Grid Sage Forums

Grid Sage Forums

  • November 23, 2024, 07:30:34 AM
  • Welcome, Guest
Please login or register.

Login with username, password and session length
Advanced search  

News:

LINKS: Website | Steam | Wiki

Pages: 1 ... 5 6 [7] 8

Author Topic: We make bad suggestions and come up with horrible ideas  (Read 71849 times)

seanawesomness

  • Derelict
  • **
  • Posts: 68
    • View Profile
Re: We make bad suggestions and come up with horrible ideas
« Reply #150 on: July 10, 2019, 02:56:42 PM »

what you said earlier:
And recyclers should sometimes explode when recycling engines.
There's already a way to make this happen, though I've yet to hear of anyone discovering it ;)
[/quote]

Spoiler (click to show/hide)
Logged

SHADOWELITE7

  • Derelict
  • **
  • Posts: 50
  • True Rogueliker
    • View Profile
Re: We make bad suggestions and come up with horrible ideas
« Reply #151 on: July 22, 2019, 03:41:45 PM »

My most Horrible Idea. A weapon that shoots drones.
Logged

bugsniper

  • Derelict
  • **
  • Weekly Seed Participant
  • Posts: 66
    • View Profile
Re: We make bad suggestions and come up with horrible ideas
« Reply #152 on: July 22, 2019, 04:04:05 PM »

Also, add combat serfs that bring nearby defenders to your location.

Robot feudalism?

Sure, why not. And load the 3x3 F with extra defenders.

My most Horrible Idea. A weapon that shoots drones.

Bee drones make enemies panic, afraid of being stung despite not having flesh. Bee workers that fly like swarmers and melee you with single-use piercing weapons. Put both in -6/Hive.
« Last Edit: July 22, 2019, 04:05:48 PM by bugsniper »
Logged

Joshua

  • Sigix
  • ****
  • Bug Hunter Weekly Seed Participant Shared a Confirmed Combat Win Shared a Confirmed Stealth Win
  • Posts: 319
    • View Profile
Re: We make bad suggestions and come up with horrible ideas
« Reply #153 on: July 31, 2019, 05:21:22 AM »

Stack phase shifters to 100% and Cogmind can walk through walls. Go over 100% and Cogmind powers up into Quantum Cogmind in a flavor like charm or strange, and quantum uncertainty begins to affect Cogmind's position until annihilated by collision with an anticogmind intercept dispatched by the LHC. If Cogmind avoids all intercepts then the Gray Lensman comes to take him out.
Logged

SHADOWELITE7

  • Derelict
  • **
  • Posts: 50
  • True Rogueliker
    • View Profile
Re: We make bad suggestions and come up with horrible ideas
« Reply #154 on: July 31, 2019, 06:33:00 PM »

A cheat code that allows you to shapeshift into other robots
Logged

seanawesomness

  • Derelict
  • **
  • Posts: 68
    • View Profile
Re: We make bad suggestions and come up with horrible ideas
« Reply #155 on: August 01, 2019, 12:38:19 AM »

A brobot that forces you to drop all your weapons and chill, relax
Logged

SHADOWELITE7

  • Derelict
  • **
  • Posts: 50
  • True Rogueliker
    • View Profile
Re: We make bad suggestions and come up with horrible ideas
« Reply #156 on: August 07, 2019, 07:48:02 AM »

A weapon that shoots black holes but also gives you free matter
Logged

Joshua

  • Sigix
  • ****
  • Bug Hunter Weekly Seed Participant Shared a Confirmed Combat Win Shared a Confirmed Stealth Win
  • Posts: 319
    • View Profile
Re: We make bad suggestions and come up with horrible ideas
« Reply #157 on: August 20, 2019, 04:56:17 AM »

Overkill damage: If there is excess damage left after destroying a robot, it is applied to the next nearest hostile robot or explosive machine. If there are none of either, it splashes back to Cogmind and allies.
Logged

bugsniper

  • Derelict
  • **
  • Weekly Seed Participant
  • Posts: 66
    • View Profile
Re: We make bad suggestions and come up with horrible ideas
« Reply #158 on: August 20, 2019, 12:32:40 PM »

A gun for which you type in how much damage you want it to deal. If there is leftover damage, it is tripled and dealt to you.
Logged

Joshua

  • Sigix
  • ****
  • Bug Hunter Weekly Seed Participant Shared a Confirmed Combat Win Shared a Confirmed Stealth Win
  • Posts: 319
    • View Profile
Re: We make bad suggestions and come up with horrible ideas
« Reply #159 on: October 26, 2019, 08:28:33 AM »

1. Permanent permadeath: The game deletes itself from the universe when a run ends...

2. ARCmind: play as an ARC! Your whole purpose in life is a controlled self-destruct when you run into an enemy.
Logged

Joshua

  • Sigix
  • ****
  • Bug Hunter Weekly Seed Participant Shared a Confirmed Combat Win Shared a Confirmed Stealth Win
  • Posts: 319
    • View Profile
Re: We make bad suggestions and come up with horrible ideas
« Reply #160 on: November 03, 2019, 06:27:48 PM »

There are utilities to increase thermal, EM, kinetic, melee damage, one to increase explosive damage is clearly missing xD
Logged

bugsniper

  • Derelict
  • **
  • Weekly Seed Participant
  • Posts: 66
    • View Profile
Re: We make bad suggestions and come up with horrible ideas
« Reply #161 on: November 05, 2019, 11:24:28 AM »

A magnet utility that increases your chances of getting hit. Because maybe you have a sticky part attached that you want destroyed or you're protecting someone behind you.
« Last Edit: November 09, 2019, 11:22:04 PM by bugsniper »
Logged

