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Weekly Seed #83 [Beta 1.2] [Seed: LaserGravityApparatus]

Started by zxc, May 21, 2017, 12:46:46 PM

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zxc

This week's seed: LaserGravityApparatus



The Weekly Seed is open to anyone, and we encourage you to share your experiences, stories, and tactics over the course of your run.

The rules are as follows:

  • The Weekly Seed begins from the date this thread is posted and lasts about seven days.
  • Make sure you are running the correct version of Cogmind (see thread subject).
  • Enter the seed and abort your current game to initiate the seed (more details are below).
  • Verify you are not running the tutorial and that the screenshots below match your game.
  • Play through the game once. This is a friendly event and we are all honest people.
  • When finished, post your scoresheet here (it should be the newest file in /scores) and any other screenshots/stories/strategies you wish to share with the community.
  • If you want to share details about the seed or your approach, make sure you use spoiler tags.
  • Due to the spoilerific nature of this thread, be sure to avoid reading details about the seed if you haven't completed your run.
  • As Cogmind now has multiple difficulty modes and challenges which will affect the world generation, by default it is assumed everyone is playing on regular difficulty with no challenges enabled. You are free to use whichever settings you wish, but if you intend on discussing it, be sure to specify what difficulty/challenges you're using!

Good luck and have fun!



HOW TO ENTER A SEED

Press F1 to go to the MENU, select OPTIONS, select Seed, and enter this week's seed:




Select GAME, select ABORT:




If you have followed the steps [Manual seed applied: LaserGravityApparatus] should display in the log window.

Congratulations on entering the seed, now get in there!

DDarkray

Spoiler regarding Deep Cave:
Spoiler


A huge warning sign appears in front of you.
Enter anyway


Are you sure?
Yes


My run ended so unexpectedly! I was doing okay with my flight build. After visiting Zion, I had Adv. Sensor Array, Adv. Signal Interpreter, Adv. visual processing unit, cloaking device, transmission jammer, rockets, armor, all the good stuff for a stealth run. But after encountering a certain Zionite who suddenly gave me some random codes, I immediately know what to do with them.

Enter the Deep Cave

Well, I thought I was well prepared for it. I got so much stealth, how can anyone catch me? Turns out, I should've been a combat bot. I've been chased down left and right until I hit a dead end. That's when I have to bring out my double spears to fight back. I almost killed him, but my little core died a little too quickly. Totally worth visiting again!

Scoresheet
Cogmind - Beta 1.2 @@@ ROGUELIKE MODE

Name: DDarkray

---[ CORE DESTROYED ]---

Performance
-------------
Evolutions (4)             2000
Robots Destroyed (19)      95
Value Destroyed (416)      416
Prototype IDs (8)          160
Alien Tech Used (0)        0
Bonus (600)                600
              TOTAL SCORE: 3271

Cogmind
---------
Core Integrity             0/850
Matter                     251/300
Energy                     100/100
System Corruption          0%
Temperature                Cool (18)
Location                   -6/Deep Caves

Parts
-------
Power (1)
  (None)
Propulsion (6)
  (None)
Utility (6)
  Advanced Visual Processing Unit
Weapon (2)
  Spear
Inventory (4)
  Makeshift Cloaking Device
  Mobile Refinery Mk. CCLXVII
  Guided Missile Launcher

Peak State
------------
Power
  Cooled Deuterium Engine
Propulsion
  Titanium Leg
  Armored Leg
  Xenon Bombardment Thruster
  Xenon Bombardment Thruster
  Xenon Bombardment Thruster
  Nuclear Pulse Thruster
Utility
  Medium Storage Unit
  Advanced Visual Processing Unit
  Advanced Sensor Array
  Advanced Signal Interpreter
  Makeshift Cloaking Device
  Improved Light Armor Plating
Weapon
  Spear
  Spear
Inventory
  Deuterium Engine
  Light Fission Core
  Improved Transmission Jammer
  Mobile Refinery Mk. CCLXVII
  Heavy Rocket Launcher
  Guided Missile Launcher
[Rating: 59]

Favorites
-----------
Power                      Cooled Deuterium Engine
  Engine                   Cooled Deuterium Engine
  Power Core               Light Fission Core
Propulsion                 Xenon Bombardment Thruster
  Treads                   Light Treads
  Leg                      Armored Leg
  Flight Unit              Xenon Bombardment Thruster
Utility                    Advanced Visual Processing Unit
  Device                   Advanced Sensor Array
  Storage                  Medium Storage Unit
  Processor                Advanced Visual Processing Unit
  Protection               Improved Light Armor Plating
Weapon                     Spear
  Energy Gun               Medium Laser
  Ballistic Gun            Light Assault Rifle
  Launcher                 Mini Grenade Launcher
  Piercing Weapon          Spear

