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Author Topic: First Recorded Win Per Build Compilation  (Read 10457 times)

Arseface

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First Recorded Win Per Build Compilation
« on: May 24, 2015, 11:23:17 PM »

I figured it's best to start this early on.

Record a win and I'll update the post with the version number and your name. Since not everybody goes to the forums this'll be limited to our little community. Still, should be fun. If there are people who've won already I'll figure something out for you.

Post proof of winnings, probably a screenshot and I'll add your name to the list. A mod or something can edit these posts in case I die. I'll tidy this post up soon.

PS: No more than 3 dev stages please ;D
« Last Edit: May 24, 2015, 11:25:13 PM by Arseface »
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Arseface

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Re: First Recorded Win Per Build Compilation
« Reply #1 on: May 24, 2015, 11:23:32 PM »

Alpha 1 - Biomatter - May 28, 2015 - Score 5083
Alpha 1b - Biotmatter - June 11, 2015 - Score 6718
« Last Edit: June 11, 2015, 04:35:18 AM by Arseface »
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Arseface

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Re: First Recorded Win Per Build Compilation
« Reply #2 on: May 24, 2015, 11:23:45 PM »

Reserved for beta winners
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Arseface

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Re: First Recorded Win Per Build Compilation
« Reply #3 on: May 24, 2015, 11:24:03 PM »

Reserved for post-release winners
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Kyzrati

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Re: First Recorded Win Per Build Compilation
« Reply #4 on: May 25, 2015, 10:34:14 AM »

Haha, and here I saw this thread pop up and was like someone won already?! Not that it's impossible with some dedication and (this early) probably focusing on a very specific strategy, but still ;)

PS: No more than 3 dev stages please ;D
You didn't get the memo? After Alpha we're going Beta (2016), Gamma (2017), Zeta (2018) and then, finally, I'll start calling it 0.10 :P
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Arseface

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Re: First Recorded Win Per Build Compilation
« Reply #5 on: May 25, 2015, 11:11:30 AM »

Haha, and here I saw this thread pop up and was like someone won already?! Not that it's impossible with some dedication and (this early) probably focusing on a very specific strategy, but still ;)
Nah, still waiting on my card. I figured it'd be better to have this up before somebody wins so they know to screencap it. Wouldn't want anybody lamenting a win.

I'll certainly be vying for a spot once I can though.
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Kasaris

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Re: First Recorded Win Per Build Compilation
« Reply #6 on: May 25, 2015, 12:37:41 PM »

I don't even know the final goal of the game or how levels there are or... well, in fact I don't know shit aha
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Kyzrati

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Re: First Recorded Win Per Build Compilation
« Reply #7 on: May 26, 2015, 12:17:48 AM »

I don't even know the final goal of the game or how levels there are or... well, in fact I don't know shit aha
Haha, well, you can start piecing together the background story by hacking terminal records. Later on the story will be a bit more interactive and require less proactive effort on your part (though you'll only understand some of the details by parsing records).

But a major element of the game is exploration and discovery, so not know what's going on is normal right now :)

The story can wait until you know how to kick butt and have time/hacks to spare at terminals!
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Kasaris

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Re: First Recorded Win Per Build Compilation
« Reply #8 on: May 30, 2015, 05:17:20 PM »

Alpha 1 - Biomatter - May 28, 2015 - Score 5083

Wow, my highest score so far is 3846, that's not so far from it.
Could it be possible to see the post-mortem stats? It should be uploaded by the winner as proof and object of idolatry  ;D
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biomatter

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Re: First Recorded Win Per Build Compilation
« Reply #9 on: May 30, 2015, 05:21:46 PM »

Haha, check my thread in Stories. It's got a screencap of the victory screen and I uploaded a pastebin of the score log :P

You're right, stealth runs are generally really low scoring. 95% of my points came from simply ascending floors (500 per). However, I am starting to de-stress and do shooty-shooty runs and I just got a high score of 10,910. I only made it to -3 though.
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Kasaris

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Re: First Recorded Win Per Build Compilation
« Reply #10 on: June 08, 2015, 04:01:42 PM »

Well done !
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biomatter

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Re: First Recorded Win Per Build Compilation
« Reply #11 on: June 11, 2015, 04:18:07 AM »

Yo Arseface, I don't mean to be rude but you said you wanted to be the first victory on Alpha 1b and I can't have that.

