So, what's happening these days...
New items! As usual, adding a new map means new robots and mechanics, which often means new items
. Like:
That new map is finally
done, meaning all 30 map types are now in. There could be more to come (along the way I've accumulated half a dozen interesting concepts I'd like to fit in), and some of the ones that already exist will still be getting some more content, but for now the world is officially "complete."
I've added a bunch of new challenge modes, which you can read about in
this thread (updated OP). We now have eight, including also:
- Devolution
- Gauntlet
- Super Gauntlet
- Inhibited Evolution
- No Salvage
- Pure Core
As of a couple weeks ago I was thinking of releasing Alpha 15 next week to make the end of April, but then ended up adding too much extra unplanned content before (just now) getting to my still-long list of other little features and fixes. (How the project flow works I described on the blog in my
dissection of the Alpha 14 changelog.) So that pushed the release date to May 2nd. No problem, more content is worth it!
Then cue this fateful week, where I ended up in the ER twice for separate serious injuries. Bad RNG! *
Xom is highly amused!* (This can only be good for future dev, right?
). So I'm no longer 100% sure I can make that date, but I'll try
. If not it'll be the week after that. In any case, as usual I'll post an image summary some days before it happens!