Cogmind itself is good to go for the next big phase
Pre-release testing is done, and it was pretty funny how simple and clear-cut the Steam players country graph was for a while there
Last week we had the store page approved, and this week was the second and final step, build approval:
Over on the dev blog I shared details about the
entire preparation process, so check that out if you're interested in what goes on behind the scenes before a game can be released on Steam.
All that's left is notifying reviewers/LPers/streamers and writing all the announcements and other boring stuff. Now that's a short sentence beginning with "all that's left," but trust me this stuff is extremely time-consuming xD
Even before beginning that task, though,
PC Gamer ran a flattering article about Cogmind, CoQ, and Unexplored this week. Perfect timing on that
Other announcements:
- DDarkRay has written up a useful new strategy guide on positioning, super important stuff for any players focusing on combat to consider.
- The Announcements board here on the forums now supports replies! I should've done that a while ago, but didn't have a mod that would retain post order even when others comment. Now that's settled and this particular board might not seem so lonely . (Plus there won't be a need to make separate discussion threads when there's some announcement-related topic to discuss--just reply here in the announcements.)
This will likely be the last update before... you know . I'm off to continue preparations!Note: Some time before (or at) the launch I'll be sending out emails with keys for those who want to switch over from the DRM-free system to Steam. They might end up in your spam box so if you don't have one by Steam launch, look there