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Cogmind Beta 2 Preview

Started by Kyzrati, June 30, 2017, 01:45:07 AM

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Kyzrati

What's this? Beta "2"? While the last update said to expect a 1.3, in the time since then the changelog has ended up rather... long xD. Altogether it's become more of major release than a simple iteration on Beta 1, so calling it 1.3 simply wouldn't do it justice! (Aside: Calling it Beta 2 also frees up the score sheet to get some new entries as well as pave the way for a leaderboard reset and stat summary.)

Beta 2 doesn't come with a huge content expansion, instead focusing on accessibility and gameplay tweaks (and combating cheesy tactics ;)). [Update: Beta 2 "Legend has it..." released! Full release notes and changelog here.]

Full release notes will be available next week with the release, and until then you can get a taste with the following visual summary:

Mouse users can fire guided weapons at empty spaces without the keyboard:


Placing the final/max waypoint for a guided weapon shows it in yellow:


An active Triangulator now also predicts AI paths:


Traps Cogmind installs can now trigger on non-0b10 hostile robots:


Thermal weapons also display precise heat transfer values:


Comparison between EM weapons show spectrum differences using numbers rather than cryptic abbreviations:


Transmission Jammer blocks the effect of all Alarm Traps within range (not just those you trigger):


Items with internal power sources now show remaining power next to their name:


Stasis Traps now have a finite amount of power, also shown in their info and next to their item name:


HUD resource displays also show total stored in inventory containers when applicable:


Warning before melee attacking an already disabled target:


Central database lockdown alert message displayed in log, along with its new response!:


Exposed keyboard rebinding functionality (preliminary experimental feature), with presets for QWERTY, Dvorak, and Colemak:


Exposed command rebinding functionality (preliminary experimental feature):


Lore export feature w/buttons for various formats:


TXT export sample:


HTML export sample (includes a table of contents w/links):


CSV export sample (for easy processing/converting into some other format):



And now it's time to use the final window to add a few more features! :D
Josh Ge, Developer - Dev Blog | @GridSageGames | Patreon