While there are many non-weapon sound effects to be heard in Cogmind, a majority still belong to gunfire, lasers, explosions, etc. Like working with particle effects, before creating and assigning them to specific weapons the planned sounds were organized into subgroups according to their properties. Many of these properties were already taken into consideration during […]
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- Anonymous on Hacking, the InterfaceCY-PHR sounds like such a troll of a bot, and it probably be very annoying (in a good way) as well as dangerous
- Kyzrati on Hacking, the InterfaceGood point, and a good reminder from this now-ancient article :) Obviously never took that direction in the regular game, but yep ...
- y0un65t3r on Hacking, the InterfaceSome of these unused hacking risks would make epic CY-PHR mechanics!
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