Stats
-------
Bonus Breakdown            600
  Met Imprinter            300
  Was Imprinted            300
Classes Destroyed          8
  Builder                  1
  Tunneler                 1
  Hauler                   2
  Recycler                 1
  Operator                 2
  Swarmer                  9
  Grunt                    1
  Z-Light                  2
Major NPCs Destroyed       0
Best Kill Streak           5
  Combat Bots Only         4
Best States                0
  Heat Dissipation         37
  Energy Capacity          310
  Matter Capacity          300
  Sight Range              20
  Robot Scan Range         16
  Terrain Scan Density     60
  Cloak Strength           3
  Armor Coverage (%)       21
  Propulsion Shielding     66
  Evasion (%)              63
  Targeting Accuracy       12
  Recoil Reduction         3
Matter Collected           662
  Salvage Created          333
Parts Attached             49
  Power                    3
  Propulsion               18
  Utility                  16
  Weapon                   12
Parts Lost                 28
  Power                    2
  Propulsion               15
  Utility                  7
  Weapon                   4
Average Slot Usage (%)     78
  Naked Turns              1
Spaces Moved               3624
  Fastest Speed (%)        322
  Average Speed (%)        199
  Slowest Speed (%)        62
  Overloaded Moves         0
  Propulsion Burnouts      0
  Targets Rammed           27
  Targets Kicked           0
  Targets Crushed          6
  Cave-ins Triggered       0
Heaviest Build             33
  Greatest Support         80
  Greatest Overweight (x)  9
  Average Overweight (x)   0
Largest Inventory          8
  Average Capacity         6
  Most Carried             8
  Average Carried          6
  Final Capacity           4
  Final Carried            4
Damage Taken               7159
  Core                     1304
  Absorbed by Shields      0
Average Core Remaining (%) 80
  Depth 11 Exit            100
  Depth 10 Exit            81
  Depth 9 Exit             58
  Depth 8 Exit             96
  Depth 7 Exit             68
Volleys Fired              21
  Largest                  2
  Hottest                  70
Shots Fired                27
  Gun                      12
  Cannon                   0
  Launcher                 15
  Special                  0
  Kinetic                  6
  Thermal                  6
  Explosive                15
  Electromagnetic          0
  Secondary Targets        0
Shots Hit Robots           22
  Core Hits                36
  Critical Hits            1
  Critical Kills           0
  Critical Parts Destroyed 0
Overload Shots             0
  Energy Bleed             0
  Heat Surge               0
  Short Circuit            0
  Meltdown                 0
Melee Attacks              20
  Impact                   0
  Slashing                 0
  Piercing                 20
  Sneak Attacks            1
  Follow-up Attacks        0
Damage Inflicted           1846
  Projectiles              67
  Explosions               1273
  Melee                    478
  Ramming                  28
  Kinetic                  16
  Thermal                  51
  Explosive                1273
  Electromagnetic          0
  Impact                   0
  Slashing                 0
  Piercing                 478
Overflow Damage            5
  Projectiles              0
  Explosions               5
  Melee                    0
Self-Inflicted Damage      105
  Shots                    3
  Rammed                   21
Highest Temperature        40
  Average Temperature      14
  Received Heat Transfer   1014
Highest Corruption         2
  Average Corruption       2
  Corruption Purged        0
  Data loss (database)     1
  Depth 9 End              2
  Impact Corruptions       0
Haulers Intercepted        2
Robots Corrupted           0
  Parts Fried              0
  Impact Corruptions       0
Robots Melted              0
  Parts Melted             0
  Heat Transferred         148
Parts Sabotaged            0
Parts Stolen               0
Parts Stripped             0
Parts Self-Destructed      0
  Prevented                0
Power Chain Reactions      0
Communications Jammed      0
Times Spotted              75
  Peak Tracking Total      13
  Tactical Retreats        11
Parts Field Recycled       0
  Retrieved Matter         0
Parts Merge Repaired       0
Drone Launches             0
  Drone Recoveries         0
Traps Triggered            1
  Indirectly               0
Trap Hack Attempts         0
  Triggered                0
  Disarmed                 0
  Reprogrammed             0
  Reused                   1
Traps Extracted            0
  Installed                0
  Triggered                1
Machines Disabled          0
Machines Sabotaged         0
Data Cores Recovered       0
  Used                     0
Machines Hacked            18
  Terminals                12
  Fabricators              0
  Repair Stations          0
  Recycling Units          0
  Scanalyzers              3
  Garrison Access          3
Total Hacks                54
  Successful               15
  Failed                   39
  Catastrophic             11
  Database Lockouts        0
  Manual                   34
  Unauthorized             43
  Terminals                38
  Fabricators              0
  Repair Stations          0
  Recycling Units          0
  Scanalyzers              9
  Garrison Access          7
Terminal Hacks             8
  Robot Analysis           1
  Prototype ID Bank        3
  Level Access Points      1
  Branch Access Points     1
  Locate Traps             2
Hacking Detections         16
  Full Trace Events        3
  Feedback Events          0
  Feedback Corruption      0
  Feedback Hackware Fried  0
  Feedback Blocked         0
Trojans Installed          1
  Terminals                1
  Fabricators              0
  Repair Stations          0
  Recycling Units          0
  Scanalyzers              0
  Garrison Access          0
Fabricators Overloaded     0
Fabricator Schematic DLs   0
Garrisons Disabled         2
Garrisons Compromised      0
Fab Network Shutdowns      0
Robot Schematics Acquired  0
  Robots Built             0
  Total Robot Build Rating 0
  Robot Fabrication Matter 0
  Robot Fabrication Time   0
Part Schematics Acquired   2
  Parts Built              0
  Total Part Build Rating  0
  Part Fabrication Matter  0
  Part Fabrication Time    0
Parts Repaired             0
  Part Repair Time         0
Parts Recycled             0
  Recycled Matter          0
  Retrieved Matter         0
  Retrieved Components     0
Parts Scanalyzed           2
  Part Schematics Acquired 2
  Parts Damaged            0
Robot Analysis Total       1
Robots Rewired             0
Robots Hacked              0
  Non-combat               0
  Combat                   0
Robot Hack Failures        0
Allies Hacked              0
Hacks Repelled             0
Total Allies               4
  Largest Group            4
  Highest-Rated Group      158
  Highest-Rated Ally       40
Total Orders               0
Terraforming Orders        0
  Walls Tunneled           0
Ally Attacks               0
  Total Damage             0
  Kills                    0
Allies Corrupted           0
Allies Melted              0
Peak Influence             119
  Average Influence        20
  Final Influence          0
Maximum Alert Level        0
  Low Security (%)         100
  Level 1                  0
  Level 2                  0
  Level 3                  0
  Level 4                  0
  Level 5                  0
Triggered High Security    0
  Turns                    0
Squads Dispatched          7
  Investigation            2
  Extermination            0
  Reinforcement            5
  Assault                  0
  Garrison                 0
  Intercept                0
Derelict Logs Recovered    3
Scrap Searched             8
Exploration Rate (%)       29
  Regions Visited          10
  Pre-discovered Areas     1
Garrisons Visited          0
  Relays Disabled          0
  Generators Disabled      0
Network Hubs Disabled      0
Actions Taken              3866
Turns Passed               2473
  Depth 11                 28
  Depth 10                 222
  Depth 9                  201
  Depth 8                  102
  Depth 7                  184
  Depth 6                  1736
  Scrapyard                28
  Materials                525
  Factory                  315
  Lower Caves              475
  Deep Caves               206
  Zion                     924

