Official development blog

Tag Archives: Roguelikes

Tutorials and Help: Easing Players into the Game

With a generally lower barrier to add content compared to other games, roguelikes have a tendency to be packed with features and mechanics, and while that doesn’t characterize every roguelike out there (notably 7DRLs and other quick hobby projects), there is an important need to help new players overcome the initial barriers to learning a […]

Posted in Design | Also tagged , , , | 7 Responses

Roguelike Celebration--See you in San Francisco?

I’ve always wanted to go to an IRDC (International Roguelike Developers Conference), but they’ve always been in Europe, not easy for me to reach from way out here in East Asia. More recently IRDC has also made its way into the US, but always out on the East Coast, so still not quite within my […]

Posted in Meta | Also tagged , | 2 Responses

FOV Aesthetics

At its most basic, displaying field of vision in a roguelike is simply a matter of whether you see a cell or don’t. These cells are in view–draw them; those cells aren’t–don’t draw them :P But there can be more to it than that! There are plenty of ways to get better-looking FOV, though before […]

Posted in Design | Also tagged , , , , , | 6 Responses

Morgue Files

Death is fairly frequent in roguelikes, but the fun doesn’t stop there! We usually still have access to post-game “content” in the form of text files detailing how a particular run played out. The typical traditional roguelike player tends to love statistics describing their performance, and detailed morgue files are a good way to satisfy […]

Posted in Meta | Also tagged , , , | 13 Responses

Player Metrics (Alpha Challenge 2015)

Player metrics are an important resource for a game developer, providing valuable insight into player preferences, capabilities, strategies, and more. Data is also fun, so I’m here share it with you all :D Cogmind features the ability to upload player statistics at the end of each run (opt-in only, of course, in case some players […]

Posted in Meta | Also tagged , , , , | 10 Responses