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Author Topic: Steam Achievement Ideas  (Read 47378 times)

Kyzrati

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Re: Steam Achievement Ideas
« Reply #75 on: August 03, 2019, 05:24:04 AM »

Hackathon
Hack all terminals and robots in 1 run
Define "all". There are so many of both that especially with the latter it would be incredibly tedious with no real benefit, not to mention there are unlimited robots xD
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seanawesomness

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Re: Steam Achievement Ideas
« Reply #76 on: August 03, 2019, 06:05:03 AM »

I think he means, types of robots and terminals
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bugsniper

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Re: Steam Achievement Ideas
« Reply #77 on: August 05, 2019, 12:12:06 PM »

Some robots are unhackable. But yeah, hacking the difficult-to-hack robots and doing the most difficult hacks is worthy of an achievement. Like hacking to locate the surface exit.
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bugsniper

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Re: Steam Achievement Ideas
« Reply #78 on: November 03, 2019, 10:24:56 PM »

I'll be here for just a second: Go through a research or access garrison without using treads, legs, or wheels.
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zxc

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Re: Steam Achievement Ideas
« Reply #79 on: September 22, 2020, 08:58:13 PM »

Duelist - Destroy a Duelist bot using a melee weapon

Besieged - Destroy 30 bots during one use of siege mode

Streaker - Win without attaching any parts

Botlord - Obtain 8 RIF abilities in a single run
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R-26 Lightspeed

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Re: Steam Achievement Ideas
« Reply #80 on: November 14, 2021, 10:31:42 AM »

Till termination do us scrap : have an ally survive with you through (x) floors/regions.

No one could've seen that coming : destroy a hostile through a wall

Me, angry? : destroy (x) more of a 0b10 hostile class than any other class
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Valguris

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Re: Steam Achievement Ideas
« Reply #81 on: November 17, 2021, 03:20:28 PM »

Spoiler (click to show/hide)

Hmm, seems like there are no achievements related to Exiles being proposed. Nor for most things that appeared after them. Let's fix this!

Morally flexible Steal from Exiles.
It has a naughty acronym! (hidden) Equip an Active Sensor Suite.
It has a funny name! Have PP (Protovariant Programmer) wake up.
Flight protocols not found. Engaging fight protocols. Enter siege mode (transition must complete).

Spoiler (click to show/hide)

A sixth sense Install FarCom.
Welcome to the mall Enter DSF.
Do I smell grilled meat? Start sterilization process.
Did you forget to turn off the oven? Start rapid sterilization process.
This order is totally legit or Umm, yes, Main.C totally ordered these. Use an Authchip.

System upgraded or You will be upgraded Install a RIF upgrade.
Someone who doesn't know about repeat installations might learn about them from seeing this achievement.
"You will be upgraded" as Doctor Who reference would probably work better for the initial RIF installation.

EDIT: Spoilered extended game content.
« Last Edit: November 20, 2021, 12:49:09 PM by Valguris »
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R-26 Lightspeed

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Re: Steam Achievement Ideas
« Reply #82 on: November 19, 2021, 09:37:10 AM »

Valguris, you forgot spoiler tags!
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Kyzrati

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Re: Steam Achievement Ideas
« Reply #83 on: November 21, 2021, 06:04:40 AM »

Good reminder, that's kinda big :P
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R-26 Lightspeed

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Re: Steam Achievement Ideas
« Reply #84 on: November 27, 2021, 09:55:59 AM »

Seeds of destruction : A neutral/hostile's corruption triggered a trap with negative consequences to at least one hostile.

Reap what you sow : A neutral/hostile's corruption triggered a trap with negative consequences to you.

Warlord forever! :
Spoiler (click to show/hide)


Undisturbed work/Silence; unaware at work! : Get through all research branches without alerting a researcher.

The enemy WAS the bullet : Cause a bot to crash into another bot through a kinetic cannon projectile's recoil.

All kinds of bad news : Deal at least 8 types of critical hits across an entire run.

I have a map? : Open the world map.