Score Sheet
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Arseface

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Re: First Recorded Win Per Build Compilation
« Reply #12 on: June 11, 2015, 04:34:01 AM »

Yo Arseface, I don't mean to be rude but you said you wanted to be the first victory on Alpha 1b and I can't have that.

Score Sheet
I hope you step on a lego. With bare feet.
« Last Edit: June 11, 2015, 04:36:07 AM by Arseface »
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jimmijamjams

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Re: First Recorded Win Per Build Compilation
« Reply #13 on: June 11, 2015, 05:45:54 AM »

Yo Arseface, I don't mean to be rude but you said you wanted to be the first victory on Alpha 1b and I can't have that.

Score Sheet

Bwahaha!

Also, congratulations!
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Kyzrati

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Re: First Recorded Win Per Build Compilation
« Reply #14 on: June 11, 2015, 06:19:13 AM »

Maybe you guys can have a new rule that prohibits the same person from winning two builds in a row? Otherwise we may as well rename them the OCD Biomatter Charts :P

On a more serious note, why not also allow highest score to be a thing? I guess that's a little more difficult to keep track of than a black and white win state, something we'd need a leaderboard to automate.

And congratulations biomatter--your discovery at the end of this run could have come at any other time, but hit right at that particularly epic moment. SO lucky... I hear biomatter was actually saved by a hostile Programmer.
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Warmist

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Re: First Recorded Win Per Build Compilation
« Reply #15 on: June 11, 2015, 06:37:58 AM »

Maybe you guys can have a new rule that prohibits the same person from winning two builds in a row? Otherwise we may as well rename them the OCD Biomatter Charts :P

On a more serious note, why not also allow highest score to be a thing? I guess that's a little more difficult to keep track of than a black and white win state, something we'd need a leaderboard to automate.

And congratulations biomatter--your discovery at the end of this run could have come at any other time, but hit right at that particularly epic moment. SO lucky... I hear biomatter was actually saved by a hostile Programmer.
About scores in general: i think Zach (from Zachtronics) is quite right with his approach: have more than one axis on which to grade(could be hard for non-puzzle) and have histograms instead of "TOP X" to see where you are in the whole. Seeing that you are "#1345" means nothing... Though currently this is not a problem but maybe for future development of automated scoreboards?
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biomatter

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Re: First Recorded Win Per Build Compilation
« Reply #16 on: June 11, 2015, 06:39:06 AM »

On a more serious note, why not also allow highest score to be a thing? I guess that's a little more difficult to keep track of than a black and white win state, something we'd need a leaderboard to automate.
Are you trying to kill me?! Jesus christ, as if I need more things to keep on top of... I can't do everything!
If we go THAT infernal route, though, I think I'm off to a good start with a high score of 10,910 in Alpha 1. I need more time in this new version to grind out a decent score.
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Kasaris

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Re: First Recorded Win Per Build Compilation
« Reply #17 on: June 11, 2015, 07:20:01 AM »

Congratulations for your SECOND win !


*Crying in a corner *
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Kyzrati

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Re: First Recorded Win Per Build Compilation
« Reply #18 on: June 11, 2015, 07:43:50 AM »

Maybe you guys can have a new rule that prohibits the same person from winning two builds in a row? Otherwise we may as well rename them the OCD Biomatter Charts :P

On a more serious note, why not also allow highest score to be a thing? I guess that's a little more difficult to keep track of than a black and white win state, something we'd need a leaderboard to automate.

