A few years back I introduced an experiment to demonstrate a potential “overmap” implementation that still obeys the rules of the terminal interface. What about the opposite–a way to zoom the map itself? Obviously this would be intended for a completely different purpose, addressing one of the more common complaints about Cogmind, that on some […]
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- Anonymous on Hacking, the InterfaceCY-PHR sounds like such a troll of a bot, and it probably be very annoying (in a good way) as well as dangerous
- Kyzrati on Hacking, the InterfaceGood point, and a good reminder from this now-ancient article :) Obviously never took that direction in the regular game, but yep ...
- y0un65t3r on Hacking, the InterfaceSome of these unused hacking risks would make epic CY-PHR mechanics!
- Kyzrati on Adventures in Map Zooming, Part 2: Engine-level ArchitectureUm, yeah, complete overhaul so not something that would ever happen for that reason alone (unnecessary now), although just as impo...
- Kyzrati on A Simple Approach to Player-Designed RobotsYeah it's turned out quite well! (and we've been having a lot of fun with these things even outside the game, as you can see...
- Kyzrati on Fog of WarYeah it's a pretty old post at this point, and I remember that was a fun article but they must've changed their link structure, or...
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