As you might have seen, this week on the blog I posted
an article that includes details of Cogmind's upcoming difficulty levels.
Basically the current game is the default/normal mode, and there are two easier modes, the first for those who want mostly the same game but a little easier (perhaps as a learning aid), and another which is significantly easier for those who may have little time to play and just want to have fun.
I put a lot of thought into how to present these, and during implementation decided to start with something simple, essentially calling it "Easier Mode" and the options are No, Yes, or Extra Yes. That said, it's also been tough to decide whether to make the mode names more descriptive, maybe calling the default "Roguelike," the easier mode "Training," and the last "Exploration."
I was going to wait until after releasing Alpha 14 to decide, but it might be better to get it finalized as soon as possible if there's a consensus that it makes more sense to do it another way. (I'm still not sure whether the last can live up to being a mode truly conducive to "Exploration," since given the nature of Cogmind's mechanics and the current rules for that mode, it might still be kinda tough to get out and explore more remote areas? Nor is it really intended to give easy access to content which is naturally very difficult, anyway--just the main areas.)
In any case, opinions are welcome
Also, it
might be better to have only
two leaderboards, one for Roguelike mode and another for Training mode, rather than the three that are currently planned. More opinions on that?