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Author Topic: Weekly Seed #91 [Beta 2.1] [Seed: GuidedRemoteWheel]  (Read 2402 times)

zxc

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Weekly Seed #91 [Beta 2.1] [Seed: GuidedRemoteWheel]
« on: August 03, 2017, 10:59:43 AM »

This week's seed: GuidedRemoteWheel



The Weekly Seed is open to anyone, and we encourage you to share your experiences, stories, and tactics over the course of your run.

The rules are as follows:
  • The Weekly Seed begins from the date this thread is posted and lasts about seven days.
  • Make sure you are running the correct version of Cogmind (see thread subject).
  • Enter the seed and abort your current game to initiate the seed (more details are below).
  • Verify you are not running the tutorial and that the screenshots below match your game.
  • Play through the game once. This is a friendly event and we are all honest people.
  • When finished, post your scoresheet here (it should be the newest file in /scores) and any other screenshots/stories/strategies you wish to share with the community.
  • If you want to share details about the seed or your approach, make sure you use spoiler tags.
  • Due to the spoilerific nature of this thread, be sure to avoid reading details about the seed if you haven't completed your run.
  • As Cogmind now has multiple difficulty modes and challenges which will affect the world generation, by default it is assumed everyone is playing on regular difficulty with no challenges enabled. You are free to use whichever settings you wish, but if you intend on discussing it, be sure to specify what difficulty/challenges you're using!

Good luck and have fun!



HOW TO ENTER A SEED

Press F1 to go to the MENU, select OPTIONS, select Seed, and enter this week's seed:




Select GAME, select ABORT:




If you have followed the steps [Manual seed applied: GuidedRemoteWheel] should display in the log window.

Congratulations on entering the seed, now get in there!
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sve9

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Re: Weekly Seed #91 [Beta 2.1] [Seed: GuidedRemoteWheel]
« Reply #1 on: August 04, 2017, 05:28:04 PM »

Spoiler (click to show/hide)

Well, this could have probably have been a win if I had played better, but I ran out of matter for the remote datajack in Access and then proceeded to get almost everything blown off. That unfortunately forced me to retreat to command. From command I ended up just running around until I was cornered and killed.

The early game went pretty well, although I had a hard time finding storage units on -10. On -7 I switched to a flight build and (luckily) found some lrn. sensor arrays. I also managed to get a hacking suite schematic and find the entrance to the lower caves.

Spoiler (click to show/hide)

Eventually I made it back to factory where I fabricated a bunch of hacking suites and then used terminals to get schematics for nuclear pulse arrays, adv. hacking suites, and an adv. remote datajack.

Spoiler (click to show/hide)

That's about it. I really enjoyed this run and it's great to be getting back into the game! So much has changed from when I last played and it's really cool to discover all the new branches and lore.

Thanks Kyzrati for all of your hard work!!
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Kyzrati

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Re: Weekly Seed #91 [Beta 2.1] [Seed: GuidedRemoteWheel]
« Reply #2 on: August 04, 2017, 07:11:09 PM »

Ah welcome back, sve9 :). Always nice to see some old names, and yup there's definitely been a ton of stuff added since back then!

The early game went pretty well, although I had a hard time finding storage units on -10.
In situations like that you can also start with Sml/Med units from Recyclers/Haulers. (For me mediums are more or less the same as large anyway because when I carry the latter I also pack it with a spare, which takes up half the additional space :P)

I'll be doing this seed run next week some time... need to get a win in after several humiliating defeats now xD
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