Official development blog

Tag Archives: POYLBOT-7

How to Make a Roguelike

I’ve always wanted to put together a comprehensive primer on how to make a roguelike, something that could hopefully be inspiring while including both general and specific advice. This year’s Roguelike Celebration seemed like the perfect opportunity to force myself to do that after having put it off for so long, so I gave a […]

Posted in Gamedev | Also tagged , , , , , | 10 Responses

2018 7DRL Postmortem, Part 4: Finishing Touches

Picking up where we left off at the end of Part 3, an in-depth look at the map generation and content work… The Last Minute With all my planned balance time eaten up by adding content, there wasn’t much left for… “proper” balance. There was nowhere near enough time to do all the math required, […]

Posted in Dev Series: 7DRL Postmortem | Also tagged , , , , | Leave a comment