Prototype IDs
---------------
Heavy Ion Engine
Cooled Deuterium Engine
Improved Flight Unit
Mobile Refinery Mk. CCLXVII
Improved Medium Laser
Advanced Beam Cannon
Improved Assault Rifle
Guided Missile Launcher

Fabricated
------------
Nothing

Alien Tech Used
-----------------
None

Route
-------
-11/Scrapyard
-10/Materials
-9/Materials (discovered 3 exits: *Mat x3)
-8/Materials
-7/Factory
-6/Factory
-6/Lower Caves
-6/Lower Caves (discovered 2 exits: *Fac / *Zio)
-6/Zion (discovered 2 exits: *Dee / [*Pro])
-6/Deep Caves

Challenges
------------
None

Game
------
Seed: LaserGravityApparatus
  Manual?: 1
Play Time: 88 min
  Cumulative: 1775 min
Sessions: 1
Easy Mode: 0
Game No.: 86
  Easier: 0
  Easiest: 1
Win Type: -
  Total: 0
  Types: 0/0/0/0/0/0/0
Lore%: 46
Gallery%: 61

Options
---------
ASCII: 1
Keyboard: 0
Movement: Arrows
Fullscreen: 0
Font: 10/Cased
Map View: 83x54
FOV Handling: Fade In


X=9929185296318183110808586186
116786830608630003837603901008
008000306863369530090800003838
338309930303090000876803873608
366630191503706803718631303063
163385073000336010735876779138
938001800883013805853755637538
330338380906383000307880003803
000308030166781309371736980030
000137983080601818810031333353
030000036700803007989830003880
000080033000370308009998908380
013007083537300833603080883800
000300083003803008003003083800
000118956000803008888380083880
306010983033893001738888003807
669130831780031538870003876383
069793910913633650180885000766
635368750339300603003080006368
8008070664
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[close]
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Kyzrati

That's... a tough place to go like that, yeah!

I still haven't done it myself! Alpha 14 was a better opportunity, but at least I add the new way to get in, which you apparently were able to take advantage of :P




Since this seed was just created, I imagine we can use it for 1.2 as well, since that's officially out now. (1.2 had to break save compatibility to add some new items, which is the same as breaking seed compatibility.)

I think I'll be streaming this one tomorrow... (with a challenge)
Josh Ge, Developer - Dev Blog | @GridSageGames | Patreon

Kyzrati

So I did this one with Pure Core, and wow was that interesting... Like Super Gauntlet, it took some different strategies and tactics. It affected my slot decisions the whole way through, but especially at the beginning where I waited a while to upgrade utilities in order to favor weapons and propulsion, since a lack of spares there could mean death! (Some utility slots are used for storage anyway, and since that wasn't a possibility those slots weren't too missed early on.)

In the end I had a ton of propulsion, more than I've ever run with before, and also added a second power slot pretty early because, again, lack of inventory spares could make a loss of power pretty significant!

Overall the run went surprisingly well, although I did play slower and take longer to think things through to make sure that was the case. There was also some luck involved--exits were found pretty easily almost all the way, but there were still lots of close calls...

I streamed the entire run.

I was trying to avoid branches in general (dangerous attrition!), but did dive into several caves since I wasn't sure how long it'd be before I could find a regular exit. (Throughout the mid-game drones helped me do a good bit of exploring, too.) And what probably did me in was the fact that I got scanned in Testing, and only because I took on an Alpha 7 with an unseen Researcher around the corner :/

The exit was right around the corner, too! If only I'd known xD (my drone didn't quite make it that far...)

Originally it was just one bot and a researcher, then of course the reinforcements arrived from the exit around the corner!

Actually, though, I could also thank the Researcher, because that EMDS dropped by the subsequent intercept dispatch practically owned everything else for a while. In the end I made it to Access, taking out two intercept dispatches on the way.

I explored about a third of the floor, and started it by taking out a Cycler (!), so there was a good chance that with some luck I could've won, but it wasn't meant to be. Honestly though, I didn't expect to even make it half way to the surface, so reaching Access was pretty surprising!

