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Tag Archives: Gamedev

Year 11 of the Cogmind

Another fruitful year is coming to a close! It’s once again time for our annual review to reflect on the year’s milestones and look ahead with renewed focus at the months to come. In terms of both technical achievements and content expansion, 2024 was a huge year for Cogmind… but first, the traditional opening collage, […]

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Full UI Upscaling, Part 1: History and Theory

A long time in coming, but here we go! This marks the beginning of what will be the most significant undertaking in Cogmind’s UI development history: making everything bigger. Not just the map, for which zooming was recently implemented as a toggleable option, but all the text as well. This will be fun since I […]

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Year 10 of the Cogmind

Well then, we’re well into Cogmind’s 10th year now xD It’s kinda hard to nail down a clear “ten-year” mark, since we could measure Cogmind’s age from its birth as a 7DRL nearly 12 years ago, or when I started working on it full time in mid-2013, or its first commercial release in May 2015, […]

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Writing about Cogmind and Roguelikes, a History

Something that’s kinda bugged me lately is when I look at the blog sidebar and notice that the article count in the archives seems to be trending lower, even though it doesn’t really feel like I’m doing nearly that much less writing. Now I’ve had some theories and assumptions to explain this trend, but it’s […]

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Year 9 of the Cogmind

Early this year Cogmind celebrated its 10th anniversary since it was first released as a 7DRL, and as the year comes to a close it’s once again time for an annual review to take a quick look at where we’ve been, and where we’re going! First here’s our yearly dev collage showing off in visual […]

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