Official development blog

Tag Archives: Roguelikes

F1 Help

Context help, already available for item and robot stats as described in an older post, is great for getting a bit of useful information on the fly. Unfortunately by it’s very purpose the distributed approach is limited to concise at-a-glance explanations that won’t bog the player down with excessive immersion-breaking text while in the middle […]

Posted in GUI | Also tagged , , , | 2 Responses

Animation vs. Pacing: A Dilemma of Modern Roguelikes

One of the nice things about traditional roguelikes is you can play a game at any pace you like. Turn-based action means you can stop and contemplate your next move as long as you like, but at the same time instant feedback from actions means you can string them together as fast as you can […]

Posted in Internal | Also tagged , , | 6 Responses