Score: 22,039

Cogmind - Beta 1.2 @@@ ROGUELIKE MODE

Name: Kyzrati

---[ CORE DESTROYED ]---

Performance
-------------
Evolutions (9)             4500
Robots Destroyed (191)     955
Value Destroyed (9092)     9092
Prototype IDs (16)         320
Alien Tech Used (0)        0
Bonus (7172)               7172
              TOTAL SCORE: 22039

Cogmind
---------
Core Integrity             0/1600
Matter                     300/300
Energy                     100/100
System Corruption          25%
Temperature                Cool (9)
Location                   -1/Access

Parts
-------
Power (2)
  (None)
Propulsion (8)
  (None)
Utility (10)
  Advanced Target Analyzer
Weapon (5)
  (None)
Inventory (0)
  (Empty)

Peak State
------------
Power
  Micro Fission Core
  Light Quantum Reactor
Propulsion
  Compact Heavy Treads
  Myomer Leg
  Myomer Leg
  Biometal Leg
  Centrium Leg
  Centrium Leg
  Centrium Leg
  Centrium Leg
Utility
  Advanced Heat Sink
  Advanced Heat Sink
  Advanced Heat Sink
  Experimental Cooling System
  Experimental Coolant Injector
  Advanced Sensor Array
  Advanced Sensor Array
  Advanced Targeting Computer
  Advanced Target Analyzer
  Advanced Reaction Control System
Weapon
  Gamma Rifle
  Gamma Rifle
  Quantum Rifle
  Enhanced Quantum Rifle
  Railgun
Inventory
  (Empty)
[Rating: 179]

Favorites
-----------
Power                      Light Antimatter Reactor
  Engine                   Improved Ion Engine
  Power Core               Light Fission Core
  Reactor                  Light Antimatter Reactor
Propulsion                 Myomer Leg
  Treads                   Medium Treads
  Leg                      Myomer Leg
  Hover Unit               Improved Gravmag System
  Flight Unit              Field Propulsion Array
Utility                    Advanced Targeting Computer
  Device                   Advanced Heat Sink
  Processor                Advanced Targeting Computer
  Protection               Improved Heavy Armor Plating
Weapon                     KE Penetrator
  Energy Gun               High-powered Shock Rifle
  Energy Cannon            HERF Cannon
  Ballistic Gun            KE Penetrator
  Ballistic Cannon         Hardcell Cannon
  Launcher                 Mini Smartbomb Launcher