And congratulations biomatter--your discovery at the end of this run could have come at any other time, but hit right at that particularly epic moment. SO lucky... I hear biomatter was actually saved by a hostile Programmer.
About scores in general: i think Zach (from Zachtronics) is quite right with his approach: have more than one axis on which to grade(could be hard for non-puzzle) and have histograms instead of "TOP X" to see where you are in the whole. Seeing that you are "#1345" means nothing... Though currently this is not a problem but maybe for future development of automated scoreboards?
For a while I thought about changing the performance rating section of the score system (it's mostly just carried over from the 7DRL), and up until recently the plan was to do that at some point in order to take more factors into account. But now I'm starting to believe it might be good as is, because while simple, it does a pretty good job of reflecting the difficulty of a run.

Sure you can win by running for your life through the entire Complex--that's both an entirely valid win, and was designed from the start to be the "easy" road to victory. (Comparatively easy, anyway; it's not exactly easy...) But the higher your score, the more dangerous your run because you obviously encountered and overcame more obstacles, and that danger increases exponentially with your score. Not to belittle taking the stealth/speed approach, but because it allows you to circumvent some of the difficulty factors it should be somewhat less rewarding in terms of score.

Another metric I was earlier considering taking into account, one that could benefit stealth runs (in terms of score), is to include the percentage of the world that you explored in a given run, but I don't know if that's worth it. For now the value is recorded in the stats, though.

Also, as of Alpha 1b we have a new "bonus" performance component, which is used to give you points for a win, and will later on reward you for engaging in plot-related events when they become available in branches. So that could become another possible source of points for the stealth approach, akin to earning XP for roleplaying encounters in an RPG.

If you look at the 7DRL tournament results from 2012, you'll see that I'm all for recognizing alternative victories as well :D. This is something that I believe will be great fun if and when we import all scoresheets into a database capable of comparing all kinds of metrics, not just score.
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Supernovadx

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Re: First Recorded Win Per Build Compilation
« Reply #19 on: June 11, 2015, 03:43:30 PM »

Yea, I think that would be cool. I have no idea how to do that, but I'd certainly like to help out on that as well.
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ukulele

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Re: First Recorded Win Per Build Compilation
« Reply #20 on: July 01, 2015, 04:02:00 PM »

Oh - that's some impressive data tracking... I was curious "how" hi-score fitted into the game in terms not only of "performance" or "competition" but game "story" too: Is the cogmind on a mission to collect/cull data before escaping?

Are check-points / info hubs a consideration as additional objectives to "in and out in a flash"?

That data suggests lots of ways for players to interpret their runs. :-)

Finally, does "seed ID" provide the means of recruiting the same map for others to try and compare runs by? That's a nice option to have!
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Kyzrati

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Re: First Recorded Win Per Build Compilation
« Reply #21 on: July 01, 2015, 08:00:09 PM »

Oh - that's some impressive data tracking... I was curious "how" hi-score fitted into the game in terms not only of "performance" or "competition" but game "story" too: Is the cogmind on a mission to collect/cull data before escaping?

Are check-points / info hubs a consideration as additional objectives to "in and out in a flash"?

That data suggests lots of ways for players to interpret their runs. :-)
I can't spoil anything lore related., though there will be bonus points for triggering certain plot-related encounters, and others will give you access to new content on that run, thereby indirectly providing you with ways to improve your score.

Finally, does "seed ID" provide the means of recruiting the same map for others to try and compare runs by? That's a nice option to have!
Correct. After you play you can replay the same world, or give the seed to others to play. There will at some point be player seed competitions based on that. Those can start any time--a few players have already expressed interest.
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ukulele

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Re: First Recorded Win Per Build Compilation
« Reply #22 on: July 03, 2015, 12:00:59 PM »

Oh - that's some impressive data tracking... I was curious "how" hi-score fitted into the game in terms not only of "performance" or "competition" but game "story" too: Is the cogmind on a mission to collect/cull data before escaping?

