First of all, wow this seed is awesome. Mainly because there's tons of explosives to find--I heard Finestep was reporting the same
Second of all, wow that was dumb of me xD--I lost in the
exact same manner I did last time,
one layer of barrier from the exit with no way through, when I clearly could've done it earlier!
Pretty hilarious. I found the exit fairly quickly, and had a strong build for a long while (despite having been trashed before) but then spent several thousand turns trying to build up to a situation where I'd feel comfortable actually taking out the guards. I got each down to about 50%, but by then wasn't good enough to finish the job.
I had some fairly strange builds at times, was an interesting run, in any case. I always took the first exit I found, and ended up only visiting two branches for a bit, so it was mostly a straight-up run. Almost died around the mid-game, but got carried pretty hard by a single Katana and turned it into a comeback--never be without your trusty backup melee weapon
. I actually did a fair bit of melee-ing in this run and it generally worked out quite nicely. Didn't even use any support utils.
I streamed the entire thing, about 3.5 hours, and was trying to play relatively quickly so the fight to the late-game only took a couple of hours (
VOD). Made a number of mistakes because I was playing with one eye, and a low vision one at that, but it's been a while and I wanted to play the seed anyway, so may as well stream it
Cogmind - Beta 2.1 @@@ ROGUELIKE MODE
Name: Kyzrati
---[ CORE DESTROYED ]---
Performance
-------------
Evolutions (9) 4500
Robots Destroyed (360) 1800
Value Destroyed (17098) 17098
Prototype IDs (21) 420
Alien Tech Used (0) 0
Bonus (2623) 2623
TOTAL SCORE: 26441
Cogmind
---------
Core Integrity 0/1600
Matter 300/300
Energy 100/100
System Corruption 28%
Temperature Cool (0)
Location -1/Access
Parts
-------
Power (2)
(None)
Propulsion (6)
(None)
Utility (12)
Experimental Signal Interpreter
Advanced Targeting Computer
Weapon (5)
(None)
Inventory (4)
Light Quantum Reactor
Large Storage Unit
Large Storage Unit
Large Storage Unit
Peak State
------------
Power
Quantum Reactor
Light Quantum Reactor
Propulsion
Myomer Leg
Myomer Leg
Myomer Leg
Centrium Leg
Centrium Leg
Centrium Leg
Utility
Advanced Heat Sink
Advanced Coolant Injector
Large Storage Unit
Large Storage Unit
Long-range Sensor Array
Improved Targeting Computer
Advanced Targeting Computer
Advanced Targeting Computer
Experimental Target Analyzer
Centrium Medium Armor Plating
Advanced Force Field
Ghost Barrier
Weapon
Gamma Rifle
Gamma Rifle
Gamma Rifle
Phase Gun
Enhanced Nova Cannon
Inventory
Light Particle Reactor
Light Quantum Reactor
Light Quantum Reactor
Myomer Leg
Myomer Leg
Myomer Leg
Myomer Leg
Biometal Leg
Advanced Heat Sink
Advanced Phase Shifter
Improved Lightning Gun
Improved Lightning Gun
Improved Arc Projector
Hypervelocity EM Gauss Rifle
Gamma Rifle
Force Lance
[Rating: 180]
Favorites
-----------
Power Light Particle Reactor
Engine Angular Momentum Engine
Power Core Micro Fission Core
Reactor Light Particle Reactor
Propulsion Myomer Leg
Treads Improved Treads
Wheel Wheel
Leg Myomer Leg
Utility Large Storage Unit
Device Advanced Heat Sink
Storage Large Storage Unit
Processor Advanced Targeting Computer
Hackware Ghost Barrier
Protection Centrium Medium Armor Plating
Weapon KE Penetrator
Energy Gun Gamma Rifle
Energy Cannon Plasma Cannon
Ballistic Gun KE Penetrator
Ballistic Cannon Heavy Gauss Cannon
Launcher Heavy Rocket Launcher
