Official development blog

Author Archives: Kyzrati

Garrisons

Last time we looked at what happens when you use the Unlock hack on a Garrison Access machine. Now about that rabbit hole… SPOILER WARNING: This post is going to be absolutely full of spoilers. There are so many details to the implementation of this feature that tip-toeing around them would be annoying and not […]

Posted in Mechanics | Tagged , , , , , | Leave a comment

Garrison Access

Nearly two years ago, five machines were added to the game, forming the core interactive environmental feature in the world of Cogmind. Since then we’ve seen the addition of a few more environment-based elements in the form of non-interactive machines and traps, but no more hackable installations. Introducing: the Garrison Access point! Background Locating exits […]

Posted in Design | Tagged , , , , , , | 2 Responses

Morgue Files

Death is fairly frequent in roguelikes, but the fun doesn’t stop there! We usually still have access to post-game “content” in the form of text files detailing how a particular run played out. The typical traditional roguelike player tends to love statistics describing their performance, and detailed morgue files are a good way to satisfy […]

Posted in Meta | Tagged , , , , | 13 Responses

Player Metrics (Alpha Challenge 2015)

Player metrics are an important resource for a game developer, providing valuable insight into player preferences, capabilities, strategies, and more. Data is also fun, so I’m here share it with you all :D Cogmind features the ability to upload player statistics at the end of each run (opt-in only, of course, in case some players […]

Posted in Meta | Tagged , , , , , | 10 Responses

Traps

Traps. Right, that’ll be easy. Design a handful of spaces that when stepped on by the player cause any of a number of effects. Just a couple days of work. Or not. That might be the case with traps in most roguelikes, but not Cogmind traps. Two weeks later, they’ve been heavily integrated into many […]

Posted in Design | Tagged , , , | 10 Responses