Are check-points / info hubs a consideration as additional objectives to "in and out in a flash"?

That data suggests lots of ways for players to interpret their runs. :-)
I can't spoil anything lore related., though there will be bonus points for triggering certain plot-related encounters, and others will give you access to new content on that run, thereby indirectly providing you with ways to improve your score.

Finally, does "seed ID" provide the means of recruiting the same map for others to try and compare runs by? That's a nice option to have!
Correct. After you play you can replay the same world, or give the seed to others to play. There will at some point be player seed competitions based on that. Those can start any time--a few players have already expressed interest.

Righto, already several steps of thinking ahead, again.  :D

The impression I get from "the cogmind boots up..." intro (acii = info view ; tiles = spatial view) is that it does not know nor necessarily need to know what it's ultimate objective is, it's proximate objectives are self-evident:-

1. Surrounded by hostiles
2. By all/any means remove to a secure position.
3. Use available environment to advantage self.

Curious how the cogmind was deployed in the first place.

/The plot thickens
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Kyzrati

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Re: First Recorded Win Per Build Compilation
« Reply #23 on: July 03, 2015, 11:09:04 PM »

Yes, there is an epic twisty plot to uncover :). Rather than let the player know much of anything in advance, I like using the story to serve as another aspect to drive exploration.

If it were an easy game that would be less effective, but it can be challenging to reach new areas so unless you spoil yourself, learning more about what's going on can take a while in real time terms. Right now the game only includes like half the pieces to the puzzle, so that makes it even more mysterious :P
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zxc

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Re: First Recorded Win Per Build Compilation
« Reply #24 on: July 20, 2015, 09:54:25 AM »

Well if we're still doing this, I just won a game in Alpha 2, my second win, and 16th run overall, and I might stop counting now. Went with a slightly different setup this time, but still stealthy+fast. More detail in the other thread.

Spoiler (click to show/hide)

http://pastebin.com/d9zzCQhi
Code: [Select]
Cogmind - Alpha 2

Name: zzxc

---[ ESCAPED! ]---

 Performance
-------------
Evolutions (9)             4500
Robots Destroyed (30)      150
Value Destroyed (1056)     1056
Prototype IDs (0)          0
Alien Tech Identified (0)  0
Bonus (2000)               2000
              TOTAL SCORE: 7706

 Cogmind
---------
Core Integrity             1600/1600
Matter                     236/300
Energy                     313/350
System Corruption          0%
Temperature                Cool (25)
Location                   Surface

 Parts
-------
Power (4)
  Improved Deuterium Engine
  Micro Nuclear Core
  Light Fission Core
Propulsion (5)
  Improved Flight Unit
  Improved Flight Unit
  Improved Flight Unit
  Improved Flight Unit
  Improved Flight Unit
Utility (14)
  Advanced Signal Interpreter
  Long-range Sensor Array
  Advanced ECM Suite
  Power Amplifier
  Improved Hacking Suite
  Improved Maneuvering Thrusters
  Advanced Transmission Jammer
  Advanced Cooling System
  Improved Utility Shielding
  Improved Hacking Suite
  Advanced Weight Redist. System
  Advanced Powered Armor
  Footprint Analyzer
  Improved Propulsion Shielding
Weapon (2)
  Improved Arc Projector

 Inventory
-----------
Advanced Signal Interpreter
Advanced ECM Suite
Weight Redist. System
Micro-nuke Launcher

 Peak State
------------
Power
  Improved Deuterium Engine
  Micro Nuclear Core
  Light Fission Core
Propulsion
  Improved Flight Unit
  Improved Flight Unit
  Improved Flight Unit
  Improved Flight Unit
  Improved Flight Unit
Utility
  Advanced Signal Interpreter
  Long-range Sensor Array
  Advanced ECM Suite
  Power Amplifier
  Improved Hacking Suite
  Improved Maneuvering Thrusters
  Advanced Transmission Jammer
  Advanced Cooling System
  Improved Utility Shielding
  Improved Hacking Suite
  Advanced Weight Redist. System
  Advanced Powered Armor
  Footprint Analyzer
  Improved Propulsion Shielding
Weapon
  Improved Arc Projector
  Micro-nuke Launcher
[Rating: 105]

