Shortly after designing and implementing the animated ASCII title screen, I figured we finally have enough material to put together a few Cogmind wallpapers. These are now available for many common resolutions over on the Cogmind website’s media page.
Here’s a test of the first one while on a recent workcation in Japan.
So far we have five different designs, the simplest being nothing more than the ASCII title logo itself. Probably the most interesting are those that combine the title with a set of ASCII weapon art. The weapons were chosen from among those I’ve been showing intermittently over the past six months (though I still haven’t gotten around to doing any art showcases here on the blog--so many other things to write about…).
The weapons shown here are only a small portion of those you’ll find throughout the game.
I should eventually add a few that show more in-game content, but good ones would require a lot more work, and not enough of said content exists yet. For now there are two partially-implemented factory maps for those who desire a full screen of sci-fi green ASCII.
Feel free to drop any ideas for other wallpaper designs followers may be interested in.
In other news, Cogmind was just honored with a spot among Rock, Paper, Shotgun’s Best PC Games of 2015 (roguelikes category). Unexpected at this stage, but very welcome!
2 Comments
Hey man, this is really cool! I want to make a terminal app for a school assignment that allows the user to design / generate weapons like this. Any chance this was done on ruby?
Hi zeddo! These are hand-designed rather than generated, and I used my free tool REXPaint for that purpose.
But if you’re trying to build your own app in Ruby I do know of a tool that might be of use: Check out DragonRuby Game Toolkit (there’s a free version you can probably use in your case).