Special Weapon Advanced Remote Datajack
Slashing Weapon Katana
Piercing Weapon Force Lance
Stats
-------
Bonus Breakdown 2623
High Alert Combat Kills 2821
Friendly Fire -198
Classes Destroyed 17
Worker 28
Builder 25
Tunneler 4
Hauler 11
Recycler 31
Mechanic 2
Operator 5
Watcher 3
Swarmer 23
Saboteur 2
Grunt 103
Brawler 11
Duelist 9
Protector 2
Sentry 30
Hunter 24
Programmer 47
Major NPCs Destroyed 0
Best Kill Streak 17
Combat Bots Only 8
Best States 0
Heat Dissipation 193
Coolant Potential 180
Energy Capacity 550
Matter Capacity 300
Sight Range 16
Robot Scan Range 20
Terrain Scan Density 10
Additional Mass Support 9
Armor Coverage (%) 27
Resistance: KI 25
Resistance: TH 25
Core Shielding 30
Propulsion Shielding 33
Weapon Shielding 33
Weapon Cycling 15
Phase Shifting 20
Evasion (%) 60
Targeting Accuracy 30
Melee Accuracy 6
Target Analysis 12
Recoil Reduction 5
Offensive Hacking 12
Defensive Hacking 20
Matter Collected 9812
Salvage Created 20700
Parts Attached 500
Power 49
Propulsion 113
Utility 113
Weapon 225
Parts Lost 198
Power 18
Propulsion 44
Utility 46
Weapon 90
Average Slot Usage (%) 93
Naked Turns 2
Spaces Moved 5190
Fastest Speed (%) 200
Average Speed (%) 68
Slowest Speed (%) 22
Overloaded Moves 0
Propulsion Burnouts 0
Targets Rammed 9
Targets Kicked 1
Targets Crushed 1
Cave-ins Triggered 0
Heaviest Build 141
Greatest Support 171
Greatest Overweight (x) 13
Average Overweight (x) 0
Largest Inventory 22
Average Capacity 15
Most Carried 16
Average Carried 13
Final Capacity 4
Final Carried 4
Damage Taken 37573
Core 3848
Absorbed by Shields 383
Average Core Remaining (%) 75
Depth 11 Exit 100
Depth 10 Exit 82
Depth 9 Exit 88
Depth 8 Exit 88
Depth 7 Exit 81
Depth 6 Exit 59
Depth 5 Exit 34
Depth 4 Exit 93
Depth 3 Exit 51
Depth 2 Exit 83
Volleys Fired 624
Largest 5
Hottest 459
Shots Fired 2158
Gun 1710
Cannon 374
Launcher 74
Special 0
Kinetic 904
Thermal 667
Explosive 74
Electromagnetic 513
Secondary Targets 56
Shots Hit Robots 1561
Core Hits 765
Critical Hits 140
Critical Kills 51
Critical Parts Destroyed 72
Overload Shots 0
Energy Bleed 0
Heat Surge 0
Short Circuit 0
Meltdown 0
Melee Attacks 185
Impact 0
Slashing 155
Piercing 30
Sneak Attacks 14
Follow-up Attacks 8
Damage Inflicted 53282
Projectiles 36016
Explosions 11969
Melee 5209
Ramming 88
Kinetic 13514
Thermal 15651
Explosive 10229
Electromagnetic 8591
Impact 0
Slashing 4723
Piercing 486
Overflow Damage 427
Projectiles 175
Explosions 198
Melee 54
Self-Inflicted Damage 948
Shots 21
Rammed 7
Highest Temperature 521
Average Temperature 109
Received Heat Transfer 4581
Shutdowns 2
Energy Bleed 1
Interference 8
Matter Decay 2
Short Circuit 2
Damage (minor) 1
Damage (major) 1
Damage (core) 1
Highest Corruption 28
Average Corruption 9
Corruption Purged 0
Message Errors 59
Matter Fused 68
Heat Flow Error 32
Energy Discharge 29
Parts Rejected 7
Data loss (database) 41
Misfires 12
Misdirections 27
Targeting Errors 221
Weapon Failures 42
Depth 9 End 3
Depth 7 End 1
Depth 6 End 4
Depth 5 End 8
Depth 4 End 3
Depth 3 End 20
Depth 2 End 27
Impact Corruptions 0
Haulers Intercepted 11
Robots Corrupted 22
Parts Fried 70
Impact Corruptions 0
Robots Melted 0
Parts Melted 50
Heat Transferred 18261
Parts Sabotaged 5
Parts Stolen 0
Parts Stripped 0
Parts Self-Destructed 3
Prevented 2
Power Chain Reactions 7
Communications Jammed 0
Times Spotted 414
Peak Tracking Total 11
Tactical Retreats 33
Parts Field Recycled 0
Retrieved Matter 0
Parts Merge Repaired 0
Drone Launches 0
Drone Recoveries 0
Traps Triggered 8
Indirectly 0
Trap Hack Attempts 0
