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Yearly Archives: 2018

2018 7DRL Postmortem, Part 2: First Days with UI, Aesthetics, and Mechanics

Picking up where we left off at the end of Part 1, which covered pre-7DRL preparation… UI, It Begins The first stretch of 7DRL week was an exercise in chopping up and reconstructing an existing UI in the most efficient way possible. UI-first would be the best approach, since that would enable me to work […]

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2018 7DRL Postmortem, Part 1: Preparation

March 4~11… what a crazy, crazy week. It wasn’t as bad as I thought it might be based on my first experience back in 2012 (this time I actually slept a good 7~8 hours each night!), likely because I’m a lot more knowledgeable than I was back then, and have lots more tools at my […]

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POLYBOT-7, a 2018 7DRL

Back in 2012 I made a 7DRL by stripping down X@COM to create the original Cogmind prototype. Now, six years later, I’ve ripped Cogmind apart and put it back together as something else for yet another 7DRL :) I’ve always wanted to build more roguelikes, and the annual 7DRL challenge is a great opportunity to […]

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Color Customization

I’ve always enjoyed adding accessibility features, hence Cogmind’s sizeable options menu and even more extensive config files. Not everyone will have the same habits or abilities, or play a game in the same way, so where possible it’s nice to be able to accommodate different needs. Although I’ve talked a fair bit about fonts before […]

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