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Tag Archives: Gamedev

Cogmind, 1 Year of Alphas

Cogmind Alpha Access is one year old! (One could optionally end this sentence with “!?!?”) “Year 1” since release in May 2015 overlaps with some previous postmortems I’ve done, so rather than rehash that content here I’ll just be linking to it where appropriate. That said, there is plenty of fresh data to share, too […]

Posted in Post-Mortem | Also tagged , , , | 8 Responses

Year 2 of the Cogmind

Cogmind has been in mostly full-time development for 2.47* years now, and things got especially interesting this year with alpha opening up. Again it’s time to recap the past year’s highlights and make, um, “educated guesses” as to what the future holds ;). Like last time, let’s first check out a collage of development images […]

Posted in Annual Review | Also tagged , , | 3 Responses

Roguelike Development with REXPaint

I mention REXPaint a lot on this blog. This is not coincidence, nor because I created it. It happens to be an incredibly useful piece of software for roguelike development! REXPaint is an in-house tool I developed in 2013 shortly before resuming work on Cogmind. It has since been made freely available for other devs, […]

Posted in Gamedev | Also tagged , , , , , , , | 14 Responses

The Making of Cogmind’s Alpha Trailer

A game’s trailer is extremely important, so rather than release some mediocre video recordings during pre-alpha development I decided to let gifs show off the animation while keeping the audio side of things to myself, waiting for the game to reach a more complete state when I could then invest a lot of time into […]

Posted in Marketing | Also tagged , , , | 5 Responses

Web Support in Single-Player Roguelikes

While we often think of single-player games not requiring an internet connection, and certainly many of us do play our roguelikes offline, there are advantages to implementing optional online features in a roguelike. Browser games, or roguelikes that require a persistent server connection to handle gameplay/content, are beyond the scope of this article. Those are […]

Posted in Internal | Also tagged , | 8 Responses