Triggered 0
Disarmed 0
Reprogrammed 0
Reused 1
Traps Extracted 0
Installed 0
Triggered 1
Machines Disabled 32
Machines Sabotaged 0
Data Cores Recovered 4
Used 0
Machines Hacked 20
Terminals 14
Fabricators 0
Repair Stations 0
Recycling Units 1
Scanalyzers 0
Garrison Access 5
Total Hacks 46
Successful 12
Failed 34
Catastrophic 9
Database Lockouts 0
Manual 31
Unauthorized 28
Terminals 34
Fabricators 0
Repair Stations 0
Recycling Units 2
Scanalyzers 0
Garrison Access 10
Terminal Hacks 3
Level Access Points 1
Unreport Threat 1
Zone Layout 1
Hacking Detections 17
Full Trace Events 0
Feedback Events 0
Feedback Corruption 0
Feedback Hackware Fried 0
Feedback Blocked 0
Trojans Installed 6
Terminals 6
Fabricators 0
Repair Stations 0
Recycling Units 0
Scanalyzers 0
Garrison Access 0
Fabricators Overloaded 0
Fabricator Schematic DLs 0
Garrisons Disabled 6
Garrisons Compromised 0
Fab Network Shutdowns 0
Robot Schematics Acquired 0
Robots Built 0
Total Robot Build Rating 0
Robot Fabrication Matter 0
Robot Fabrication Time 0
Part Schematics Acquired 0
Parts Built 0
Total Part Build Rating 0
Part Fabrication Matter 0
Part Fabrication Time 0
Parts Repaired 0
Part Repair Time 0
Parts Recycled 0
Recycled Matter 0
Retrieved Matter 0
Retrieved Components 0
Parts Scanalyzed 0
Part Schematics Acquired 0
Parts Damaged 0
Robot Analysis Total 0
Robots Rewired 3
Robots Hacked 0
Non-combat 0
Combat 0
Robot Hack Failures 0
Allies Hacked 1
Hacks Repelled 0
Total Allies 3
Largest Group 1
Highest-Rated Group 58
Highest-Rated Ally 58
Total Orders 0
Terraforming Orders 0
Walls Tunneled 0
Ally Attacks 17
Total Damage 496
Kills 1
Allies Corrupted 0
Allies Melted 0
Peak Influence 1318
Average Influence 313
Final Influence 738
Maximum Alert Level 4
Low Security (%) 52
Level 1 21
Level 2 12
Level 3 8
Level 4 5
Level 5 0
Triggered High Security 0
Turns 0
Squads Dispatched 55
Investigation 1
Extermination 15
Reinforcement 17
Assault 12
Garrison 10
Intercept 0
Derelict Logs Recovered 2
Scrap Searched 5
Exploration Rate (%) 19
Regions Visited 14
Pre-discovered Areas 0
Garrisons Visited 0
Relays Disabled 0
Generators Disabled 0
Network Hubs Disabled 0
Actions Taken 7464
Turns Passed 11615
Depth 11 59
Depth 10 212
Depth 9 542
Depth 8 413
Depth 7 698
Depth 6 1066
Depth 5 1477
Depth 4 930
Depth 3 2040
Depth 2 1324
Depth 1 2854
Scrapyard 59
Materials 1167
Factory 3552
Research 2336
Access 2854
Upper Caves 619
Testing 1028
Prototype IDs
---------------
Heavy Ion Engine
Cooled Ion Engine
Heavy Deuterium Engine
Cooled Antimatter Reactor
Coolant Network
Experimental Signal Interpreter
Experimental Target Analyzer
Centrium Medium Armor Plating
Ghost Barrier
Improved Lightning Gun
Heavy Tesla Rifle
Hypervelocity EM Gauss Rifle
Gamma Rifle
Improved Medium Laser
Advanced Plasma Rifle
High-powered Disruptor Cannon
Improved Assault Rifle
Perforator
Centrium Greatsword
Fabricated
------------
Nothing
Alien Tech Used
-----------------
None
Route
-------
-11/Scrapyard
-10/Materials
-9/Materials
-8/Materials
-7/Factory (discovered 4 exits: *Fac x4)
-6/Factory
-5/Factory
-4/Factory
-4/Upper Caves
-4/Upper Caves
-3/Research
-3/Testing
-2/Research
-1/Access
Challenges
------------
None
Game
------
Seed: ResetMissileTerrabomb
Manual?: 1
Play Time: 192 min
Cumulative: 668 min
Sessions: 1
Easy Mode: 0
Game No.: 4
Easier: 0
Easiest: 0
Win Type: -
Total: 0
Types: 0/0/0/0/0/0/0
Lore%: 5
Gallery%: 28
Options
---------
ASCII: 0
Keyboard: 0
Movement: Numpad
Fullscreen: 2
Font: 20/SmallcapsGlow
Map View: 66x50
FOV Handling: Fade In