 Favorites
-----------
Power                      Improved Deuterium Engine
  Engine                   Improved Deuterium Engine
  Power Core               Micro Nuclear Core
Propulsion                 Improved Flight Unit
  Leg                      Aluminum Leg
  Flight Unit              Improved Flight Unit
Utility                    Improved Heat Sink
  Device                   Improved Heat Sink
  Storage                  Medium Storage Unit
  Processor                Advanced Signal Interpreter
  Hackware                 Improved Hacking Suite
  Protection               Improved Utility Shielding
Weapon                     Medium Laser
  Energy Gun               Medium Laser
  Ballistic Gun            Heavy Assault Rifle
  Ballistic Cannon         Improved Light Cannon
  Launcher                 Heavy Missile Launcher
  Special Weapon           Mining Laser

 Stats
-------
Classes Destroyed          6
  Hauler                   4
  Recycler                 2
  Operator                 1
  Watcher                  3
  Grunt                    19
  Sentry                   1
NPCs Destroyed             0
Best Kill Streak           30
  Combat Bots Only         20
Matter Collected           1070
  Salvage Created          1336
Parts Attached             81
  Power                    11
  Propulsion               17
  Utility                  30
  Weapon                   23
Parts Lost                 20
  Power                    4
  Propulsion               5
  Utility                  2
  Weapon                   9
Average Slot Usage (%)     90
  Naked Turns              1
Spaces Moved               6791
  Fastest Speed (%)        1000
  Slowest Speed (%)        33
  Overloaded Moves         0
  Propulsion Burnouts      0
  Targets Rammed           5
  Cave-ins Triggered       0
  Teleports                0
Heaviest Build             58
  Greatest Overweight (x)  6
  Average Overweight (x)   0
Largest Inventory          8
  Most Items Carried       8
Core Damage Taken          417
Volleys Fired              120
  Largest                  2
  Hottest                  100
Shots Fired                173
  Gun                      164
  Cannon                   0
  Launcher                 8
  Special                  1
  Kinetic                  28
  Thermal                  87
  Explosive                8
  Electromagnetic          50
Overload Shots             0
  Energy Bleed             0
  Heat Surge               0
  Short Circuit            0
  Meltdown                 0
Melee Attacks              0
  Impact                   0
  Slashing                 0
  Piercing                 0
Damage Inflicted           2237
  Projectiles              1482
  Explosions               746
  Melee                    0
  Ramming                  9
Highest Temperature        299
  Average Temperature      51
  Shutdowns                0
  Energy Bleed             2
  Interference             1
  Matter Decay             0
  Short Circuit            0
  Damage (minor)           0
  Damage (major)           0
  Damage (core)            0
Highest Corruption         4
  Message Errors           0
  Parts Rejected           0
  Data loss (map)          0
  Data loss (database)     0
  Misfires                 0
  Misdirections            0
  Targeting Errors         0
  Weapon Failures          0
Haulers Intercepted        4
Robots Corrupted           1
Tactical Retreats          25
Communications Jammed      15
Parts Field Recycled       0
  Retrieved Matter         0
Parts Merge Repaired       0
Drone Launches             0
  Drone Recoveries         0
Derelicts Assembled        0
Machine Familiarity        43
  Terminals                30
  Fabricators              4
  Repair Stations          5
  Recycling Units          2
  Scanalyzers              2
Machines Hacked            41
  Terminals                28
  Fabricators              4
  Repair Stations          5
  Recycling Units          2
  Scanalyzers              2
Total Hacks                118
  Successful               34
  Failed                   84
  Catastrophic             26
  Database Lockouts        0
  Manual                   40
  Terminals                88
  Fabricators              8
  Repair Stations          13
  Recycling Units          2
