Official development blog

Author Archives: Kyzrati

Tileset 1.0

Cogmind now comes equipped with an official tileset! Originally we were aiming for two tilesets, one symbolic and the other realistic, but despite the promising concepts provided for the symbolic set, the artist unfortunately turned out not quite suitable for the position. With that we are down to a single tileset, though one with which […]

Posted in Art | Tagged , , , | 39 Responses

Map Intel: Information Warfare, Revisited

We’ve covered information warfare on the blog before, in terms of the wide array of components and UI options available to Cogmind. Those features are centered around information about robots and other objects visible, seen before, or detected via sensors. There is a separate category of useful information, and its source and presentation were the […]

Posted in Design | Tagged , , , | 8 Responses

ASCII vs. Tiles

Ah, a visual dichotomy not nearly as old as roguelikes themselves, but nonetheless of great significance today. While a game’s visual style need not always be rooted in its underlying mechanics (especially the case with traditional turn-based roguelikes), the choice between an ASCII or tileset map representation obviously has a major impact on the experience. […]

Posted in Art | Tagged , , , | 20 Responses

Web Support in Single-Player Roguelikes

While we often think of single-player games not requiring an internet connection, and certainly many of us do play our roguelikes offline, there are advantages to implementing optional online features in a roguelike. Browser games, or roguelikes that require a persistent server connection to handle gameplay/content, are beyond the scope of this article. Those are […]

Posted in Internal | Tagged , , | 8 Responses

Tileset Concepts, an Open Poll

The response to last week’s advertisement for a pixel artist was overwhelming. I did expect a fair number of random artists from art forums just forwarding their portfolio, and certainly got that, but there were also a good number of applicants genuinely interested in the project itself. In total the ad had nearly 1,000 unique […]

Posted in Art | Tagged , , , , , | 16 Responses