Today, I did the
double-challenge run for this seed, using Unstable Evolution and Scavenger. Here's what I think of them so far:
The scavenger mode makes it a pretty straight-forward run. Since there's little loot, I just take the stairs asap. My build is also overall weaker since most of my parts are from enemy's loots. (e.g. basic lasers and legs) And even when I find a cool gear, it's already badly damaged, so it has limited use. (Now that I think of it, where are all the repair stations??) Thus, my gears got churned pretty quickly, and I need to constantly look for more replacements.
Unfortunately, that's not the worst part. The worst is the Unstable Evolution!
After 4 evolutions, my slots are 5 power, 4 propulsion, 3 utility, 3 weapon. What??
So what ended up happening is that I have a bunch of utilities but I can't use them all! Can't equip heat sink, armor, storage unit, targeting computer, hackware, all at once.
(With a storage unit, I effectively have 2 utility slots to use!)
And what can I do with 5 power slots? The only thing I can think of is to use them for force field, but I can't find one! So I essentially use the extra power slots as an alternative shield to absorb damage, but it turns out that I lose them pretty quickly (due to their lack of integrity).
That was unfortunate. I didn't last very long with this messy combat build. I visited a Data Miner and after that, things went downward in the following proximity cave. (Oh I hate that place!) I got caught by a Warden, followed by an army of fighters, and just when I thought I can survive, an ARC came by and deployed grunts and imp at me...
Maybe a better run next time!
P.S. I forgot to turn on the Upload Score option for this run. Please add this to the high score, thanks!
Cogmind - Alpha 14 @@@ ROGUELIKE MODE
Name: DDarkray
---[ CORE DESTROYED ]---
Performance
-------------
Evolutions (4) 2000
Robots Destroyed (105) 525
Value Destroyed (3429) 3429
Prototype IDs (13) 260
Alien Tech Used (0) 0
Bonus (6300) 6300
TOTAL SCORE: 12514
Cogmind
---------
Core Integrity 0/850
Matter 131/300
Energy 43/100
System Corruption 6%
Temperature Cool (0)
Location -5/Proximity Caves
Parts
-------
Power (5)
(None)
Propulsion (4)
Flexi-carbon Leg
Utility (3)
Large Storage Unit
Improved Weapon Shielding
Weapon (3)
Long-range Missile Launcher
Ripper
Inventory (10)
Improved Heat Sink
Medium Storage Unit
Targeting Computer
Makeshift Hacking Suite
Long-range Tractor Beam
Tesla Rifle
Advanced Plasma Cannon
Proton Cannon
Heavy Battle Rifle
Peak State
------------
Power
Cooled Ion Engine
Angular Momentum Engine
Light Angular Momentum Engine
Light Fission Core
Light Antimatter Reactor
Propulsion
Aluminum Leg
Carbon-fiber Leg
Carbon-fiber Leg
Flexi-carbon Leg
Utility
Improved Cooling System
Medium Storage Unit
Medium Storage Unit
Weapon
Heavy Laser
Tesla Rifle
High-powered Shotgun
Inventory
Carbon-fiber Leg
Carbon-fiber Leg
Flexi-carbon Leg
Advanced Heat Sink
Advanced Heat Sink
Advanced Signal Interpreter
Targeting Computer
Improved Weapon Shielding
Heavy Laser
Plasma Rifle
Magnetic Acceleration Cannon
Mini Grenade Launcher
[Rating: 60]
Favorites
-----------
Power Cooled Ion Engine
Engine Cooled Ion Engine
Power Core Light Nuclear Core
Reactor Light Antimatter Reactor
Propulsion Aluminum Leg
Treads Light Treads
