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Author Topic: Steam Achievement Ideas  (Read 46957 times)

Amphouse

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Steam Achievement Ideas
« on: February 14, 2017, 09:59:35 PM »

So since Cogmind is finally coming to steam in light of the recent steam greenlight campaign(assuming it gets enough votes...go vote!), I've decided that now is the best time to start brainstorming what kind of achievements we want. I like steam achievements but I prefer ones that either celebrate milestones or reward unusual/difficult behavior. Personally I dislike achievements like "kill 100 grunts". That said, here are a few of my own ideas; please feel free to criticize them or contribute your own!

Preemptive Strike: Kill an ARC before it releases its payload. [picture: the ARC tile with a skull superimposed]

Reduce, Reuse...: Enter Recycling. [picture: that recycling symbol]  (at this point I got lazy and stopped thinking about pictures, I'll add to this later)

Target Acquired: Get scanned by a researcher.

LOCKED ON: Have more than a 40% targeting boost for ranged weapons.

The more the merrier/We are Legion: Have more than 5 allies at once.

l33t h4x0r: Have a hacking bonus of 50 or greater.

Ghost: Exit a main level(not a branch, and not -11) without being seen(by hostiles?).

Sniper: Kill a hostile from more than 20 tiles away.

A New Friend: Rewire a robot.

Backstab: Kill a purple NPC.

Is it hot in here or is it just me!?: Cause a robot to meltdown.

Power Corrupts: Terminally corrupt a robot.

Have you tried turning it off and on again?: Reboot a hostile robot.

Error 47: Overload a hostile robot.

Assimilation Complete: Assimilate a hostile robot.

Wanna blow somethin' up?: Destroy 5 or more hostiles in a single explosion.

That was an Accident I Swear: Destroy 10 or more machines in a single turn.(chain reaction explosion, non interactive + interactive)

Line 'Em Up: Pierce through 3 or more robots with a single shot.

Unlimited Power: Have more than X power generation at once.

Speed Demon: Travel at Fastx3 (I forget what number this shows at, the purple indicator)

More Dakka: Fire a volley with 5(6?) or more guns in it.

Public Static Void Main(): Kill main.c

Batter Up: Knock a hostile robot into an exploding reactor.

Help in High Places: Use the O8 code. /or/ Use a Zion hack.

Release the Drones!: Have 6 or more drones at once.

Alien Tech: Equip an Alien Artifact.

Made in Tau Ceti IV: Enter Factory.

Market Research: Enter Research.

Denied?: Enter Access.

Silicon Rush: Exit Mines.

Lost and Found: Exit Storage.

Spelunker: Enter Lower Caves.

Oracle: Exit Data Miner.

Local Village: Exit Zion.

Not Just a Cord: Exit Extension.

Personal Space: Exit Proximity Caves.

Never Dig Up: Enter Upper Caves.

A Powerful Ally...?: Exit Warlord.

...and more achievements for the other areas, I just can't think of good names currently. Notice that areas with multiple floors have "enter" achievements, otherwise I did "exit" ones(except for access and recycling). Do be careful to not make achievements that spoil things. Note that some achievements on steam can be made "secret", we will want to do that for a few of ours. Also, everything that has a named entry in the "bonus" section of the scoresheet should probably be an achievement, and we will need achievements for beating the game and for special endings...whatever those end up being. If I think of more I'll edit this post.











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Kyzrati

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Re: Steam Achievement Ideas
« Reply #1 on: February 14, 2017, 10:08:37 PM »

Yeah I was going to make this thread eventually as a repository for everyone's achievement ideas, so feel free to drop stuff in here as we're doing with the Challenge Modes thread! (And of course there will be at least some crossover, as winning or reaching certain depts with challenges active could be their own achievements. Though achievements is definitely a broader category based on what we already have in the game!)

Note that Achievements will not be Steam-only. All versions of Cogmind, DRM-free and offline as well, will record your Achievements and progress, so this is a feature that will be open to everyone.
« Last Edit: January 30, 2018, 10:49:05 PM by Kyzrati »
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PyroL

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Re: Steam Achievement Ideas
« Reply #2 on: February 14, 2017, 10:15:17 PM »

I love it! Some of the things we were also thinking about over at the Discord:

Escape! : Beat the game :P

Equip the storm laser

Weapon proficiency (number of times your favorite weapon was XYZ type)

Go stair-to-stair naked


I also recommend that some of the more spoilery achievements (Zion, Warlord) remain descriptionless, it adds to the mystery of the achievement...

