Official development blog

Tag Archives: Gamedev

Kyzrati’s Game Design Philosophy

Recently a player asked me a question regarding my game balance philosophy, and while I can often respond to queries by pointing to some previous article, despite all my writing and no doubt occasionally touching on related topics, I had yet to explicitly do any sort of summary of the philosophy behind my gamedev work. […]

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Year 8 of the Cogmind

Cogmind is now in its 9th year of continuous development, so as usual let’s take a look at the past year of progress in yet another annual review! Although most of the feature progress I share is in the form of animated gifs, there are a handful of static PNGs as well which I’ve compiled […]

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Year 7 of the Cogmind

And another year of development whooshes by! Okay, so no surprise there, Cogmind has now been in continuous development for over seven years, and it’s once again time for the usual end-of-year annual review. Building Cogmind is still very much my full-time job at the moment, though as we’ll see in the review, this year […]

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Year 6 of the Cogmind

As we enter the seventh year of Cogmind development, time for another retrospective! Alongside several major releases and events, there’s also been a bit of a shift in development style as we edge our way into (very) late beta… Maybe to be followed by (very very) late beta and (very very very) late beta, but […]

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Sorry macOS users, but Apple has gone too far for some of us devs

Years ago when Cogmind was first released, I kept an open mind about the future prospect of releasing an official Mac version. Cogmind is my first commercial game, after all, and having only previously released hobby projects as freeware, and only on Windows, I couldn’t be too sure what supporting additional platforms would entail. So […]

Posted in Gamedev | Also tagged , | 34 Responses