Official development blog

Category Archives: Mechanics

Guided Weapons, Salvos & Overloading

Rocket Salvo

First, a recap. Weapons in the 7DRL prototype were divided into four categories: Guns: Encompass a wide variety of beam and projectile weapons. Cannons: More powerful than guns, but with heavy resource costs. Launchers: Fire explosives including rockets, bombs, etc. Special: A small category of tools that could potentially be used as weapons, like mining […]

Posted in Mechanics | Tagged , | Leave a comment