Stats
-------
Bonus Breakdown            7172
  Pure Core                7172
Classes Destroyed          14
  Worker                   9
  Builder                  9
  Hauler                   6
  Recycler                 22
  Operator                 2
  Watcher                  5
  Swarmer                  30
  Grunt                    44
  Brawler                  1
  Duelist                  5
  Researcher               1
  Sentry                   16
  Hunter                   21
  Programmer               20
Major NPCs Destroyed       0
Best Kill Streak           11
  Combat Bots Only         7
Best States                0
  Heat Dissipation         147
  Coolant Potential        120
  Energy Capacity          580
  Matter Capacity          300
  Sight Range              16
  Robot Scan Range         16
  Terrain Scan Range       14
  Terrain Scan Density     10
  ECM Strength             3
  EM Shielding             3
  Armor Coverage (%)       46
  Core Shielding           20
  Power Shielding          66
  Weapon Cycling           20
  Melee Speed Boost        20
  Phase Shifting           20
  Evasion (%)              62
  Targeting Accuracy       14
  Melee Accuracy           6
  Target Analysis          8
  Recoil Reduction         8
  Stasis Canceling         6
Matter Collected           6165
  Salvage Created          9801
Parts Attached             240
  Power                    31
  Propulsion               66
  Utility                  67
  Weapon                   76
Parts Lost                 98
  Power                    9
  Propulsion               29
  Utility                  27
  Weapon                   33
Average Slot Usage (%)     84
  Naked Turns              1
Spaces Moved               5500
  Fastest Speed (%)        270
  Average Speed (%)        94
  Slowest Speed (%)        50
  Overloaded Moves         0
  Propulsion Burnouts      0
  Targets Rammed           11
  Targets Kicked           5
  Targets Crushed          0
  Cave-ins Triggered       0
Heaviest Build             85
  Greatest Support         288
  Greatest Overweight (x)  21
  Average Overweight (x)   0
Largest Inventory          0
  Average Capacity         0
  Most Carried             0
  Average Carried          0
  Final Capacity           0
  Final Carried            0
Damage Taken               51479
  Core                     3354
  Absorbed by Shields      0
Average Core Remaining (%) 83
  Depth 11 Exit            100
  Depth 10 Exit            92
  Depth 9 Exit             78
  Depth 8 Exit             97
  Depth 7 Exit             82
  Depth 6 Exit             89
  Depth 5 Exit             100
  Depth 4 Exit             91
  Depth 3 Exit             69
  Depth 2 Exit             37
Volleys Fired              474
  Largest                  5
  Hottest                  378
Shots Fired                1176
  Gun                      804
  Cannon                   304
  Launcher                 68
  Special                  0
  Kinetic                  701
  Thermal                  224
  Explosive                56
  Electromagnetic          195
  Secondary Targets        2
Shots Hit Robots           744
  Core Hits                434
  Critical Hits            40
  Critical Kills           12
  Critical Parts Destroyed 19
Overload Shots             1
  Energy Bleed             0
  Heat Surge               0
  Short Circuit            0
  Meltdown                 0
Melee Attacks              0
  Impact                   0
  Slashing                 0
  Piercing                 0
  Sneak Attacks            0
  Follow-up Attacks        0
Damage Inflicted           25809
  Projectiles              17591
  Explosions               8158
  Melee                    0
  Ramming                  60
  Kinetic                  9664
  Thermal                  5324
  Explosive                6469
  Electromagnetic          4292
  Impact                   0
  Slashing                 0
  Piercing                 0
Overflow Damage            395
  Projectiles              246
  Explosions               106
  Melee                    43
Self-Inflicted Damage      440
  Shots                    9
  Rammed                   6
Highest Temperature        444
  Average Temperature      87
  Received Heat Transfer   1935
  Shutdowns                2
  Interference             5
  Matter Decay             2
Highest Corruption         25
  Average Corruption       8
  Corruption Purged        0
  Message Errors           20
  Matter Fused             19
  Heat Flow Error          16
  Energy Discharge         10
  Parts Rejected           4
  Data loss (database)     23
  Misfires                 8
  Misdirections            30
  Targeting Errors         48
  Weapon Failures          13
  Depth 4 End              3
  Depth 3 End              9
  Depth 2 End              19
  Impact Corruptions       0
Haulers Intercepted        6
Robots Corrupted           11
  Parts Fried              27
  Impact Corruptions       0
Robots Melted              0
  Parts Melted             7
  Heat Transferred         6342
Parts Sabotaged            0
Parts Stolen               0
Parts Stripped             0
Parts Self-Destructed      2
  Prevented                3
Power Chain Reactions      6
Communications Jammed      0
Times Spotted              274
  Peak Tracking Total      17
  Tactical Retreats        18
Parts Field Recycled       0
  Retrieved Matter         0
Parts Merge Repaired       0
Drone Launches             13
  Drone Recoveries         4
Traps Triggered            3
  Indirectly               0
Trap Hack Attempts         0
  Triggered                0
  Disarmed                 0
  Reprogrammed             0
  Reused                   2
Traps Extracted            0
  Installed                0
  Triggered                2
Machines Disabled          23
Machines Sabotaged         0
Data Cores Recovered       0
  Used                     0
Machines Hacked            19
  Terminals                13
  Fabricators              0
  Repair Stations          0
  Recycling Units          3
  Scanalyzers              0
  Garrison Access          3
Total Hacks                38
  Successful               17
  Failed                   21
  Catastrophic             7
  Database Lockouts        0
  Manual                   20
  Unauthorized             28
  Terminals                31
  Fabricators              0
  Repair Stations          0
  Recycling Units          3
  Scanalyzers              0
  Garrison Access          4
Terminal Hacks             6
  Unreport Threat          1
  Locate Traps             3
  Zone Layout              2
Hacking Detections         16
  Full Trace Events        0
  Feedback Events          0
  Feedback Corruption      0
  Feedback Hackware Fried  0
  Feedback Blocked         0
Trojans Installed          8
  Terminals                8
  Fabricators              0
  Repair Stations          0
  Recycling Units          0
  Scanalyzers              0
  Garrison Access          0
Fabricators Overloaded     0
Fabricator Schematic DLs   0
Garrisons Disabled         2
Garrisons Compromised      0
Fab Network Shutdowns      0
Robot Schematics Acquired  0
  Robots Built             0
  Total Robot Build Rating 0
  Robot Fabrication Matter 0
  Robot Fabrication Time   0
Part Schematics Acquired   0
  Parts Built              0
  Total Part Build Rating  0
  Part Fabrication Matter  0
  Part Fabrication Time    0
Parts Repaired             0
  Part Repair Time         0
Parts Recycled             0
  Recycled Matter          0
  Retrieved Matter         0
  Retrieved Components     1
Parts Scanalyzed           0
  Part Schematics Acquired 0
  Parts Damaged            0
Robot Analysis Total       0
Robots Rewired             0
Robots Hacked              0
  Non-combat               0
  Combat                   0
Robot Hack Failures        0
Allies Hacked              0
Hacks Repelled             0
Total Allies               13
  Largest Group            4
  Highest-Rated Group      192
  Highest-Rated Ally       48
Total Orders               34
  STAY                     1
  GOTO                     13
  FOLLOW                   4
  EXPLORE                  14
  RETURN                   2
Terraforming Orders        0
  Walls Tunneled           0
Ally Attacks               0
  Total Damage             0
  Kills                    0
Allies Corrupted           2
Allies Melted              0
Peak Influence             439
  Average Influence        108
  Final Influence          0
Maximum Alert Level        2
  Low Security (%)         80
  Level 1                  17
  Level 2                  1
  Level 3                  0
  Level 4                  0
  Level 5                  0
Triggered High Security    0
  Turns                    0
Squads Dispatched          30
  Investigation            2
  Extermination            7
  Reinforcement            16
  Assault                  0
  Garrison                 1
  Intercept                4
Derelict Logs Recovered    9
Scrap Searched             10
Exploration Rate (%)       21
  Regions Visited          19
  Pre-discovered Areas     3
Garrisons Visited          0
  Relays Disabled          0
  Generators Disabled      0
Network Hubs Disabled      0
Actions Taken              6917
Turns Passed               8774
  Depth 11                 96
  Depth 10                 282
  Depth 9                  837
  Depth 8                  430
  Depth 7                  1071
  Depth 6                  779
  Depth 5                  358
  Depth 4                  1688
  Depth 3                  685
  Depth 2                  1700
  Depth 1                  848
  Scrapyard                96
  Materials                1018
  Factory                  2561
  Research                 2044
  Access                   848
  Mines                    531
  Lower Caves              907
  Upper Caves              428
  Testing                  341

Prototype IDs
---------------
Compact Particle Reactor
Enhanced Flexi-carbon Leg
Enhanced Armored Leg
Experimental Cooling System
Experimental Coolant Injector
Centrium Medium Armor Plating
Gamma Rifle
Improved Spread Laser
Cooled Plasma Rifle
EMDS
Advanced Beam Cannon
Enhanced Autogun
Advanced EMP Blaster
Mini Smartbomb Launcher
Guided Micro-nuke Launcher

