Official development blog

Category Archives: Design

Ambient Sound

Cogmind Ambient Sounds

Sound plays an important role in Cogmind, perhaps setting it apart from a majority of ASCII roguelikes. While sound will likely have little or no direct influence on the gameplay mechanics themselves, it still adds an important dimension to the experience since immersion is the primary focus of the game’s design. (Remember, you are the Cogmind!) […]

Posted in Design | Tagged , , , , , | 6 Responses

Part Info Visualization Modes

I recently entered “tired of seeing notes about future tasks that could easily be done now” mode, wherein every few weeks I attack all those little comments that have piled up here and there while working on bigger features (most recently hacking). One result was the addition of new visualization modes for data about your […]

Also posted in GUI | Tagged , , , , | Leave a comment

Recycling Units & Repair Stations

An introduction to two more interactive machines for dealing with used parts. Recycling Units At a recycling unit you can insert parts from your inventory to be broken down into reusable matter, so they’re basically an additional way to get access to matter besides attempting to blow up robots with as little collateral damage as […]

Also posted in Mechanics | Tagged , , , , , | Leave a comment

Scanalyzers & Fabricators

Aside from the terminals described in the previous post, other machines have more specific functions and therefore a narrower range of options when using them. Below are two more such interactive machines. Scanalyzers “Scanalyzers” can produce a schematic for a specific part you provide. The first thing you have to do is get it to […]

Also posted in Mechanics | Tagged , , , , , | Leave a comment

Terminals

Terminals are the most versatile interactive machine you’ll encounter. Their primary feature is the ability to provide useful information. Of course that information usually doesn’t come without risks, and you’ll be hacking to get it as described in the previous post. Information None of the information available through terminals is absolutely essential to the game, […]

Also posted in Mechanics | Tagged , , , , | Leave a comment