Official development blog

Author Archives: Kyzrati

What is a Traditional Roguelike?

In the beginning there was the Berlin Interpretation… Just kidding, believe it or not there were arguments about what constituted a roguelike long before 2008, but in the decade since then we’ve entered a new era in the wider roguelike genre in which that lone word itself has become increasingly diluted as mainstream games easily […]

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Special Mode Design: RPGLIKE

This winter holiday season I released Cogmind’s seventh special mode, “RPGLIKE,” and quite unlike other events which have not necessarily been designed as permanent parts of the game to promote going forward, this one definitely is, and serves a specific purpose in that regard. A number of people are interested in the world of Cogmind, […]

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Leaderboards and Player Stats with Protobufs

After finally ripping out the old leaderboard and metrics system, it’s time to build a new one! I’d technically already completed the first significant chunk of the new system months before, described in the Ultimate Roguelike Morgue File series. In particular the “Preparation” section in Part 1 describes how I created an external file to store […]

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Leaderboards and Player Stats: The Old Way

It’s the end of an era! From May 2015 through October 2019, Cogmind used the same architecture for score uploading and leaderboard compilation that I’d patched together a few months before releasing the first alpha. That’s all changing as of Beta 9 and the introduction of a revamped “Ultimate Roguelike Morgue File,” so I thought […]

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Year 6 of the Cogmind

As we enter the seventh year of Cogmind development, time for another retrospective! Alongside several major releases and events, there’s also been a bit of a shift in development style as we edge our way into (very) late beta… Maybe to be followed by (very very) late beta and (very very very) late beta, but […]

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