Fabricated
------------
Nothing

Alien Tech Used
-----------------
None

Route
-------
-11/Scrapyard
-10/Materials
-9/Materials
-9/Mines
-8/Materials
-7/Factory
-7/Lower Caves
-7/Lower Caves
-6/Factory
-6/Lower Caves
-6/Lower Caves
-5/Factory (discovered 3 exits: *Fac x2 / Ext)
-4/Factory (discovered 2 exits: *Upp x2)
-4/Upper Caves
-4/Upper Caves
-3/Research
-3/Testing
-2/Research
-1/Access

Challenges
------------
Pure Core

Game
------
Seed: LaserGravityApparatus
  Manual?: 1
Play Time: 172 min
  Cumulative: 172 min
Sessions: 1
Easy Mode: 0
Game No.: 2
  Easier: 0
  Easiest: 0
Win Type: -
  Total: 0
  Types: 0/0/0/0/0/0/0
Lore%: 0
Gallery%: 14

Options
---------
ASCII: 0
Keyboard: 1
Movement: Numpad
Fullscreen: 2
Font: 20/SmallcapsGlow
Map View: 66x50
FOV Handling: Fade In
[close]

Other highlights:

Early game is scary because you have so few slots, but at least my weapons were pretty awesome before long!


This Mni. Smartbomb I lucked into half way through the game carried me quite far.


Coming out of Testing into -2/Research I was pretty much naked. Installing some trojans on a terminal at the entrance gave me the intel I needed to survive the first 200 turns, avoiding patrols and collecting gear in the proper order without being discovered. Then of course I still only had one weapon (a cannon, no less...) when a full squad of Swarmers showed up. With some amazing luck, I ducked into that room and killed all five in a row--five shots :D


Still in the middle of rebuilding when another showed up... (at least my firepower had improved by then, though!)


This corridor of death was really really annoying. It was obvious that's what it was from early on, but it was the path I needed to take. Every time I'd finally finish off a couple squads, more would come through.


And eventually an intercept was sent in there, but I brought them down and took their EMDS. Ha! Got me into Access:


There I took out another intercept, but I wasn't really equipped for it (I mean, hey, no inventory!), and by the time I took them out I didn't have enough left to deal with other patrols happening by, so... that was where things obviously were going to head downhill.

With a bunch of bots on my tail, I did try one of my favorite unarmed offensive tactics of "stand next to the big explody machine and wait for them to miss and annihilate everyone" :P Some of the pursuers were a bit too strong for that, though, haha.


I was able to make it another couple hundred turns of just fleeing and searching for the exit before going down.
Josh Ge, Developer - Dev Blog | @GridSageGames | Patreon

nuzcraft

This run took me farther than I've ever gone before, all the way up to -3/Testing! Early on, in -9/Storage, I found a stockpile of good flight units and thus my first flight run was born! I spent most of the time avoiding battles and working my way upwards. I shot myself in the foot when I ventured into -5/Extension. I decided to try tunneling to get around some bad guys and cave-ins killed my flight units :(. It felt downhill from there as I ran away from bigger, badder, and scarier dudes. Do you guys have any tips for the early/mid game that help as the baddies get tougher?

Here is my output:
Spoiler
Cogmind - Beta 1.2 @@@ ROGUELIKE MODE

Name: nuzcraft

---[ CORE DESTROYED ]---

Performance
-------------
Evolutions (7)             3500
Robots Destroyed (71)      355
Value Destroyed (1842)     1842
Prototype IDs (10)         200
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 5897

Cogmind
---------
Core Integrity             0/1300
Matter                     109/300
Energy                     4/100
System Corruption          0%
Temperature                Cool (0)
Location                   -3/Testing

Parts
-------
Power (3)
  (None)
Propulsion (7)
  Q-thruster
Utility (9)
  Advanced Visual Processing Unit
  Hacking Suite
Weapon (2)
  (None)
Inventory (4)
  Faulty Experimental Thermal Shield
  Point Defense Array
  Improved System Restoration Module
  Spear

Peak State
------------
Power
  Neutrino Core
  Particle Reactor
Propulsion
  Nuclear Pulse Thruster
  Nuclear Pulse Array
  Nuclear Pulse Array
  Impulse Thruster
  Cooled Impulse Thruster
Utility
  Improved Heat Sink
  Experimental Coolant Injector
  Medium Storage Unit
  Advanced Visual Processing Unit
  Advanced Signal Interpreter
  Advanced Transmission Jammer
  Thermal Shield
  Hacking Suite
  Improved Recalibrator
Weapon
  Wave Gun
  Spear
Inventory
  Improved Heat Shielding
  Experimental Thermal Shield
  Point Defense Array
  Improved System Restoration Module
  Mini Grenade Launcher
  Mini Grenade Launcher
[Rating: 112]

Favorites
-----------
Power                      Fission Core
  Engine                   Light Ion Engine
  Power Core               Fission Core
  Reactor                  Particle Reactor
Propulsion                 Xenon Bombardment Thruster
  Leg                      Aluminum Leg
  Flight Unit              Xenon Bombardment Thruster
Utility                    Advanced Visual Processing Unit
  Device                   Advanced Sensor Array
  Storage                  Medium Storage Unit
  Processor                Advanced Visual Processing Unit
  Hackware                 Improved Hacking Suite
Weapon                     Pulse Rifle
  Energy Gun               Pulse Rifle
  Energy Cannon            Heavy Proton Cannon
  Ballistic Gun            Light Assault Rifle
  Launcher                 Mini Grenade Launcher
  Impact Weapon            Hammer
  Slashing Weapon          Phasing Sabre
  Piercing Weapon          Spear

