I’ve always wanted to put together a comprehensive primer on how to make a roguelike, something that could hopefully be inspiring while including both general and specific advice. This year’s Roguelike Celebration seemed like the perfect opportunity to force myself to do that after having put it off for so long, so I gave a […]
Newsletter
Join the mailing list below for occasional development updates.Stay Up to Date
Links
-
Recent Posts
Recent Comments
- Anonymous on Hacking, the InterfaceCY-PHR sounds like such a troll of a bot, and it probably be very annoying (in a good way) as well as dangerous
- Kyzrati on Hacking, the InterfaceGood point, and a good reminder from this now-ancient article :) Obviously never took that direction in the regular game, but yep ...
- y0un65t3r on Hacking, the InterfaceSome of these unused hacking risks would make epic CY-PHR mechanics!
- Kyzrati on Adventures in Map Zooming, Part 2: Engine-level ArchitectureUm, yeah, complete overhaul so not something that would ever happen for that reason alone (unnecessary now), although just as impo...
- Kyzrati on A Simple Approach to Player-Designed RobotsYeah it's turned out quite well! (and we've been having a lot of fun with these things even outside the game, as you can see...
- Kyzrati on Fog of WarYeah it's a pretty old post at this point, and I remember that was a fun article but they must've changed their link structure, or...
Archives
- ►2024 (8)
- ►2023 (16)
- ►2022 (8)
- ►2021 (14)
- ►2020 (12)
- ►2019 (21)
- ►2018 (14)
- ►2017 (15)
- ►2016 (19)
- ►2015 (27)
- ►2014 (49)
- ►2013 (22)
Categories
- Annual Review (11)
- Art (12)
- Cogmind Beta Overhaul (6)
- Design (72)
- Dev Series: 7DRL Postmortem (4)
- Dev Series: Fonts (4)
- Dev Series: Full UI Upscaling (5)
- Dev Series: Map Zooming (5)
- Dev Series: Procedural Maps (7)
- Dev Series: Sound Effects (6)
- Dev Series: Story in Roguelikes (3)
- Dev Series: Ultimate Morgue File (4)
- Game Overview (3)
- Gamedev (14)
- GUI (24)
- Internal (6)
- Marketing (5)
- Mechanics (31)
- Meta (7)
- Post-Mortem (5)
- Release (4)
- Uncategorized (8)
- This blog is now for long-form topical articles. For most game updates and other news see the regular forum announcements!