Official development blog

Author Archives: Kyzrati

Year 11 of the Cogmind

Another fruitful year is coming to a close! It’s once again time for our annual review to reflect on the year’s milestones and look ahead with renewed focus at the months to come. In terms of both technical achievements and content expansion, 2024 was a huge year for Cogmind… but first, the traditional opening collage, […]

Posted in Annual Review | Tagged , , , | Leave a comment

Multitile Actors, Revisited

There is no excerpt because this is a protected post.

Posted in Design | Tagged , , | Leave a comment

Full UI Upscaling, Part 5: Completion and Demos

They’re alive! Last month I shared a sizeable collection of interface mockups summarizing my vision for a playable Cogmind interface that could fit within a 45-row terminal. Those mockups are now a reality, fully implemented more or less as described, and in the time since I’ve even gone further down that path and implemented the […]

Posted in Dev Series: Full UI Upscaling | Tagged , , , | Leave a comment

Adventures in Map Zooming, Part 5: QoL

Map zooming again! Although I finished off the final bits of the core map zooming feature, that series went quiet when I turned my attention to planning and preparation for the upscaled UI, essentially due to my belief that once the latter is implemented, map zooming wouldn’t be as necessary in the first place. But […]

Posted in Dev Series: Map Zooming | Tagged , , , , | Leave a comment

Full UI Upscaling, Part 4: Simpler Lightweight Fonts

So we’ve developed the theories, we’ve got mockups, we’ve got the necessary architecture… surely it’s time to start building the new UI layout, yeah? Not so fast! It’s true we could start now, but on the horizon I could already see the increasing usefulness of another supporting feature, and decided it was a good opportunity […]

Posted in Dev Series: Full UI Upscaling | Tagged , , , , | Leave a comment