Hi, I recently started playing Cogmind (thanks DoshDoshington!) and I'm loving it so far, but the only thing that I'm really finding as a major pain point is the limitations of the key rebinding system.
I'd love to play using a WASD + mouse scheme, and while Shadowfury333's AutoHotKey script + commands.cfg file gets very close, there are still a few issues (for me):
1) The game doesn't change to reflect the hotkey changes. This isn't a problem for the information in the in-game manual, but it's very unintuitive and confusing for hotkeys displayed in the UI (such as the scan hotkeys, the inventory mode hotkeys, sort hotkey, etc.), especially if you take a break from the game and come back to it a few weeks or months later and can't remember how you had set it up. I appreciate that some keys have long names (SPACEBAR) and there might not be enough space in their UI location for them, such as the scan hotkeys, but in those situations maybe just removing the hotkey reminder from the UI would be better (and you could maybe even show the hotkey as a tooltip on hover?)
2) The mouse isn't rebindable. When using a WASD-based control scheme I'd find it more intuitive to switch the functionality of the right mouse button to the left one (left clicking on things to 'select' them is more in line with most other top-down games, such as RTS games), including for moving and setting the camera, and change the right mouse button to no longer issue movement commands, but instead enter fire mode, and then when in fire mode for RMB to shoot, while LMB cancels instead (the opposite of currently). Basically, I'd just really want the LMB and RMB functionality to also be exposed in the commands.cfg file. I'm assuming currently you've special-cased certain actions like holding RMB to set the camera to a location, but maybe that could be solved more generally by adding it as an additional modifier called Hold in the commands.cfg, alongside Ctrl, Shift, and Alt?
3) Movement key combinations for diagonals (e.g. w+d). This is great because it frees up 4 keys near where your left hand will be 99% of the time for commonly needed actions other than movement. This point actually is handled by Shadowfury333's script, but I'd love to see it included in the base game so that users don't have to install third-party programs to make this work. It's actually at this point the only thing you need the AHK script to do that you can't just do baseline. Shadowfury333's script even allows you to customize whether you want a delay for WASD input during which the script waits for a second input, or whether to simply not move on keypress, but rather on key release, which helps to prevent accidental cardinal movements when a diagonal movement was intended.
Finally, I'd just like to say that I'd be super super grateful if you could put in-game key rebinding on the roadmap. It would be so much nicer than having to mess around with advanced user options and text files. I appreciate you mentioned this would be a ton of work, but I figured I'd at least register my interest with you, if that matters.
Cheers and take care. The game you've already got is nothing short of a miracle for a 1-man project. Truly amazing