Official development blog

Tag Archives: Pathfinding

Multitile Actors, Revisited

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Developing Multitile Creatures in Roguelikes

Creatures/entities that occupy more than one space in the grid-based world of a roguelike still aren’t all that common, although in the development community this is an increasingly popular topic. Many of these discussions revolve around how to solve various technical and design issues associated with this type of entity, and while I’ve provided input […]

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