Well, after last week's complete destruction at the hands of
I was excited to give it another go.
Things started off swell! So swell, in fact, that I decided to take the path through the mines. Boom, as soon as I entered -10/Mines, I get notified of a demolisher squad (? I think this is what they're called, but please correct me if not) dispatched to combat a derelict invasion. I knew what it meant: fast derelicts with flamers vs unaware grenadiers. Get me out now. Unfortunately (or fortunately) a Layout(Zone) showed me an exit...just on the other side of a wall, and the only way out was through the battle. I helplessly pounded the wall with light cannon fire, but to no avail. Reluctantly, I moved towards the fighting and found some very useful loot: a bore cannon! Tier 5 cannon on -10! Overjoyed, I went back to my wall, tore a hole in it with the bore cannon, and escaped to -9\materials. Mats and the subsequent mines were uneventful until a derelict emerged from the shadows offering refuge! The stairs led straight to Zion (-7)! Overjoyed, I got some gear, got imprinted, got some friends, and made my way to the proximity caves. Proxy caves were a breeze as my brothers and I waltzed into Factory.
Here...our story turns. Overjoyed at having friends (and lots of factory intel), I quickly gained more followers. But with greater power, comes greater responsibility; a responsibility I shirked as I flew through factory. Eventually, I came to a room with a Beast. "We can take it!" Little did I notice my escort had shrunk significantly. Additionally, a trap was sprung and another round of crazy derelicts came through followed closely by a new demolisher squad! We were soon overrun. I dumped my gear and flew for the nearest exit. I made it to the caves with 32 core left, and I was soon finished off
Let this be a lesson, when you have an entourage, play slower, not faster. There are tons of additional factors to take into account besides "my guys are invincible, we can win anything."
My scoresheet can be found here:
http://www.gridsagegames.com/cogmind/scores/170705/nuzcraft-170827-100407-0-4313.txtOr here:
Cogmind - Beta 2.1 @@@ ROGUELIKE MODE
Name: nuzcraft
---[ CORE DESTROYED ]---
Performance
-------------
Evolutions (4) 2000
Robots Destroyed (45) 225
Value Destroyed (1146) 1146
Prototype IDs (5) 100
Alien Tech Used (0) 0
Bonus (842) 842
TOTAL SCORE: 4313
Cogmind
---------
Core Integrity 0/850
Matter 270/300
Energy 100/100
System Corruption 6%
Temperature Cool (9)
Location -6/Lower Caves
Parts
-------
Power (1)
(None)
Propulsion (4)
(None)
Utility (5)
Advanced Signal Interpreter
0b10 Decoder Chip [Scout]
Weapon (5)
Heavy Pick
Inventory (4)
Light Treads
Improved Energy Well
Gatling Laser
Force Rifle
Peak State
------------
Power
Makeshift Power Source
Propulsion
Light Treads
Light Treads
Light Treads
Light Treads
Utility
Advanced Heat Sink
Large Storage Unit
Large Storage Unit
Advanced Sensor Array
Advanced Signal Interpreter
Weapon
Assault Rifle
Heavy Machine Gun
Bore Cannon
Rocket Array
Makeshift Sword
Inventory
Zionite Light DM Reactor
Light Treads
Durable Treads
Heat Sink
Experimental Heat Sink
Improved Cooling System
Improved Energy Well
Phase Shifter
Gatling Laser
Force Rifle
Force Rifle
Phase Cannon
Heavy Flak Cannon