Joshua

  • Sigix
  • ****
  • Bug Hunter Weekly Seed Participant Shared a Confirmed Combat Win Shared a Confirmed Stealth Win
  • Posts: 319
    • View Profile
Re: We make bad suggestions and come up with horrible ideas
« Reply #162 on: November 09, 2019, 05:33:51 AM »

Remove all branches, now that Valguris has proved they're unnecessary for a ++ win  ;)
Logged

Kyzrati

  • Administrator
  • True Cogmind
  • *****
  • Posts: 4477
    • View Profile
    • Cogmind
Re: We make bad suggestions and come up with horrible ideas
« Reply #163 on: November 09, 2019, 06:53:05 PM »

Such an awesome win. Was happy he was able to do that :)
Logged
Josh Ge, Developer - Dev Blog | @GridSageGames | Patreon

Joshua

  • Sigix
  • ****
  • Bug Hunter Weekly Seed Participant Shared a Confirmed Combat Win Shared a Confirmed Stealth Win
  • Posts: 319
    • View Profile
Re: We make bad suggestions and come up with horrible ideas
« Reply #164 on: December 15, 2019, 06:52:34 AM »

Purchaseable DLC skins allowing you to play as Cogmind's friends Gearhead, Hal, Eliza, Turbo, Heliz and Pindar-2, each with their own unique ability.
Logged

Joshua

  • Sigix
  • ****
  • Bug Hunter Weekly Seed Participant Shared a Confirmed Combat Win Shared a Confirmed Stealth Win
  • Posts: 319
    • View Profile
Re: We make bad suggestions and come up with horrible ideas
« Reply #165 on: March 04, 2020, 05:48:05 AM »

You can insert a sticky part (processor/hackware) into a Scanalyzer to scan, but you run the risk of being sucked into the machine where you have to play a realtime minigame dodging lasers to avoid being scanned yourself. As a bonus players who want more challenge can use this to intentionally activate "hard mode" from the first floor with a scanalyzer.
Logged

bugsniper

  • Derelict
  • **
  • Weekly Seed Participant
  • Posts: 66
    • View Profile
Re: We make bad suggestions and come up with horrible ideas
« Reply #166 on: March 05, 2020, 02:42:52 AM »

If a recycling unit is full, it should put out robot arms with shovels that dig chutes nearby and drop the extra parts inside. And then the recycling unit becomes the crusher.
Logged

bugsniper

  • Derelict
  • **
  • Weekly Seed Participant
  • Posts: 66
    • View Profile
Re: We make bad suggestions and come up with horrible ideas
« Reply #167 on: June 01, 2020, 09:40:17 PM »

Being able to pick up drones with the mouse and drag them onto other drones to merge them into bigger drones.
Logged

Kyzrati

  • Administrator
  • True Cogmind
  • *****
  • Posts: 4477
    • View Profile
    • Cogmind
Re: We make bad suggestions and come up with horrible ideas
« Reply #168 on: June 02, 2020, 03:10:16 AM »

I was fondly remembering this thread when you were posting other "evil patch ideas" in the stream chat today :P
Logged
Josh Ge, Developer - Dev Blog | @GridSageGames | Patreon

bugsniper

  • Derelict
  • **
  • Weekly Seed Participant
  • Posts: 66
    • View Profile
Re: We make bad suggestions and come up with horrible ideas
« Reply #169 on: June 02, 2020, 05:54:10 PM »

Let me see if I can remember some of the evil patch ideas too.

Spoiler (click to show/hide)

And a new one: Supermagnetic Reflector structures at strategic locations in -1/Command that reflect whatever you fire at them. For example, if you shoot a
Spoiler (click to show/hide)
at it, it's reflected back at you and you lose 1000 core.
Logged

Sere

  • Unaware
  • *
  • Posts: 8
    • View Profile
Re: We make bad suggestions and come up with horrible ideas
« Reply #170 on: June 06, 2020, 11:31:37 PM »

Enemy moral system that involves them panic and breaking when they see you dispatch an assault team with no effort.
Logged

Joshua

  • Sigix
  • ****
  • Bug Hunter Weekly Seed Participant Shared a Confirmed Combat Win Shared a Confirmed Stealth Win
  • Posts: 319
    • View Profile
Re: We make bad suggestions and come up with horrible ideas
« Reply #171 on: June 16, 2020, 03:07:43 AM »

If you wait in Scrapyard long enough, they uncover stairs to Ancient Caves, which leads to a 2,000 floor labyrinth that tunnels through the planet's core and eventually out to the other side.
Logged

Joshua

  • Sigix
  • ****
  • Bug Hunter Weekly Seed Participant Shared a Confirmed Combat Win Shared a Confirmed Stealth Win
  • Posts: 319
    • View Profile
Re: We make bad suggestions and come up with horrible ideas
« Reply #172 on: July 04, 2020, 06:27:48 AM »

Noetic Entanglement Device: when core is destroyed with this equipped, wake in another place with all memories and mutations.

Spoiler (click to show/hide)
Logged

Kyzrati

  • Administrator
  • True Cogmind
  • *****
  • Posts: 4477
    • View Profile
    • Cogmind
Re: We make bad suggestions and come up with horrible ideas
« Reply #173 on: July 04, 2020, 06:55:19 AM »

Really does get you thinking :)
Logged
Josh Ge, Developer - Dev Blog | @GridSageGames | Patreon

bugsniper

  • Derelict
  • **
  • Weekly Seed Participant
  • Posts: 66
    • View Profile
Re: We make bad suggestions and come up with horrible ideas
« Reply #174 on: July 14, 2020, 11:27:52 PM »

An evil difficulty level that adds a special danger to every level, such as regenerating traps, special programmer hacks mentioned above, garrisons that follow you, researchers in ordinary levels, and a positron field that slowly decays your parts,
Logged
Pages: 1 ... 5 6 [7] 8