The art of misdirection : Get misdirected into a known trap.
« Last Edit: November 28, 2021, 01:17:37 AM by R-26 Lightspeed »
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Luigi

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Re: Steam Achievement Ideas
« Reply #85 on: November 27, 2021, 11:20:34 AM »

Never punished: travel 20+ unstable tiles without a cave in
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ZeroAffex

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Re: Steam Achievement Ideas
« Reply #86 on: December 03, 2021, 01:24:25 PM »

Matter of Heart - Reactivate "Heart of Steel" using copious amounts of Matter.

(Btw there's a funny bug? that if you run out of matter and continue to turn on HoS while equipped then wait a turn automatically shutting it off, it creates a 'free' turn for your count down but even if you hit 200 turns to activate it it won't activate unless your subsequent turn past 200 has the required matter for a turn to count. I ran it to -100 turns or something crazy after at least 20 minutes or more of reactivating HoS without matter when I first had found it not realizing I had no more matter left to feed it lol iirc it said -10X or something remaining as it clearly wasn't coded to display negative turns. Might of already suggested/reported this, mind is a bit foggy.)

Buddies of Steel - After reactivating HoS, beat the game with him still alive. (HoS must be reactivated on floors -6 or below for achievement to be eligible)

Blood Brothers - Get 100-200 combined kills with HoS as your ally. (probably 100 kills, 200 seems a bit hard to me at least)

I'd do it again - Kill 1,000 enemies (over many runs, counts every type)

I can kill time too - Kill 10,000 enemies

I did kill time - Play Cogmind for 1,000 hours

Most Deadly Player (MDP) - Kill 1,000,000 enemies (hopefully it takes years of dedication ;D could also be MDP - Most Dedicated Player)

Happy 1 Year Later - Log in to Cogmind and play 1 year after your first time playing.

This game never got old - Log into Cogmind and play 5 years after playing it for the first time.

Bug Zapper - Kill 50 Swarmer bots during a single run using only single shot, single volley lasers. (Nothing that has spread or multiple rounds per shot should count)

Bug catcher - Kill 50 Swarmer bots during a single run using only melee weapons.

Mosquito Repellent - Kill 25 swarmer bots only using a flamer.

Bee Keeping - Kill 25 Swarmer bots during a single run using only traps.

Blade Runner - Have a speed of 2X (Fast) or faster, 4 bladed weapons and an imp. melee analysis suite or better equipped all at once for 3 consecutive floors. 

Sniper - Kill 50 enemies from a distance of 8 or above without using launchers or cannons.

Pro Trapper - Kill 25 enemies using traps during a single run.

Seasoned Trapper - Kill 100 enemies using traps. (over many runs)

Experienced Trapper - Kill 500 enemies using traps. "  "

Master Trapper - Kill 1,500 enemies using traps. "  "

Bounty Hunter - Kill 25 Hunter bots during a single run.

Can't Hunt this! - Kill 1,000 Hunter bots (over the course of many runs)

Hunt this! - Rewire, fab or reprogram a Hunter bot and have it kill another Hunter bot. 10 times. (over the course of many runs)

Heavier they are, quieter they die - Kill a Heavy before it calls for reinforcements on you.

Heavy Suspicion - Have reinforcements sent after you for doing something suspicious near a heavy.

Heavy Peeping - Get reinforcements sent after you from a heavy 25 times during a single run.

Heavy Handed - Kill a heavy using melee weapons.

Heavy Killer - Kill 25 Heavies during a single run.

Heavy Destroyer - Kill 500 Heavies (over the course of many runs)

H. I. L. F. - Kill 1,500 Heavies "  "

That's all for now. Got to run. Real quick before I do run I also wanted to suggest having a ToME style of 'Achievement's' for 1.0 Cogmind that separates Achievements for Explorer, Adventurer and Rogue. By that I mean, if done right now using the current 256 it would essentially be 768 Achievements to work towards unlocking. Or maybe have Explorer/Adventurer combined and have Rogue separated out giving us 512 Achievements to work towards.

I think playing on the lower difficulties is great, even for seasoned Cogminds and especially early on for new players when you are grasping the ropes but it does create a bit of 'cheese' and ruined some of the fun for me when I got many achievements too easy playing on Explorer/Adventurer.