Wheel Compact Wheel
Leg Aluminum Leg
Utility Medium Storage Unit
Device Advanced Heat Sink
Storage Medium Storage Unit
Protection Improved Weapon Shielding
Weapon Improved Medium Laser
Energy Gun Improved Medium Laser
Energy Cannon Proton Cannon
Ballistic Gun High-powered Shotgun
Ballistic Cannon Light Cannon
Launcher Mini Grenade Launcher
Slashing Weapon Ripper
Stats
-------
Bonus Breakdown 6300
Scavenger 4000
Unstable Evolution 2000
Met Data Miner 300
Classes Destroyed 15
Worker 5
Builder 2
Tunneler 2
Hauler 5
Recycler 9
Operator 2
Watcher 2
Swarmer 23
Saboteur 1
Grunt 37
Brawler 4
Duelist 1
Sentry 5
Hunter 3
Programmer 4
Major NPCs Destroyed 0
Best Kill Streak 8
Combat Bots Only 8
Best States 0
Heat Dissipation 83
Energy Capacity 710
Matter Capacity 300
Sight Range 16
Terrain Scan Density 10
Overheat Threshold 200
Armor Coverage (%) 22
Weapon Shielding 66
Evasion (%) 42
Recoil Reduction 2
Matter Collected 2418
Salvage Created 4411
Parts Attached 131
Power 17
Propulsion 38
Utility 29
Weapon 47
Parts Lost 53
Power 11
Propulsion 17
Utility 7
Weapon 18
Average Slot Usage (%) 85
Naked Turns 1
Spaces Moved 2665
Fastest Speed (%) 200
Average Speed (%) 78
Slowest Speed (%) 55
Overloaded Moves 0
Propulsion Burnouts 0
Targets Rammed 0
Cave-ins Triggered 0
Heaviest Build 79
Greatest Support 70
Greatest Overweight (x) 14
Average Overweight (x) 0
Largest Inventory 14
Average Capacity 9
Most Carried 14
Average Carried 9
Final Capacity 10
Final Carried 9
Core Damage Taken 1166
Absorbed by Shields 45
Average Core Remaining (%) 87
Depth 11 Exit 100
Depth 10 Exit 100
Depth 9 Exit 71
Depth 8 Exit 87
Depth 7 Exit 81
Volleys Fired 286
Largest 3
Hottest 188
Shots Fired 639
Gun 544
Cannon 81
Launcher 14
Special 0
Kinetic 278
Thermal 243
Explosive 14
Electromagnetic 104
Shots Hit Robots 423
Core Hits 201
Critical Hits 4
Critical Kills 1
Critical Parts Destroyed 3
Overload Shots 0
Energy Bleed 0
Heat Surge 0
Short Circuit 0
Meltdown 0
Melee Attacks 10
Impact 0
Slashing 10
Piercing 0
Sneak Attacks 0
Follow-up Attacks 0
Damage Inflicted 9449
Projectiles 6960
Explosions 2231
Melee 258
Ramming 0
Kinetic 3051
Thermal 3024
Explosive 1888
Electromagnetic 1228
Impact 0
Slashing 258
Piercing 0
Overflow Damage 83
Projectiles 21
Explosions 2
Melee 60
Self-Inflicted Damage 108
Shots 3
Rammed 0
Highest Temperature 513
Average Temperature 136
Received Heat Transfer 1469
Shutdowns 3
Energy Bleed 1
Interference 8
Matter Decay 1
Short Circuit 0
Damage (minor) 0
Damage (major) 0
Damage (core) 0
Highest Corruption 6
Average Corruption 2
Message Errors 8
Matter Fused 10
Heat Flow Error 1
Energy Discharge 6
Parts Rejected 0
Data loss (map) 0
Data loss (database) 6
Misfires 3
Misdirections 5
Targeting Errors 7
Weapon Failures 1
Depth 7 End 2
Impact Corruptions 0
Haulers Intercepted 5
Robots Corrupted 0
Parts Fried 3
Impact Corruptions 0
Robots Melted 1
Parts Melted 7
Heat Transferred 5851
Parts Sabotaged 0
Parts Stolen 0
Parts Stripped 0
Parts Self-Destructed 29
Prevented 2
Power Chain Reactions 2
Communications Jammed 0
Times Spotted 114
Peak Tracking Total 10
Tactical Retreats 8
Parts Field Recycled 0
Retrieved Matter 0
Parts Merge Repaired 0
Drone Launches 0
Drone Recoveries 0
Traps Triggered 1
Indirectly 0
Trap Hack Attempts 0
Triggered 0
Disarmed 0
Reprogrammed 0
Reused 3
Traps Extracted 0
Installed 0