  Scanalyzers              7
Terminal Hacks             18
  Record                   0
  Part Schematic           0
  Robot Schematic          0
  Robot Analysis           0
  Prototype ID Bank        5
  Open Door                1
  Level Access Points      4
  Branch Access Points     0
  Emergency Access Points  0
  Machine Index            0
  Terminal Index           0
  Fabricator Index         0
  Repair Station Index     0
  Recycling Unit Index     0
  Scanalyzer Index         0
  Alert Level              1
  Unreport Threat          0
  Dispatch Records         0
  Maintenance Status       0
  Security Status          0
  Surveillance Status      0
  Patrol Status            0
  Transport Status         0
  Investigation Status     0
  Extermination Status     0
  Reinforcement Status     0
  Assault Status           0
  Recall Investigation     0
  Recall Extermination     0
  Recall Reinforcements    0
  Recall Assault           0
  Hauler Manifests         1
  Registered Components    1
  Registered Prototypes    0
  Zone Layout              0
  Sector Layout            0
  Machine Controls         5
Hacking Detections         47
  Full Trace Events        23
  Feedback Events          2
  Feedback Corruption      2
  Feedback Part Disabled   0
  Feedback Blocked         0
Robot Schematics Acquired  0
  Robots Built             0
  Robot Fabrication Matter 0
  Robot Fabrication Time   0
Part Schematics Acquired   1
  Parts Built              0
  Part Fabrication Matter  0
  Part Fabrication Time    0
Parts Repaired             1
  Part Repair Time         45
Parts Recycled             0
  Recycled Matter          0
  Retrieved Matter         0
Parts Scanalyzed           2
  Part Schematics Acquired 1
  Parts Damaged            0
Robot Analysis Total       0
Robots Rewired             0
Robots Hacked              0
  Non-combat               0
  Combat                   0
  Parse                    0
  Link                     0
  Rebooted                 0
  Overloaded               0
  Assimilated              0
  Manual                   0
  Secondary                0
Robot Hack Failures        0
Allies Hacked              0
Hacks Repelled             0
Total Allies               0
  Largest Group            0
  Highest-Rated Group      0
  Highest-Rated Ally       0
Total Orders               0
  STAY                     0
  GOTO                     0
  ROAM                     0
  FOLLOW                   0
  GUARD                    0
  AID                      0
  BUILD                    0
  TUNNEL                   0
  DROP                     0
  PICKUP                   0
  COLLECT                  0
  EXPLORE                  0
  RETURN                   0
Terraforming Orders        0
  Walls Built              0
  Walls Tunneled           0
Ally Attacks               0
  Total Damage             0
  Kills                    0
Peak Influence             285
  Average Influence        46
Maximum Alert Level        1
  Low Security (%)         95
  Level 1                  4
  Level 2                  0
  Level 3                  0
  Level 4                  0
  Level 5                  0
Squads Dispatched          32
  Investigation            23
  Extermination            4
  Reinforcement            5
  Assault                  0
Exploration Rate (%)       21
  Regions Visited          11
Turns Passed               4643
  Depth 11                 52
  Depth 10                 952
  Depth 9                  577
  Depth 8                  101
  Depth 7                  368
  Depth 6                  343
  Depth 5                  521
  Depth 4                  223
  Depth 3                  171
  Depth 2                  347
  Depth 1                  988
  Scrapyard                52
  Materials                1630
  Factory                  1455
  Research                 518
  Access                   988

 Prototype IDs
---------------
None

 Alien Tech Recovered
----------------------
None

 Game
------
Seed: 1437397786
^Manual?: 0
Play Time: 131 min
Sessions: 13
Mod: N/A
Game No.: 26
ASCII: 1
Keyboard: 0
Font: 18/Terminus
Map View: 76x50


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« Last Edit: July 20, 2015, 11:27:15 AM by zxc »
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