Official development blog

Author Archives: Kyzrati

POLYBOT-7, a 2018 7DRL

Back in 2012 I made a 7DRL by stripping down X@COM to create the original Cogmind prototype. Now, six years later, I’ve ripped Cogmind apart and put it back together as something else for yet another 7DRL :) I’ve always wanted to build more roguelikes, and the annual 7DRL challenge is a great opportunity to […]

Posted in Release | Tagged , , , , | 17 Responses

Color Customization

I’ve always enjoyed adding accessibility features, hence Cogmind’s sizeable options menu and even more extensive config files. Not everyone will have the same habits or abilities, or play a game in the same way, so where possible it’s nice to be able to accommodate different needs. Although I’ve talked a fair bit about fonts before […]

Posted in Design | Tagged , , , , , | 2 Responses

Player Metrics: Stats and Preferences on and off Steam

Wow, Steam release. The core roguelike community has formed the majority of Cogmind’s player base for a long while, but now we’ve had a wave of new players from Steam so we’ll have to see how this wider audience, and a larger portion of players new to the genre, may have affected some of the […]

Posted in Meta | Tagged , , , , | 2 Responses

Year 4 of the Cogmind

Each year in Cogmind development has been bigger than the last, and 2017 was no different! As in the 2014/2015/2016 summaries, let’s start with a collage of images from this year: In 2017 Cogmind flew through Greenlight, entered Beta after yet more huge content updates, and has since made its way onto Steam, where it’s […]

Posted in Annual Review | Tagged , , , | 2 Responses

Data and Insights from a Month on Steam

So last month Cogmind “launched” … for the second time :P It’s now on Steam EA and doing fairly well. Not like indie smash hit amazingly well, but that’s a given considering it’s way too niche for that kind of attention. Still, the relatively unexciting screenshots and two-year-old alpha trailer are apparently sufficient to attract […]

Posted in Post-Mortem | Tagged , , , | 9 Responses