While ToME's 1700+ achievements might not be a direction you want to go (although the more the better I say!), I do love that it gave me incentive to play on different difficulties/game modes without penalty and still kept the hard achievements safe for me to tackle when I was ready (roguelike/nightmare, roguelike/madness). Please consider locking off Rogue achievements since it's the real way to play and is so much harder to get them on it versus the other difficulties :D Getting chevo's on Rogue are special to me and would be nice to know what I unlocked on that difficulty versus in an easier difficulties.

Thanks! Happy Holidays Kyzrati and everyone else who stumbled upon this. :D

-ZA







« Last Edit: December 03, 2021, 01:26:34 PM by ZeroAffex »
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Valguris

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Re: Steam Achievement Ideas
« Reply #87 on: February 01, 2022, 03:35:57 AM »

Please consider locking off Rogue achievements since it's the real way to play and is so much harder to get them on it versus the other difficulties :D Getting chevo's on Rogue are special to me and would be nice to know what I unlocked on that difficulty versus in an easier difficulties.

I believe the game already tracks which achievements were earned on which difficulty mode. I think you can view this information ingame, in the ESC menu --> Records --> Achievements.
Steam doesn't track this information and we probably don't want to make separate achievements for different difficulties, since that just adds achievement bloat - no one cares about majority of such achievements, yet they show up in all achievement lists.

IMO, it makes sense to make a select few achievements be locked only to rogue difficulty, such as a separate achievement for "Win a run on rogue difficulty", but that's about it.
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Kyzrati

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Re: Steam Achievement Ideas
« Reply #88 on: February 03, 2022, 09:10:32 PM »

Yeah games that separate out achievements for different difficulties just bloat their achievements, which is highly undesirable (even more so in a game that already has a ridiculous number of them!). And Cogmind itself does indeed record the highest difficulty at which an achievement was earned, and also offers a way to reset achievements, among other features that Steam doesn't support so if you play on Steam you're kind of out of luck with that (blame Valve :P). But no, I think the ToME approach is actually pretty bad, and was only necessary because Steam forces it to work that way.
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CaptainWinky

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Re: Steam Achievement Ideas
« Reply #89 on: March 13, 2022, 07:36:43 PM »

So Many Plans, So Little Time: Pick up 25 Schematic Archives in one run.
Hot Goods: Reach +100 ambient temperature inside a DSF.
FREEDOM!: Use RU-N14's Throwing Claymores (either version) 40 times in one run.
Push Comes To Shove: Use five Concussive RPGs in one run.
Unwanted Attention: Get 30 investigations for using an Active Sensor Suite.
ending related
Spoiler (click to show/hide)
« Last Edit: March 13, 2022, 07:39:14 PM by CaptainWinky »
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Kyzrati

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Re: Steam Achievement Ideas
« Reply #90 on: March 13, 2022, 07:41:15 PM »

Hahaha, "FREEDOM!" Love that connection xD
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leiavoia

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Re: Steam Achievement Ideas
« Reply #91 on: March 17, 2022, 12:36:50 AM »

I finally, after 2 years of playing this game, transformed the Heart of Steel.

Of all the things that need achievements, it’s this.

(And warbot could use a buff for all the work I put into him too. He couldn’t even make it through one caves level. I know he meant well though. RIP steel dude)
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Kyzrati

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Re: Steam Achievement Ideas
« Reply #92 on: March 18, 2022, 05:10:52 AM »

Yes all new content and features that would be suitable for achievements will get them when the next batch comes up (already been over 3 years now? xD).

Warbot definitely not getting buffed, though--they're already quite good, but that being your first time working with them you probably weren't familiar with their capabilities enough to take maximum advantage. They can carry you pretty well in a lot of situations, but are a lot more effective with support. They're also definitely still just a very mid-game bot, so gotta work towards completing them before they get outclassed.

At the same time, always important to remember that variance is a thing! Get a good item and the one time you use it things don't turn out well? Don't rush to discount it. Last time I used Warbot I released them in an emergency situation in Factory where I was otherwise definitely gonna die, against a whole convoy and other squads, and they cleaned up a ton of bots with almost no help from me and I managed to limp away... They did not survive that encounter, but at least the run was saved xD

As usual, whether or not it's really worth it will depend on your build strategy.
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Valguris

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Re: Steam Achievement Ideas
« Reply #93 on: March 22, 2022, 08:20:00 PM »

So close! (hidden) Die with a Surface exit in view.