HYPEEE

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Kyzrati

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Re: Steam Achievement Ideas
« Reply #3 on: February 14, 2017, 10:19:01 PM »

You've got to remember to give them names,
Go stair-to-stair naked
like Streaker :)

Another note: Remember that we did a tournament in 2015 which included a bunch of achievements (with total achievements by each player tallied on the results page).
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Re: Steam Achievement Ideas
« Reply #4 on: February 14, 2017, 11:03:56 PM »

Have +100% to hack success.
Lose 300 parts in a single run.
Block an alarm trap transmission.
Evade a tracking programmer (with or without ECM).
Get out of a stasis trap with the help of an explosion.
Meet your maker.
Get hit by friendly fire.
Have 1500 or more heat.
Reach factory without losing a single part.
Shoot down a missile with a defensive utility.
Have 1% or less core exposure.
Get trapped with a cave-in.
Meet your demise in the wastes.
Win under 2000 turns.
Destroy a patrol with reprogrammed (or placed) traps.
Intentionally trigger a chute trap.
Seal/jam/destroy all garrisons in Access.
Sneak attack a Watcher and destroy it in one hit.
Destroy a hunter through a wall.
Destroy 120 grunts in a single run.
Discover the use of self-destruct interrupters.
Enter a garrison with under 100 core integrity and survive it.
Reach the surface with fewer than 10 parts destroyed.
Find the møøse.
Reach alert level 5.
Have an inventory size of 20 or greater with flight propulsion and without being overweight.
Have 8 wheels equipped at the same time.

Names can be thought of when achievements are selected. No point thinking up names for achieves that won't make it in. :P
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Kyzrati

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Re: Steam Achievement Ideas
« Reply #5 on: February 14, 2017, 11:26:19 PM »

But I thought coming up with names was easily half the fun! :D

Sneak attack a Watcher and destroy it in one hit. - Watch This!
Lose 300 parts in a single run. - To Scrap and Back
Get hit by friendly fire. - Watch where You're Pointing that Thing!
Get out of a stasis trap with the help of an explosion. - I'm freeeee... Ow
Get trapped with a cave-in. - Claustrophobic
Meet your demise in the wastes. - Wasted
Meet your maker. - ...this one sounds like the achievement name itself ;)
Reach alert level 5. - And Then I Almost Died
Have 1500 or more heat. - Is it Just Me?
Intentionally trigger a chute trap. - Wheee!
Have +100% to hack success. - I am zxckat
Have 8 wheels equipped at the same time. - Disciple of Amphouse
Have an inventory size of 20 or greater with flight propulsion and without being overweight. - okay now zxc just sounds like he's describing all the crazy things he does :P

Okay, not a lot of great (or serious) names, but I have to get back to work!
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DDarkray

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Re: Steam Achievement Ideas
« Reply #6 on: February 15, 2017, 09:17:18 AM »

Dumping every idea I can think of.  ;D
(I'm not very good at naming, so feel free to change it up!)