Stats
-------
Bonus Breakdown            0
Classes Destroyed          12
  Worker                   9
  Builder                  4
  Hauler                   3
  Recycler                 6
  Operator                 1
  Watcher                  6
  Swarmer                  9
  Grunt                    19
  Brawler                  1
  Duelist                  2
  Sentry                   10
  Hunter                   1
Major NPCs Destroyed       0
Best Kill Streak           10
  Combat Bots Only         6
Best States                0
  Heat Dissipation         60
  Coolant Potential        120
  Energy Capacity          775
  Matter Capacity          300
  Sight Range              22
  Robot Scan Range         16
  Terrain Scan Range       14
  Terrain Scan Density     10
  Jamming Range            16
  Resistance: TH           20
  Point Defense Rating     160
  Evasion (%)              65
  Offensive Hacking        12
Matter Collected           2230
  Salvage Created          2194
Parts Attached             137
  Power                    20
  Propulsion               34
  Utility                  41
  Weapon                   42
Parts Lost                 55
  Power                    10
  Propulsion               16
  Utility                  14
  Weapon                   15
Average Slot Usage (%)     89
  Naked Turns              4
Spaces Moved               7349
  Fastest Speed (%)        400
  Average Speed (%)        298
  Slowest Speed (%)        52
  Overloaded Moves         0
  Propulsion Burnouts      0
  Targets Rammed           0
  Targets Kicked           0
  Targets Crushed          0
  Cave-ins Triggered       2
Heaviest Build             67
  Greatest Support         66
  Greatest Overweight (x)  9
  Average Overweight (x)   0
Largest Inventory          8
  Average Capacity         7
  Most Carried             8
  Average Carried          6
  Final Capacity           4
  Final Carried            4
Damage Taken               14757
  Core                     1998
  Absorbed by Shields      0
Average Core Remaining (%) 82
  Depth 11 Exit            100
  Depth 10 Exit            92
  Depth 9 Exit             3
  Depth 8 Exit             94
  Depth 7 Exit             100
  Depth 6 Exit             97
  Depth 5 Exit             84
  Depth 4 Exit             93
Volleys Fired              215
  Largest                  2
  Hottest                  162
Shots Fired                359
  Gun                      283
  Cannon                   0
  Launcher                 76
  Special                  0
  Kinetic                  111
  Thermal                  161
  Explosive                76
  Electromagnetic          11
  Secondary Targets        1
Shots Hit Robots           237
  Core Hits                149
  Critical Hits            0
  Critical Kills           0
  Critical Parts Destroyed 0
Overload Shots             0
  Energy Bleed             0
  Heat Surge               0
  Short Circuit            0
  Meltdown                 0
Melee Attacks              31
  Impact                   0
  Slashing                 22
  Piercing                 9
  Sneak Attacks            5
  Follow-up Attacks        0
Damage Inflicted           6802
  Projectiles              2722
  Explosions               3651
  Melee                    429
  Ramming                  0
  Kinetic                  942
  Thermal                  1935
  Explosive                3284
  Electromagnetic          212
  Impact                   0
  Slashing                 0
  Piercing                 429
Overflow Damage            128
  Projectiles              0
  Explosions               113
  Melee                    15
Self-Inflicted Damage      221
  Shots                    9
  Rammed                   0
Highest Temperature        483
  Average Temperature      94
  Received Heat Transfer   837
  Shutdowns                6
  Energy Bleed             4
  Matter Decay             2
  Short Circuit            2
  Damage (minor)           1
Highest Corruption         33
  Average Corruption       11
  Corruption Purged        3
  Message Errors           11
  Matter Fused             10
  Heat Flow Error          2
  Energy Discharge         7
  Data loss (database)     5
  Misfires                 1
  Misdirections            24
  Targeting Errors         1
  Depth 6 End              9
  Depth 5 End              33
  Impact Corruptions       0
Haulers Intercepted        3
Robots Corrupted           0
  Parts Fried              0
  Impact Corruptions       0
Robots Melted              0
  Parts Melted             3
  Heat Transferred         3840
Parts Sabotaged            0
Parts Stolen               0
Parts Stripped             0
Parts Self-Destructed      0
  Prevented                0
Power Chain Reactions      1
Communications Jammed      0
Times Spotted              155
  Peak Tracking Total      17
  Tactical Retreats        15
Parts Field Recycled       0
  Retrieved Matter         0
Parts Merge Repaired       0
Drone Launches             8
  Drone Recoveries         0
Traps Triggered            7
  Indirectly               0
Trap Hack Attempts         0
  Triggered                0
  Disarmed                 0
  Reprogrammed             0
  Reused                   3
Traps Extracted            0
  Installed                0
  Triggered                3
Machines Disabled          20
Machines Sabotaged         0
Data Cores Recovered       2
  Used                     1
Machines Hacked            48
  Terminals                38
  Fabricators              2
  Repair Stations          1
  Recycling Units          3
  Scanalyzers              1
  Garrison Access          3
Total Hacks                107
  Successful               49
  Failed                   58
  Catastrophic             19
  Database Lockouts        0
  Manual                   44
  Unauthorized             87
  Terminals                84
  Fabricators              3
  Repair Stations          6
  Recycling Units          7
  Scanalyzers              2
  Garrison Access          5
Terminal Hacks             19
  Record                   2
  Open Door                3
  Branch Access Points     1
  Emergency Access Points  1
  Unreport Threat          1
  Locate Traps             6
  Reprogram Traps          1
  Dispatch Records         1
  Zone Layout              3
Hacking Detections         39
  Full Trace Events        1
  Feedback Events          0
  Feedback Corruption      0
  Feedback Hackware Fried  0
  Feedback Blocked         0
Trojans Installed          16
  Terminals                16
  Fabricators              0
  Repair Stations          0
  Recycling Units          0
  Scanalyzers              0
  Garrison Access          0
Fabricators Overloaded     0
Fabricator Schematic DLs   0
Garrisons Disabled         1
Garrisons Compromised      0
Fab Network Shutdowns      0
Robot Schematics Acquired  0
  Robots Built             0
  Total Robot Build Rating 0
  Robot Fabrication Matter 0
  Robot Fabrication Time   0
Part Schematics Acquired   1
  Parts Built              2
  Total Part Build Rating  12
  Part Fabrication Matter  212
  Part Fabrication Time    106
Parts Repaired             1
  Part Repair Time         64
Parts Recycled             0
  Recycled Matter          51
  Retrieved Matter         0
  Retrieved Components     0
Parts Scanalyzed           1
  Part Schematics Acquired 1
  Parts Damaged            1
Robot Analysis Total       0
Robots Rewired             0
Robots Hacked              0
  Non-combat               0
  Combat                   0
Robot Hack Failures        0
Allies Hacked              0
Hacks Repelled             0
Total Allies               9
  Largest Group            4
  Highest-Rated Group      28
  Highest-Rated Ally       20
Total Orders               8
  GOTO                     2
  EXPLORE                  6
Terraforming Orders        0
  Walls Tunneled           0
Ally Attacks               1
  Total Damage             35
  Kills                    0
Allies Corrupted           0
Allies Melted              0
Peak Influence             566
  Average Influence        51
  Final Influence          0
Maximum Alert Level        2
  Low Security (%)         94
  Level 1                  2
  Level 2                  2
  Level 3                  0
  Level 4                  0
  Level 5                  0
Triggered High Security    0
  Turns                    0
Squads Dispatched          21
  Investigation            2
  Extermination            5
  Reinforcement            14
  Assault                  0
  Garrison                 0
  Intercept                0
Derelict Logs Recovered    2
Scrap Searched             3
Exploration Rate (%)       22
  Regions Visited          17
  Pre-discovered Areas     1
Garrisons Visited          0
  Relays Disabled          0
  Generators Disabled      0
Network Hubs Disabled      0
Actions Taken              9370
Turns Passed               5723
  Depth 11                 84
  Depth 10                 542
  Depth 9                  1343
  Depth 8                  258
  Depth 7                  283
  Depth 6                  1330
  Depth 5                  820
  Depth 4                  476
  Depth 3                  587
  Scrapyard                84
  Materials                1579
  Factory                  2144
  Research                 262
  Storage                  564
  Waste                    25
  Upper Caves              180
  Extension                537
  Cetus                    23
  Testing                  325