An achievement for doing a bad thing. However, people who are invested enough to look up the rare (and hidden) achievements are probably the people who have already got a win and are looking for more things to do (like going for the extended wins). Even the best players will sometimes be forced to take "w0 of shame". So, one time, instead of taking another w0 of shame, they could grab this achievement. So the downside of this achievement shouldn't be too bad.
On the other hand it should feel awesome when triggered accidentally.
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Kyzrati

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Re: Steam Achievement Ideas
« Reply #94 on: March 23, 2022, 02:28:51 AM »

Very much agree on the accidental triggering of this sort of thing being a potential bonus, and it's something that happens to a fair number of people, actually, even really good players. That said, I don't think this one would qualify for an achievement under my requirements, if only because it's so specific that many people will be unlikely to ever get it accidentally, and as a negative "achievement" it's not something we want to encourage people doing.

I went over all my achievement categories and requirements for inclusion in the achievement design article years back, and any that require you do a "bad thing" are particularly strict. It's gotta be something that will happen to everyone eventually, within reason (assuming they try different play styles), and not be all too rare in general.

There are plenty of other achievements and goals we'll be adding, including of course lots of late-game stuff, so not really any particular need to have "something else to do" besides the so-called "w0 of shame" :P
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R-26 Lightspeed

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Re: Steam Achievement Ideas
« Reply #95 on: May 07, 2022, 03:57:08 AM »

More achievements related to propulsion. After doing the one for flight-only made me understand how good flight was, i realized achievements that have players try different playstyles are a good way to make them expand their strategical arsenal.

Running joke threat : Win (with X hostiles destroyed? with X alert reached?) without attaching any propulsion except legs.

Slow and deadly wins the race : Win without attaching any propulsion except threads.

NPC propulsiontm : Win without attaching any propulsion except hover.
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Johnny5001

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Re: Steam Achievement Ideas
« Reply #96 on: August 23, 2024, 11:09:40 AM »

For Science! - Enter a Research branch with Farcom
Wrong Solution, Right Answer - Fire the L-Cannon without the Capacitor
Abusing Save States - Find a way to travel back in time (using chrono wheel or any other cool future parts)
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Kyzrati

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Re: Steam Achievement Ideas
« Reply #97 on: August 23, 2024, 04:18:17 PM »

I really do feel it'd be cool and deserving to have a Drained LC achievement, and yet... it's soooo hard I don't know... Definitely on my list of future achievements to consider when we do the next batch. Guess it'll depend on how many other super hard achievements there are--technically at least one or two from the first batch are quite hard, but still not LC level :P
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N.W.L

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Re: Steam Achievement Ideas
« Reply #98 on: August 23, 2024, 07:09:23 PM »

I really do feel it'd be cool and deserving to have a Drained LC achievement, and yet... it's soooo hard I don't know... Definitely on my list of future achievements to consider when we do the next batch. Guess it'll depend on how many other super hard achievements there are--technically at least one or two from the first batch are quite hard, but still not LC level :P

Maybe you could add some sort of non-alien capacitor that stores more energy than most batteries but takes damage (help version)
or
Maybe put the it in anyway, alot of the 100% are pretty hard and challenging, taking time and experience so I don't think that 1 of 50 or so achievements are ridiculous in how hard they are or
 or
Some sort of item that helps in many (small) ways, challenging to get (or keep) but lowers the cost of firing any weapon (or just the cannon, recommend the cannon only) and it could have something to do with the ship trying to reduce the firing toll on the capacitor to improve life spand
This got pretty far from where I started my ramble, huh, maybe I should cut this shorter next time :P
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Kyzrati

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Re: Steam Achievement Ideas
« Reply #99 on: August 23, 2024, 08:54:26 PM »

The point I made in this other thread today is that it's supposed to be as hard as it is, and there is no intention to make it easier. At all!

That said, there is already technically a unique engine that stores a massive amount of energy, if you can get it, but it's not easy or in every seed, and also as pointed out by someone who actually did the Drained challenge, obtaining it makes gaining the rest of the needed energy that much more difficult, despite giving you a head start in a way, so that's good it should remain as difficult as it was before.

Note there are also already very useful utilities for lowering energy costs, and they explicitly are not compatible with LC. Remember where LC came from and what it's really for ;)
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