* Use Trojan hack -- Trojan Attack
* Use brute force hack -- Brute Force Attack
* Perform 10 commands in a single terminal -- Maximum Efficiency
* Perform 3 manual commands with success in a single machine -- Obtaining Deep Network Data
* Obtain an unexpired data core -- Robot Brain
* Recall a squad -- Going back home
* Attack x number of annoying recyclers -- Stop touching my stuff!
* Destroy a behemoth -- Giant Slayer
* Assimilate a behemoth -- Pet GIANT (has anyone done that already?)
* Assimilate a prototype hostile enemy -- Prototype Assimilated
* Reprogram a programmer -- Hack the Hacker
* Intercept x number of haulers in a single run/floor -- Treasure Hunter
* Destroy an army of assemblies before the dispatcher arrives -- Already Took Care of 'Em
* Destroy an enemy by ramming -- Fist Fight
* Destroy an imp before it sabotages -- Oh No You Don't!
* Sabotage an enemy -- Sabotager
* Destroy an unaware using guided weapon (pun intended) -- Target: Unaware
* Achieve kill streak of 20 -- Killing Spree
* Attack an enemy using melee weapon with at least 4 momentum -- Deadly Strike
* Attack with a high attack speed (less than 100 time unit per attack?) -- Pew pew pew pew pew!
* Achieve 100% critical hit chance (through utilities and weapon) -- 100% Chance of  Destruction
* Fire with at least x number of overloaded weapons -- Eat This!
* Travel with x number of overloaded propulsions -- VROOM VROOOOOM!!
* Overload x number of power equipments -- Power Overwheming
* Unleash 3 follow-up melee attacks at once -- Melee Mastery
* Destroy 2 robots in one melee attack -- Deadly Assassin
* Use melee weapon to dig through x number of wall tiles -- Part-Time Excavator
* Increase sight range to over 20 -- Vision 20/5
* Absorb at least x damage using force field/mantle/etc. in a single turn -- Can't Touch This
* Jam at least 10 distress signals in a row -- Static Signal
* Extract x number of traps -- Trap Master
* Gain at least 30% evasion bonus through items -- Dodger
* Get to the stairs with less than 10% of core health -- Well, that was close
* Go through and survive 2 garrison areas in a single floor -- Garrison Survivor
* Go through and survive 2 waste areas in a single floor -- Wasteland Survivor
* Complete a floor while being overweight the whole time -- Overweight
* Achieve a high exploration rate (at least 60%?) -- Cogmind, the Explorer
* Visit 10 branch areas in a single run -- Branching Out
* Obtain a total part rating of x -- Deadly Loadout
* Fly over x number of (hostile?) robots -- Whoosh!
* Have at least 50% of corruption -- Highly Corrupted
* Reduce corruption to 0% using items -- Self-Cleaning Bot
* Evade a faulty item's negative effect -- Safe!
* Insert an item, process, and obtain matter in a single Recycling machine -- Part-time Recycler
* Store at least 1000 matter -- Matter Hogger
* Store at least 1000 energy -- Energy Lover
* Cause havoc at Zion -- Zion Invasion
* Abuse the fabricating machine until it shuts down -- Fab to the Max!
* Collect x number of lores -- Lore Collector
* Discover x number of different items -- Item Collector
* Collect 3 analysis of different robots in a single run -- Robot Analyzer
* Identify a prototype using items or by using a Scanalyzer/repair station -- Safety First
* Win without destroying a single robot -- zxc challenge Pacifist Run
* Beat the game in [insert challenge mode]
* Die at the scrapyard -- Don't Want to Move On
* Kill yourself using explosive weapon -- Suicide Bomb
« Last Edit: February 28, 2017, 01:58:06 PM by DDarkray »
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Mad Dog Torx

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Re: Steam Achievement Ideas
« Reply #7 on: February 26, 2017, 02:32:12 PM »

Another note: Remember that we did a tournament in 2015 which included a bunch of achievements (with total achievements by each player tallied on the results page).

Firstly, hello and congrats on launching on Greenlight. I was very interested to see a thread on Steam achievements and I'm extremely excited to see Cogmind approaching a full release this year :)

i did get concerned though when i read some of the achievements from the tournament in 2015. I don't feel that many of these would make good Steam achievements as there is a competitive side to them which requires the player to top a leader board. In my opinion it should be possible for all good players with skill, and the inclination to put in the effort, to earn all the achievements, not just the players at the top of leader boards.

Steam does also offer Leaderboard functionality as well, and that would be a good fit for the type of achievements that you had in the tournament.

Thank you for a great game, and the inspirational game dev posts too, Kyzrati!
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Kyzrati

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Re: Steam Achievement Ideas
« Reply #8 on: February 26, 2017, 07:48:29 PM »

Hey Mad Dog Torx :)

Yeah I was just pointing to that as a list of something that existed before, not achievements that would necessarily be used. Basically Cogmind already records a ton of stats from a run, so it's easy to come up with new ones like people have been mentioning in this thread. The tournament was certainly competitive, and therefore of a different nature than a true player-based achievement system (so don't worry about that!), but it does give a jumping off point for more ideas, and remind people some of what's possible.

Browsing any of the more recent score sheets is of course an even better way to approach that!
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Mad Dog Torx

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Re: Steam Achievement Ideas
« Reply #9 on: February 27, 2017, 01:53:08 AM »

Awesome, thanks for the clarification :)
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Valguris

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Re: Steam Achievement Ideas
« Reply #10 on: December 05, 2017, 06:25:43 AM »

Necroing this thread, because it's relevant now.