Guided Missile Launcher
[Rating: 48]
Favorites
-----------
Power Improved Deuterium Engine
Engine Improved Deuterium Engine
Reactor Zionite Light DM Reactor
Propulsion Light Treads
Treads Light Treads
Leg Aluminum Leg
Utility Large Storage Unit
Device Heat Sink
Storage Large Storage Unit
Processor Advanced Signal Interpreter
Weapon Autogun
Energy Gun Gatling Laser
Energy Cannon Phase Cannon
Ballistic Gun Autogun
Ballistic Cannon Light Cannon
Launcher Rocket Array
Impact Weapon Hammer
Slashing Weapon Makeshift Sword
Piercing Weapon Heavy Pick
Stats
-------
Bonus Breakdown 842
High Alert Combat Kills 12
Follower Combat Kills 842
Met Imprinter 300
Was Imprinted 300
Friendly Fire -612
Classes Destroyed 12
Worker 2
Builder 3
Hauler 2
Recycler 6
Mechanic 1
Watcher 1
Swarmer 6
Grunt 18
Brawler 1
Sentry 3
Z-Light 1
Assembled 1
Major NPCs Destroyed 0
Best Kill Streak 3
Combat Bots Only 3
Best States 0
Heat Dissipation 66
Energy Capacity 290
Matter Capacity 300
Sight Range 16
Robot Scan Range 16
Terrain Scan Density 10
Evasion (%) 50
Recoil Reduction 4
Matter Collected 1856
Salvage Created 1699
Parts Attached 67
Power 9
Propulsion 7
Utility 14
Weapon 37
Parts Lost 24
Power 4
Propulsion 4
Utility 5
Weapon 11
Average Slot Usage (%) 92
Naked Turns 1
Spaces Moved 3471
Fastest Speed (%) 200
Average Speed (%) 73
Slowest Speed (%) 55
Overloaded Moves 0
Propulsion Burnouts 0
Targets Rammed 0
Targets Kicked 0
Targets Crushed 0
Cave-ins Triggered 0
Heaviest Build 64
Greatest Support 80
Greatest Overweight (x) 16
Average Overweight (x) 0
Largest Inventory 16
Average Capacity 10
Most Carried 16
Average Carried 9
Final Capacity 4
Final Carried 4
Damage Taken 3971
Core 1151
Absorbed by Shields 0
Average Core Remaining (%) 73
Depth 11 Exit 100
Depth 10 Exit 86
Depth 7 Exit 34
Volleys Fired 101
Largest 4
Hottest 197
Shots Fired 262
Gun 183
Cannon 64
Launcher 15
Special 0
Kinetic 165
Thermal 82
Explosive 15
Electromagnetic 0
Secondary Targets 0
Shots Hit Robots 183
Core Hits 129
Critical Hits 4
Critical Kills 2
Critical Parts Destroyed 1
Overload Shots 0
Energy Bleed 0
Heat Surge 0
Short Circuit 0
Meltdown 0
Melee Attacks 19
Impact 3
Slashing 16
Piercing 0
Sneak Attacks 11
Follow-up Attacks 0
Damage Inflicted 4716
Projectiles 2199
Explosions 1278
Melee 1239
Ramming 0
Kinetic 1258
Thermal 941
Explosive 1278
Electromagnetic 0
Impact 146
Slashing 1093
Piercing 0
Overflow Damage 139
Projectiles 45
Explosions 94
Melee 0
Self-Inflicted Damage 82
Shots 7
Rammed 0
Highest Temperature 413
Average Temperature 56
Received Heat Transfer 674
Shutdowns 1
Interference 1
Highest Corruption 6
Average Corruption 3
Corruption Purged 0
Message Errors 4
Matter Fused 2
Energy Discharge 1
Misfires 1
Misdirections 2
Targeting Errors 2
Impact Corruptions 0
Haulers Intercepted 2
Robots Corrupted 0
Parts Fried 2
Impact Corruptions 2
Robots Melted 0
Parts Melted 1
Heat Transferred 2005
Parts Sabotaged 0
Parts Stolen 0
Parts Stripped 0
Parts Self-Destructed 6
Prevented 0
Power Chain Reactions 0
Communications Jammed 0
Times Spotted 89
Peak Tracking Total 10
Tactical Retreats 5
Parts Field Recycled 0
Retrieved Matter 0
Parts Merge Repaired 0
Drone Launches 0
Drone Recoveries 0
Traps Triggered 2
Indirectly 0
Trap Hack Attempts 0
Triggered 0
Disarmed 0
Reprogrammed 0
Reused 1