Triggered 6
Machines Disabled 21
Machines Sabotaged 0
Data Cores Recovered 2
Used 2
Machines Hacked 22
Terminals 13
Fabricators 0
Repair Stations 0
Recycling Units 2
Scanalyzers 1
Garrison Access 2
Total Hacks 72
Successful 38
Failed 30
Catastrophic 9
Database Lockouts 0
Manual 18
Unauthorized 13
Terminals 31
Fabricators 0
Repair Stations 0
Recycling Units 7
Scanalyzers 1
Garrison Access 3
Terminal Hacks 55
Record 11
Part Schematic 6
Robot Schematic 6
Robot Analysis 1
Prototype ID Bank 3
Unreport Threat 1
Registered Components 1
Hacking Detections 17
Full Trace Events 2
Feedback Events 0
Feedback Corruption 0
Feedback Hackware Fried 0
Feedback Blocked 0
Trojans Installed 6
Terminals 4
Fabricators 0
Repair Stations 0
Recycling Units 2
Scanalyzers 0
Garrison Access 0
Fabricators Overloaded 0
Garrisons Disabled 2
Garrisons Compromised 0
Fab Network Shutdowns 0
Robot Schematics Acquired 6
Robots Built 0
Total Robot Build Rating 0
Robot Fabrication Matter 0
Robot Fabrication Time 0
Part Schematics Acquired 6
Parts Built 0
Total Part Build Rating 0
Part Fabrication Matter 0
Part Fabrication Time 0
Parts Repaired 0
Part Repair Time 0
Parts Recycled 0
Recycled Matter 0
Retrieved Matter 0
Retrieved Components 2
Parts Scanalyzed 0
Part Schematics Acquired 0
Parts Damaged 0
Robot Analysis Total 1
Robots Rewired 1
Robots Hacked 0
Non-combat 0
Combat 0
Robot Hack Failures 0
Allies Hacked 0
Hacks Repelled 0
Total Allies 1
Largest Group 1
Highest-Rated Group 34
Highest-Rated Ally 34
Total Orders 0
Terraforming Orders 0
Walls Tunneled 0
Ally Attacks 0
Total Damage 0
Kills 0
Allies Corrupted 0
Allies Melted 0
Peak Influence 329
Average Influence 108
Final Influence 100
Maximum Alert Level 1
Low Security (%) 81
Level 1 18
Level 2 0
Level 3 0
Level 4 0
Level 5 0
Triggered High Security 0
Squads Dispatched 13
Investigation 3
Extermination 0
Reinforcement 8
Assault 1
Garrison 1
Intercept 0
Derelict Logs Recovered 4
Scrap Searched 6
Exploration Rate (%) 22
Regions Visited 12
Pre-discovered Areas 2
Garrisons Visited 0
Relays Disabled 0
Generators Disabled 0
Network Hubs Disabled 0
Actions Taken 3649
Turns Passed 4982
Depth 11 56
Depth 10 199
Depth 9 507
Depth 8 687
Depth 7 1189
Depth 6 1664
Depth 5 680
Scrapyard 56
Materials 1393
Factory 1208
Lower Caves 1548
Proximity Caves 680
Data Miner 97
Prototype IDs
---------------
Heavy Ion Engine
Cooled Ion Engine
Experimental Flexi-carbon Leg
Experimental Cesium-ion Thruster
Experimental Terrain Scanner
Experimental Weapon Shielding
Combat Drone Bay
Improved Medium Laser
High-powered Electrolaser
Improved EM Shotgun
Tri-rail Accelerator
Scatter Rocket Array
Guided EMP Blaster
Fabricated
------------
Nothing
Alien Tech Used
-----------------
None
Route
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / [*Min])
-9/Materials
-8/Materials
-7/Factory
-7/Lower Caves
-7/Lower Caves
-6/Factory
-6/Lower Caves
-6/Lower Caves
-6/Data Miner
-5/Proximity Caves
Challenges
------------
Scavenger
Unstable Evolution
Game
------
Seed: Sharp Objects
Manual?: 1
Play Time: 271 min
Cumulative: 619 min
Sessions: 8
Easy Mode: 0
Game No.: 78
Easier: 0
Easiest: 1
Lore%: 48
Gallery%: 57
Options
---------
ASCII: 1
Keyboard: 0
Movement: Arrows
Fullscreen: 0
Font: 12/Smallcaps
Map View: 83x54
FOV Handling: Fade In
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