A few of mine:

(I'm far from getting all lore and all gallery, but from what people are saying on discord these names should be appropriate)

This is interesting Acquire 25% lore collection.
I think I know what's going on Acquire 50% lore collection.
I was wrong! Acquire 75% lore collection.
I wish there was more Acquire 100% lore collection.
Catch 'em all Acquire 100% gallery colleciton.

(There probably should be an achievement for winning on any difficulty level, but there probably should be one for winning at normal level too! But I'm not a fan of splitting more achievements for different difficulty levels.)

That wasn't easy at all! Win on easiest or higher difficulty.
Harder than expected Win on easy or higher difficulty.
Survived the Complex Win on normal difficulty.

(Some achievements can encourage players to try different playstyles/builds/items... and maybe learn about some mechanics like corrupting enemies, which you might not realize without reading the long manual)

I Have No Mouth, and I Must Scream Jam 10 distress signals in one playthrough.
418: I'm a teapot Use EM weapons to terminally corrupt 10 hostiles in one run. (required more than 1 to make players see how it works -- I believe 1 kill can be made accidentaly and therefore such players may miss completely on the idea of bypassing armor via corruption)
Hot girl! Melt 10 components off hostiles in one run. (melting is currently way harder than corrupting, so 10 kills would be too much)

(other)

The most popular achievement Get terminated. (pointing out that it is the most popular achievement might make players not feel so bad about dieing)
404: Not found Get at least 20% system corruption.
Redshirts Terminate 10000 grunts across any number of playthroughs. (I guess this one is going to be long done by the time you get 100% lore collection anyway)

Quote
That was an Accident I Swear: Destroy 10 or more machines in a single turn.(chain reaction explosion, non interactive + interactive)
I love this one. I think everyone had this moment when they accidentaly blew up  an array of reactors and were like "Oh sh*t! The Complex is going to be pissed!". And then steam would show "That was an Accident I Swear" in the corner... :D
« Last Edit: December 05, 2017, 06:35:27 AM by Valguris »
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Happylisk

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Re: Steam Achievement Ideas
« Reply #11 on: December 05, 2017, 06:55:21 AM »

Dirty Deeds Done Dirt Cheap: Kill an enemy with a trap you hacked or planted
Lack of Comprehension: Lose 50% of item knowledge from corruption data loss
Deconstruction: Kill an enemy with a damage type other than melee, kinetic, thermal, EM, or explosive
Godslayer: Destroy Warlord's favorite toy
Kill 'em All: Activate the exoskeleton
Ride the Lightning: Kill an enemy with an overloaded fabricator
Maximum Potential: Kill two or more enemies with a single shot from a thermal weapon
Appetite for Destruction: fire a launcher at an enemy at point blank range
Wolverine Blues: Have at least 6 slots outfitted with regenerative armor
Left Hand Path: Enter Cetus without any allies
Maximum Killing Capacity: Inflict 250 damage against an enemy with a single weapon
Let Me See You Stripped: Instakill an enemy with the CS

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zill

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Re: Steam Achievement Ideas
« Reply #12 on: December 05, 2017, 03:22:54 PM »

Only imperial storm troopers are so precise - fire 5 volleys at an enemy (and miss all of them)

Use the force, Luke - equip a tractor beam

Boring conversation anyway - get locked out of a terminal

I am the god of hellfire - melt an enemy

Twilight of the Gods - destroy a behemoth (or other powerful enemy) with the ragnarok missile launcher

Do androids dream of electric sheep? - fabricate a non-combat robot

Explosive stupidity - die from self inflicted explosive damage

I AM THE COGMIND! - die on level -10 with less than 500 points

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Joshua

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Re: Steam Achievement Ideas
« Reply #13 on: December 05, 2017, 03:41:24 PM »

Woof! Hack a Behemoth.

Light Traveler: Beat the game without ever equipping Storage Units. (Maybe this is too hard and you should get it for getting to -5 without any.)

Hyperlight Traveler: use a TR.

Rincewind: use 10 TRs in a run.

Takes Candy From Strangers: follow a Derelict into the shadows.

Leap Before You Look: Go into 10 unidentified exits in a run.

