One thing you don’t see in a lot of traditional grid-based roguelikes is multi-tile units. Most such games are designed on the “one space, one entity” principle (though X@COM has had multi-tile units for a couple years). This makes things simpler from both a tactical and implementation perspective, but somewhat reduces realism when your fighter […]
Newsletter
Join the mailing list below for occasional development updates.Stay Up to Date
Links
-
Recent Posts
Recent Comments
- Anonymous on Hacking, the InterfaceCY-PHR sounds like such a troll of a bot, and it probably be very annoying (in a good way) as well as dangerous
- Kyzrati on Hacking, the InterfaceGood point, and a good reminder from this now-ancient article :) Obviously never took that direction in the regular game, but yep ...
- y0un65t3r on Hacking, the InterfaceSome of these unused hacking risks would make epic CY-PHR mechanics!
- Kyzrati on Adventures in Map Zooming, Part 2: Engine-level ArchitectureUm, yeah, complete overhaul so not something that would ever happen for that reason alone (unnecessary now), although just as impo...
- Kyzrati on A Simple Approach to Player-Designed RobotsYeah it's turned out quite well! (and we've been having a lot of fun with these things even outside the game, as you can see...
- Kyzrati on Fog of WarYeah it's a pretty old post at this point, and I remember that was a fun article but they must've changed their link structure, or...
Archives
- ►2024 (7)
- ►2023 (16)
- ►2022 (8)
- ►2021 (14)
- ►2020 (12)
- ►2019 (21)
- ►2018 (14)
- ►2017 (15)
- ►2016 (19)
- ►2015 (27)
- ►2014 (49)
- ►2013 (22)
Categories
- Annual Review (10)
- Art (12)
- Cogmind Beta Overhaul (6)
- Design (72)
- Dev Series: 7DRL Postmortem (4)
- Dev Series: Fonts (4)
- Dev Series: Full UI Upscaling (5)
- Dev Series: Map Zooming (5)
- Dev Series: Procedural Maps (7)
- Dev Series: Sound Effects (6)
- Dev Series: Story in Roguelikes (3)
- Dev Series: Ultimate Morgue File (4)
- Game Overview (3)
- Gamedev (14)
- GUI (24)
- Internal (6)
- Marketing (5)
- Mechanics (31)
- Meta (7)
- Post-Mortem (5)
- Release (4)
- Uncategorized (8)
- This blog is now for long-form topical articles. For most game updates and other news see the regular forum announcements!