Prototype IDs
---------------
Heavy Ion Engine
Heavy Deuterium Engine
Compact Particle Reactor
Improved Flight Unit
Cooled Impulse Thruster
Experimental Coolant Injector
Experimental Thermal Shield
EM Disruption Field
Heavy Proton Cannon
Improved Assault Rifle

Fabricated
------------
2x Nuclear Pulse Array (-4/Factory)

Alien Tech Used
-----------------
None

Route
-------
-11/Scrapyard
-10/Materials
-9/Materials (discovered 3 exits: *Mat / *Min / *Sto)
-9/Storage
-8/Materials
-7/Factory
-6/Factory
-6/Waste
-6/Factory
-5/Factory
-5/Extension (discovered 2 exits: *Fac / *Cet)
-5/Cetus
-4/Factory (discovered 2 exits: *Upp x2)
-4/Upper Caves
-4/Upper Caves
-3/Research
-3/Testing

Challenges
------------
None

Game
------
Seed: lasergravityapparatus
  Manual?: 1
Play Time: 173 min
  Cumulative: 1115 min
Sessions: 7
Easy Mode: 0
Game No.: 21
  Easier: 0
  Easiest: 0
Win Type: -
  Total: 0
  Types: 0/0/0/0/0/0/0
Lore%: 6
Gallery%: 27

Options
---------
ASCII: 0
Keyboard: 1
Movement: Numpad
Fullscreen: 1
Font: 18/SmallcapsGlow
Map View: 76x50
FOV Handling: Fade In


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[close]

Additionally, I'll post here when I get my vids uploaded.

Kyzrati

Hehe, yeah most Cogminds have their furthest early runs with flight :)

You can't really do too much tunneling, except between rooms and nearby areas--long-distance tunneling will just get you trashed. You had the speed, but definitely make sure you rely on good sensors to avoid enemies, as well as machine hacking to get intel. Some of the useful hacks are Trojans, which you probably haven't fully discovered yet, but even common hacks like Access(Main) and Access(Branch) will help you out a lot to make sure you're at least headed in the right direction! (Doesn't look like you did any main hacks, and only one branch hack.)

(Also, flight builds should pretty much never go into Extension if they can detect it first :P)

There are a lot of other flight tactics, but I'm not an expert in that area.
Josh Ge, Developer - Dev Blog | @GridSageGames | Patreon

nuzcraft

Thanks, I'll try that next time. I didn't get ahold of a hacking suite until fairly late, so many of my later level hacks just failed :(. I'm 100% drinking the sensor kool-aid. Being able to see what's around you is SO VALUABLE! I think I'll try a similar run with the next weekly seed, see what I can do.   :o

EDIT: Here's the run if you're interested https://youtu.be/FDdatIgbpEM

Kyzrati

Intel/"infowar" is definitely a strong way to play. And yeah hacking main exits indirectly is incredibly hard without any hackware, but if you find it on a low-level terminal as a direct hack, it's usually good to try it since even without any hacking capability you can technically still succeed.
Josh Ge, Developer - Dev Blog | @GridSageGames | Patreon