Adventurous: use at least 5 unidentified artifacts in a run.

Gun/Cannon/Melee/Explosive Specialist: more than 80-90% of damage done with the respective weapon type, with a certain minimum of enemies destroyed to rule out stealth runs.

True Rogue: more than 80% of damage done with traps.

Wizard Needs Food Badly: die to an intercept dispatch. Or maybe escape from one?

Analyst: download at least 10 enemy analyses in a single run.

Armchair Analyst: download at least 10 enemy analyses in a stealth run.

Librarian: download at least 25 lore records in a single run, or get more than 50% lore completion.

Monster: some of the endings and CRM events would seem to qualify, also betraying allies

True Cogmind: win 25 times.

False Cogmind: betray

Null Cogmind or Null Pointer Exception: die from corruption

Flat Cogmind: die from you know what
« Last Edit: December 05, 2017, 04:03:00 PM by Joshua »
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Kyzrati

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Re: Steam Achievement Ideas
« Reply #14 on: December 05, 2017, 05:42:46 PM »

Haha, nice necro. I was expecting this thread to come back eventually :)

And then steam would show "That was an Accident I Swear" in the corner... :D
Regarding this, note that I don't really know how Steam or achievements work but I'm pretty sure that'd require the Steam Overlay, which is not compatible with Cogmind. Of course, I plan to implement achievements that work even without Steam, just saying I imagine there wouldn't be a popup on Steam's end and I'll have to do it my own way in game.

In any case, will be investigating all this before too long.
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zxc

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Re: Steam Achievement Ideas
« Reply #15 on: December 05, 2017, 10:56:58 PM »

Excellent thread necro.

Great ideas all around.

You can do your own ingame achievements (like FTL) and have them pop up, and synchronise with Steam.
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Re: Steam Achievement Ideas
« Reply #16 on: January 22, 2018, 07:36:10 PM »

  • Enter -1/Garrison and escape.
  • Enter map C without any allies and escape to map A.
  • Trigger high security for 500 turns without getting scanned.
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Kyzrati

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Re: Steam Achievement Ideas
« Reply #17 on: February 02, 2018, 06:09:39 AM »

I'm putting together the initial list of achievements now and have already gone through everything above this post, so those of you who've posted already don't edit your threads! I won't see any edits, so post again if you have new/more input.
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DDarkray

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Re: Steam Achievement Ideas
« Reply #18 on: February 02, 2018, 07:32:01 AM »

General Achievements:

* Achievement for each NPC met

* Achievement for each NPC destroyed

* Achievement for each plot-related events triggered (small and big)

* Use Lore Export

* Use Item Gallery export


Stat-based Achievements:

* Light Speed: Achieve the fastest movement speed possible

* Bullet Rain: Fire a volley with maximum attack speed

* Ultimate Destruction: Fire a 10-weapon volley

* Lots of Friends: Obtain at least 50 allies in a run

* Anti-Allies: Win the game with -10,000 points or lower from friendly fire

* I Like to Watch Robots Burn: Melt at least 10 robots in a run


And now for more skill-based achievements:

* Scrapyard Survivor: Destroy all robots in Scrapyard

* Expert Giant Slayer: Destroy at least 5 Behemoths in a run

* Most Wanted: Trigger High Security at least 3 times in a run

* Expert Speedrunner: Win under 1000 turns

* Expert Fighter: Win a game with at least 500 robots destroyed
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zxc

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Re: Steam Achievement Ideas
« Reply #19 on: February 02, 2018, 08:00:32 PM »

Clubbed to Death: Destroy a robot with corruption from destroying their parts with an impact weapon.

Ballistics: Fly over at least eight robots in one move.

Gunslinger: Destroy four hostile robots in a single all-gun volley by target switching three times.

Hunted: Sneak attack a hostile, active hunter.

