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Author Topic: Weekly Seed #99 [Beta 3] [Seed: HypervelocitySurgeInterpreter]  (Read 3879 times)

zxc

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Weekly Seed #99 [Beta 3] [Seed: HypervelocitySurgeInterpreter]
« on: October 22, 2017, 04:56:08 AM »

This week's seed: HypervelocitySurgeInterpreter



The Weekly Seed is open to anyone, and we encourage you to share your experiences, stories, and tactics over the course of your run.

The rules are as follows:
  • The Weekly Seed begins from the date this thread is posted and lasts about seven days.
  • Make sure you are running the correct version of Cogmind (see thread subject).
  • Enter the seed and abort your current game to initiate the seed (more details are below).
  • Verify you are not running the tutorial and that the screenshots below match your game.
  • Play through the game once. This is a friendly event and we are all honest people.
  • When finished, post your scoresheet here (it should be the newest file in /scores) and any other screenshots/stories/strategies you wish to share with the community.
  • If you want to share details about the seed or your approach, make sure you use spoiler tags.
  • Due to the spoilerific nature of this thread, be sure to avoid reading details about the seed if you haven't completed your run.
  • As Cogmind now has multiple difficulty modes and challenges which will affect the world generation, by default it is assumed everyone is playing on regular difficulty with no challenges enabled. You are free to use whichever settings you wish, but if you intend on discussing it, be sure to specify what difficulty/challenges you're using!

Good luck and have fun!



HOW TO ENTER A SEED

Press F1 to go to the MENU, select OPTIONS, select Seed, and enter this week's seed:




Select GAME, select ABORT:




If you have followed the steps [Manual seed applied: HypervelocitySurgeInterpreter] should display in the log window.

Congratulations on entering the seed, now get in there!
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CptPiker

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Re: Weekly Seed #99 [Beta 3] [Seed: HypervelocitySurgeInterpreter]
« Reply #1 on: October 22, 2017, 07:10:55 PM »

What a run!

Spoiler (click to show/hide)

So here's what happened.
I was running a pretty standard leg build and I worked my way from materials to factory as usual, but I got swarmed by soldiers and sentinels at -6 and was completely stripped, but I made it! Alright, so I make it to -5 and I start building another leg build, and it's going pretty well, right? Well, you may notice that my peak state is most certainly not a leg build, but a heavy tread build, and by that, you may be able to infer that I got stripped again. What happened is I ran out of matter and into a beast. So I'm a naked core again, running away like the little not-beast I am, but I stumble into a chute trap. "Aww man," I thought to myself "Now I'm gonna have to deal with compactors." But something was off about these wastes... There were no compactors! After a bit of exploration, I found a little alcove in the wall. After searching it I found derelict weapons and concluded that they must've cleared the place out and made it into an outpost. I picked up the weapons as well as some treads and antimatter cores from the compactor corpses and got back to -5. Now my biggest priority at this point was finding an exit so I could get my badly damaged and corrupted core fixed up. Of course, I'm a very distractable person, so every time I pass a door, I have to check to see if there's anything valuable in there. This wastes a lot of time and presents a risk. I fell to the latter. I opened up one room, but instead of finding valuables, I find sages. For the record, I totally could've handled them if my core health wasn't at 114, but it was. The End.

Moral of the story? You can find new parts, but not a new core, so just get to the exit already!
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TheJournier

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Re: Weekly Seed #99 [Beta 3] [Seed: HypervelocitySurgeInterpreter]
« Reply #2 on: October 24, 2017, 01:24:32 PM »

Seed is impossible, too many characters ("HypervelocitySurgeInterprete") is the closest thing you can use... should I use that?

Update

I manage to use that exact sed via. editing the config file.
Made it to 2nd lvl XD. I died to pesky swarmers.
« Last Edit: October 24, 2017, 02:39:30 PM by TheJournier »
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Kyzrati

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Re: Weekly Seed #99 [Beta 3] [Seed: HypervelocitySurgeInterpreter]
« Reply #3 on: October 24, 2017, 06:08:08 PM »

Ha, I don't believe we've encountered this issue before :P

Technically the random system avoids creating anything that couldn't be fully entered back into the seed system, but our intrepid weekly seed creator has been making up new combos on his own without actually entering them into the game to see if they fit in the entry box :P

Moral of the story? You can find new parts, but not a new core, so just get to the exit already!
Oops xD. Exits are almost never behind doors like that so yeah you've discovered the importance of focusing on exploring corridors when you want to get out :)
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Josh Ge, Developer - Dev Blog | @GridSageGames | Patreon

zxc

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  • 1st place in the High Scores category during Alpha Challenge 2015 1st place in the Best Escapes category during Alpha Challenge 2015 Shared a Confirmed Combat Win Shared a Confirmed Stealth Win Kyzrati Patron Bug Hunter Achievement leader in at least one category during Alpha Challenge 2015 Participated in the Alpha Challenge 2015 Wiki Contributor Weekly Seed Participant
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Re: Weekly Seed #99 [Beta 3] [Seed: HypervelocitySurgeInterpreter]
« Reply #4 on: October 24, 2017, 11:34:16 PM »

Damn, seriously? I didn't know this was possible :D

Indeed, just leave off the 'r'. I can hardly change the seed now, so deep into the week!
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Kyzrati

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Re: Weekly Seed #99 [Beta 3] [Seed: HypervelocitySurgeInterpreter]
« Reply #5 on: October 24, 2017, 11:39:58 PM »

Hehe, yeah I gave the window a width limit and matching text restrictions, so that you can always see the full contents. The game itself throws out any random seeds that are too long to fit there. (The player name entry has the same limit, too.)
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Josh Ge, Developer - Dev Blog | @GridSageGames | Patreon