Official development blog

Tag Archives: FOV

FOV Aesthetics

At its most basic, displaying field of vision in a roguelike is simply a matter of whether you see a cell or don’t. These cells are in view–draw them; those cells aren’t–don’t draw them :P But there can be more to it than that! There are plenty of ways to get better-looking FOV, though before […]

Posted in Design | Also tagged , , , , , | 6 Responses

Fog of War

“Unknowns” are an important part of roguelikes. One could say they constitute the primary appeal of the genre, especially considering that it makes sense to define “fun” as a result of encountering the unexpected. Thus it’s no surprise that roguelikes are growing in popularity, seeing that they place a heavy emphasis on exploring the unknown. […]

Posted in Mechanics | Also tagged , | 7 Responses