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Valguris

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Re: Steam Achievement Ideas
« Reply #20 on: February 03, 2018, 05:14:02 AM »

Demolition man: Destroy 10000 walls across any number of playthroughs.
Unaware: Terminate 25 grunts across any number of playthroughs.
Derelict: Terminate 100 grunts across any number of playthroughs.
Cyborg: Terminate 500 grunts across any number of playthroughs.
Cogmind: Terminate 2000 grunts across any number of playthroughs. (Many games have these achievements for destroying the most basic enemy. Worth thinking about replacing grunts with recyclers though. :) )
Network traffic jam: Destroy 4 network hubs and survive until the next level.
New toy!: Acquire a prototype item.
A scroll of teleportation [hidden?]: Use a Transdimensional Reconstructor.
A wand of death [hidden?]: Use a Molecular Deconstructor.
Give me some breathing room! [hidden?]: Use a Sigix Terminator.
Dramatic entrance: In a single volley destroy a wall and terminate a hostile hiding behind it.
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b_sen

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Re: Steam Achievement Ideas
« Reply #21 on: February 07, 2018, 09:03:55 AM »

Incorruptible: Reach the surface without taking any system corruption in that playthrough.
(also a gentle hint that outpacing Programmers is possible)

Area 51: Enter every unique area across any number of playthroughs.
(encourages trying to see every branch + Wastes + a Garrison, even if Cogmind dies in the process, without having to list names)
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Kyzrati

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Re: Steam Achievement Ideas
« Reply #22 on: February 07, 2018, 05:37:30 PM »

Incorruptible: Reach the surface without taking any system corruption in that playthrough.
(also a gentle hint that outpacing Programmers is possible)
Hm, this one is probably just too easy for flight players and overlaps with other achievements like speed running? I'd have to see someone do it first and hear what they think. Almost every achievement I've added to the final list so far is something that at least someone has proven can be done before, or at least based on player abilities I know is something that's both possible and could be a fun challenge.

I'm curious about this one, though, since it might be fun. Would need some feedback on it.

Area 51: Enter every unique area across any number of playthroughs.
(encourages trying to see every branch + Wastes + a Garrison, even if Cogmind dies in the process, without having to list names)
I'm not doing almost any "across multiple/any number of playthrough" achievements, except for basically lore/gallery collection and win count. Your suggestion here is included via other achievements, though.
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Re: Steam Achievement Ideas
« Reply #23 on: February 07, 2018, 08:51:59 PM »

Incorruptible: Reach the surface without taking any system corruption in that playthrough.
(also a gentle hint that outpacing Programmers is possible)
Hm, this one is probably just too easy for flight players and overlaps with other achievements like speed running? I'd have to see someone do it first and hear what they think. Almost every achievement I've added to the final list so far is something that at least someone has proven can be done before, or at least based on player abilities I know is something that's both possible and could be a fun challenge.

I'm curious about this one, though, since it might be fun. Would need some feedback on it.

It's not particularly easy for players who are doing the optimal win-rate plan of not transitioning from combat to flight stealth until Factory in the hopes of learning the basics of both styles and/or getting their first win.  Unless you get very lucky with early transition gear Programmers are likely to get you at least once while you're still running combat (from a new / middling player perspective, at least), and even if you get a flight build into Research they're liable to find you while you backtrack through the hellish maze. :P

I'm sure the very best stealth players and speedrunners (like zxc) can do it if asked, but I actually was inspired to think of it by my terminal-easter-egg-hunting run where I made the flight transition very suboptimally early for my skill level (on -9!) in the name of optimizing for terminal-finding instead of winning - and to my astonishment, had my very first corruption-free trip through Factory despite many scrapes in late Materials and early Factory and two detours to the Wastes!  I feel like continuing that through Research and Access will require much more skill and map sense, but then I felt like terminal-hunting would result in many ignominious deaths and instead it put me on -3 with a flying stealth turtle, so we'll see... XD

In any case, I like it when some of a game's achievements hint at what is possible in gameplay to encourage people to try different styles, and this one seems like it would do that.  Feel free to get feedback on what people make of it and how difficult it really is. :)

Area 51: Enter every unique area across any number of playthroughs.
(encourages trying to see every branch + Wastes + a Garrison, even if Cogmind dies in the process, without having to list names)
I'm not doing almost any "across multiple/any number of playthrough" achievements, except for basically lore/gallery collection and win count. Your suggestion here is included via other achievements, though.

Fair enough.  I wasn't sure quite what style of task you're going for with the achievements, but avoiding multiple-run achievements is a fine system.
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Kyzrati

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Re: Steam Achievement Ideas
« Reply #24 on: February 07, 2018, 11:12:30 PM »

In any case, I like it when some of a game's achievements hint at what is possible in gameplay to encourage people to try different styles
Agreed, this is one of my approaches to using them.
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