Today marks Cogmind's two-year anniversary since the beginning of Alpha! Sure has been a while, but wow has it turned into so much more than it was even then
The Beta's been going pretty smoothly, lots of
wins already as some Cogminds are checking out the new win animations (although only a couple different ones have been discovered so far!). Too bad it took a couple days for everyone to notice and confirm that, yes, targeting was accidentally pretty screwed up and in need of an emergency 1.1 update to correct (and while I was at it nerf some of the new mechanics, heh).
Lo and behold, a 1.2 is around the corner! And... for some it's already here, if you'd like to check it out in the
release thread and get a preview
The official update will come next Tuesday, and while I won't announce it
here that day, everyone's links will be updated then and I'll throw up a notice on Twitter etc., plus the in-game news will remind anyone still playing 1.1 or older.
A surprising amount of stuff made it into 1.2 over the past week, most notably on-map combat logs
and a whole bunch of pathfinding stuff including much smarter pathfinding for mouse players:
In other news, it was nice to finally get back into actually
playing this week, with a two-day stream of the latest Beta 1.1 seed that I took to victory despite several very close calls
. You can see images and VOD links
here.
Aaaahh so much fun stuff we can do now that the world is complete and so little time!!!
Seeing as we're at this two-year milestone (hm, right after the Beta milestone
), it's about time to do another financial writeup on the blog. Got a couple things I need to write up, actually... Will get busy on that next week!