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Tag Archives: Cogmind

Generating and Populating Caves

Before this point, the vast majority of Cogmind maps have fallen under the room-and-corridor style generation. The wide range of adjustable parameters, when combined with a variety of themed content (and prefabs!), give that one style plenty of potential to create a unique feel and gameplay for different areas of the world. That said, roguelikes […]

Posted in Design, Dev Series: Procedural Maps | Also tagged , , , , , | Leave a comment

Dialogue UI

I recently added the third and final dialogue-related UI feature to Cogmind, so it’s time for a review of what all these different ways of displaying who says what are doing in the game :D Message Log This is the obvious one–any NPC dialogue is added to the message log for future reference if necessary, […]

Posted in GUI | Also tagged , | 2 Responses

Designing Cogmind’s World Map

Cogmind began as a 7DRL based around a simple fight (or flight!) from your subterranean starting location directly to the surface. As the new Cogmind works its way towards 1.0, a big part of its departure from those humble origins is the significantly expanded world. (For an initial discussion about the layout of the world, […]

Posted in GUI | Also tagged , , | 8 Responses

An Alternative UI?

Normally when I publish a new article, the focus is on explaining the results of some new feature/mechanic/design. Today’s post is a little different because it’s about an important feature that has not yet been implemented, nor have I come to a decision on how best to handle it. I’m using this post as a […]

Posted in GUI | Also tagged , , , , | 16 Responses

Year 2 of the Cogmind

Cogmind has been in mostly full-time development for 2.47* years now, and things got especially interesting this year with alpha opening up. Again it’s time to recap the past year’s highlights and make, um, “educated guesses” as to what the future holds ;). Like last time, let’s first check out a collage of development images […]

Posted in Annual Review | Also tagged , , | 3 Responses