Official development blog

Tag Archives: 7DRL

Robots

Cogmind is a game about robots, so it’s about time we talk about them (finally!). It’s taken quite a while to get to this point because robots are built upon the game mechanics and items (and to an extent, the story), so holding off on this central element enables us to consider the full range […]

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Consumables

Most roguelikes, and the vast majority of RPGs/item-heavy games in general, have consumable items. From a design perspective this makes a lot of sense since consumables are the easiest and most direct way to indicate that effect X can be achieved Y number of times. They’re also a logical way to enable the player to […]

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Playing Your Own Game

You finally did it! You made the game you always wanted to make, and now you get to play it! It’s funny that the reality can be quite different, at least for a certain kind of developer and/or project. Many worthwhile game ideas start out with a simple “Wouldn’t it be cool if…”, so you […]

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Cogmind Returns

Cogmind Mockup

That’s right, your favorite modular robot is powering up once again, this time as the star of a commercial project by the newly formed Grid Sage Games. First, some history for those new to my work: Cogmind began as a game for the 2012 Seven Day Roguelike Challenge, after which it underwent a couple months […]

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