Official development blog

Tag Archives: Cogmind

Unauthorized Hacks

Hacking has been around since early pre-alpha 2013, and while the early Alpha releases have dozens of commands you can use to achieve various effects, I’ve always considered the system a work in progress. There are more things that can be hacked, a few tweaks and changes to expect, and furthermore there are three major […]

Posted in Mechanics | Also tagged , , , , , | 6 Responses

Garrisons

Last time we looked at what happens when you use the Unlock hack on a Garrison Access machine. Now about that rabbit hole… SPOILER WARNING: This post is going to be absolutely full of spoilers. There are so many details to the implementation of this feature that tip-toeing around them would be annoying and not […]

Posted in Mechanics | Also tagged , , , , | Leave a comment

Garrison Access

Nearly two years ago, five machines were added to the game, forming the core interactive environmental feature in the world of Cogmind. Since then we’ve seen the addition of a few more environment-based elements in the form of non-interactive machines and traps, but no more hackable installations. Introducing: the Garrison Access point! Background Locating exits […]

Posted in Design | Also tagged , , , , , | 2 Responses

Morgue Files

Death is fairly frequent in roguelikes, but the fun doesn’t stop there! We usually still have access to post-game “content” in the form of text files detailing how a particular run played out. The typical traditional roguelike player tends to love statistics describing their performance, and detailed morgue files are a good way to satisfy […]

Posted in Meta | Also tagged , , , | 13 Responses

Player Metrics (Alpha Challenge 2015)

Player metrics are an important resource for a game developer, providing valuable insight into player preferences, capabilities, strategies, and more. Data is also fun, so I’m here share it with you all :D Cogmind features the ability to upload player statistics at the end of each run (opt-in only, of course, in case some players […]

Posted in Meta | Also tagged , , , , | 10 Responses