Traps Extracted 0
Installed 0
Triggered 1
Machines Disabled 10
Machines Sabotaged 0
Data Cores Recovered 0
Used 0
Machines Hacked 9
Terminals 5
Fabricators 0
Repair Stations 0
Recycling Units 1
Scanalyzers 1
Garrison Access 0
Total Hacks 19
Successful 14
Failed 3
Catastrophic 0
Database Lockouts 0
Manual 18
Unauthorized 7
Terminals 8
Fabricators 0
Repair Stations 0
Recycling Units 2
Scanalyzers 4
Garrison Access 0
Terminal Hacks 8
Part Schematic 2
Open Door 1
Recall Reinforcements 1
Zone Layout 1
Hacking Detections 8
Full Trace Events 0
Feedback Events 0
Feedback Corruption 0
Feedback Hackware Fried 0
Feedback Blocked 0
Trojans Installed 5
Terminals 3
Fabricators 0
Repair Stations 0
Recycling Units 2
Scanalyzers 0
Garrison Access 0
Fabricators Overloaded 0
Fabricator Schematic DLs 0
Garrisons Disabled 0
Garrisons Compromised 0
Fab Network Shutdowns 0
Robot Schematics Acquired 0
Robots Built 0
Total Robot Build Rating 0
Robot Fabrication Matter 0
Robot Fabrication Time 0
Part Schematics Acquired 3
Parts Built 0
Total Part Build Rating 0
Part Fabrication Matter 0
Part Fabrication Time 0
Parts Repaired 0
Part Repair Time 0
Parts Recycled 0
Recycled Matter 0
Retrieved Matter 0
Retrieved Components 0
Parts Scanalyzed 1
Part Schematics Acquired 1
Parts Damaged 0
Robot Analysis Total 0
Robots Rewired 0
Robots Hacked 0
Non-combat 0
Combat 0
Robot Hack Failures 0
Allies Hacked 0
Hacks Repelled 0
Total Allies 9
Largest Group 9
Highest-Rated Group 544
Highest-Rated Ally 94
Total Orders 0
Terraforming Orders 0
Walls Tunneled 0
Zionite Dispatches 1
Light 1
Ally Attacks 148
Total Damage 4021
Kills 30
Allies Corrupted 3
Allies Melted 0
Peak Influence 686
Average Influence 156
Final Influence 125
Maximum Alert Level 2
Low Security (%) 75
Level 1 8
Level 2 16
Level 3 0
Level 4 0
Level 5 0
Triggered High Security 0
Turns 0
Squads Dispatched 9
Investigation 0
Extermination 2
Reinforcement 7
Assault 0
Garrison 0
Intercept 0
Derelict Logs Recovered 5
Scrap Searched 11
Exploration Rate (%) 34
Regions Visited 9
Pre-discovered Areas 3
Garrisons Visited 0
Relays Disabled 0
Generators Disabled 0
Network Hubs Disabled 0
Actions Taken 3997
Turns Passed 6053
Depth 11 57
Depth 10 784
Depth 9 1571
Depth 7 1541
Depth 6 2100
Scrapyard 57
Materials 1293
Factory 986
Mines 1062
Lower Caves 91
Proximity Caves 1023
Zion 1541
Prototype IDs
---------------
Zionite Light DM Reactor
Improved EM Shotgun
Improved Medium Laser
Guided Missile Launcher
Rocket Array
Fabricated
------------
Nothing
Alien Tech Used
-----------------
None
Route
-------
-11/Scrapyard
-10/Materials
-10/Mines
-9/Materials
-9/Mines (discovered 2 exits: [*Mat] / *Zio)
-7/Zion
-6/Proximity Caves
-6/Factory
-6/Lower Caves
Challenges
------------
None
Game
------
Seed: antigravfirecompactor
Manual?: 1
Play Time: 75 min
Cumulative: 2279 min
Sessions: 1
Easy Mode: 0
Game No.: 37
Easier: 0
Easiest: 0
Win Type: -
Total: 0
Types: 0/0/0/0/0/0/0
Lore%: 20
Gallery%: 43
Options
---------
ASCII: 1
Keyboard: 0
Movement: Numpad
Fullscreen: 1
Font: 18/SmallcapsGlow
Map View: 76x50
FOV Handling: Fade In
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This run will be uploaded to my youtube channel:
https://www.youtube.com/channel/UChfKrCBdatBePGqB1LsAKuwNew Cogmind vids Monday, Wednesday, Friday!