Official development blog

Yearly Archives: 2020

What is a Traditional Roguelike?

In the beginning there was the Berlin Interpretation… Just kidding, believe it or not there were arguments about what constituted a roguelike long before 2008, but in the decade since then we’ve entered a new era in the wider roguelike genre in which that lone word itself has become increasingly diluted as mainstream games easily […]

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Special Mode Design: RPGLIKE

This winter holiday season I released Cogmind’s seventh special mode, “RPGLIKE,” and quite unlike other events which have not necessarily been designed as permanent parts of the game to promote going forward, this one definitely is, and serves a specific purpose in that regard. A number of people are interested in the world of Cogmind, […]

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