Well, I haven't been able to stream due to being sick and/or out of town, so this week I played the seed on my own. Damn Alpha 13 is a lot of fun--wish I could've shared all my thoughts at the time on Twitch! Anyway, I did do some screenshots...
Materials was uneventful, though the Mines I went through had quite a lot going on. No problem there, just enjoying the different encounters (one of which left me with a nice Beamcaster which was great to have so early, especially in combination with my 4-weapon start).
The action started at -7, where I decided to head into a Factory garrison because magi163 seems to be having so much fun there.
Of course I triggered an alarm as soon as I entered, then shortly after stepped on a bomb while fighting off enemies from my cover, completely obliterating my cover xD
I made a pretty big mess, but only cleared about half of it before making it out from the first exit! It was a fun little side trip that helped lower resistance back on the main floor, which was noticeably helpful, so worth it overall.
Back in -7/Factory my favorite part was where I was minding my own business amidst a giant array of reactors and my Gauss Cannon decided to misfire...
From -6 I made sure to enter the caves, because that's where a log in the Mines told me where Zion would be. I brought a couple of drones with me to scout ahead, and the first dutifully mapped out half of the first cave before having its sole hover unit ripped off by a thief
. I felt a lot less safe in the second cave area without my scouts... Scrap was definitely helpful, though! Picked up a Hvy. Rocket Launcher in one, and another gave me both an Adv. Sensor Array and Enh. Optical Array, so I attached both and snuck my way into Zion
On my way out of Zion of course my friends and I run into a Behemoth, but the sensors saved the day there since I was able to find a way to tunnel around it.
I had quite a lot of random useful stuff in my inventory, that's for sure. (This was just before I was about to extract that Proton Bomb Trap for... my own uses
)
This is where my lone friend walked right up to an Assassin and outright melted the thing <3 (Oh, and my legs were shabby and I didn't have any replacements, so that giant pile of shiny treads looked mighty nice. I was walking overweight most of the time, anyway--TANK OF DEATH TIME!)
By Research I was stealthy treading death. By the time they spotted me, they were staring down the barrels of several cannons.
And as if I couldn't get stealthier, I lost my jammer but gained a Triangulator. Got to use all the new toys this run
My main problem was staying cool because I didn't have enough slots for it, so longer fights didn't go so well and I decided to drop the interpreter for another heat sink. I also discovered that it's very satisfying to watch that TRACKING number go down as I take out pursuers, too.
I hung out on -3 so long that things started to get weird and I was datajacking... Figured I may as well put to use fthe hackware I'd been carrying around. Combined with a couple of EM weapons, I was basically able to reboot and destroy everything that came into sight.
Got some assaults called down on me and here was where I was thinking I've been hanging around at this depth for a little to long! (Couldn't help it, was too much fun running around causing chaos--wasn't even searching for an exit
)
Took all that down, then I met two patrols and had programmers and another assault called before long. Reeeeeally looking for the exit now... (they really ripped me up)
Then I did... this... yeah... (very not like me!)
Aw yeah, home free
(home as in, more Research...)
What to do next was a tough decision, since I should probably upgrade propulsion if I want to keep flying, but I was also having power problems. I've done that many legs before, so I went with +1 propulsion and +1 utility. So I'm heading into -2 as a flier, but it's really unfortunate I had to ditch my hackware to attach spare armor to survive the later onslaughts, so I'm a hackless flier xD
Okay, so flight lasted about 3 minutes into -3, because I summoned some friends who cleared out a Sentry guarding a cache of pretty legs. Basically, we're back in the business of blowing stuff up. "You guys guard the door while I gear up here..."
And our first bit of company! About face, legged squad of death--time to destroy some Unaware. (I didn't get off a single shot, as they killed everything that popped out before it could even open fire.)
I lost all my friends just down the corridor to multiple patrols come by at once, just down the corridor, but was very grateful for their help!
As expected it was a terrible idea to continue traveling along the route with all the patrols, as that plus the assaults kept pounding on me and I ended up having to run for it after losing all my... everything xD. BUT! I entered this room with full matter and it looked like maybe I could make a last stand and potentially rebuild? (Definitely not from what won't be left of my pursuers, though...)
You guys followed the WRONG bot!
The main thing I was worried about was the Archangel, which could intercept the bombs, but it only got one of them, so two volleys, six bombs later and everything inside and outside the room was toast
I did manage to rebuild a bit before attracting too much attention (yes, in the same area...) and also getting more programmers dispatched, but I also found some new sources of AOE destruction
. Decided it would be more fun to fight the losing battle than try to hightail it again.
Oh well, I know I could've played better but it was a fun run, in any case. That and as you can see the build I used was all over the place! And I beat my previous score by like... 30 points
Cogmind - Alpha 13
Name: Kyzrati
---[ CORE DESTROYED ]---
Performance
-------------
Evolutions ( 4000
Robots Destroyed (401) 2005
Value Destroyed (17630) 17630
Prototype IDs (29) 580
Alien Tech Used (0) 0
Bonus (800) 800
TOTAL SCORE: 25015
Cogmind
---------
Core Integrity 0/1450
Matter 146/300
Energy 83/100
System Corruption 12%
Temperature Cool (0)
Location -2/Research
Parts
-------
Power (2)
(None)
Propulsion (6)
(None)
Utility (10)
Focal Shield
Weapon (5)
(None)
Inventory (4)
Advanced Heat Sink
Peak State
------------
Power
Zionite Heavy DM Reactor
Light Quantum Reactor
Propulsion
Myomer Leg
Myomer Leg
Myomer Leg
Zionite Composite Leg II
Zionite Composite Leg II
Centrium Leg
Utility
Advanced Heat Sink
Experimental Cooling System
Experimental Cooling System
Advanced Coolant Injector
Large Storage Unit
Zionite Biocell
Advanced Targeting Computer
Improved Particle Charger
Improved Weapon Cycler
Advanced Transmission Jammer
Weapon
Phase Gun
Zionite Phaser-H
Zionite Phaser-H
Heavy Machine Gun
KE Penetrator
Inventory
Zionite Heavy DM Reactor
Myomer Leg
Zionite Composite Leg II
Biometal Leg
Biometal Leg
Advanced Heat Sink
Advanced Targeting Computer
Focal Shield
Heavy Laser
Nanosword
[Rating: 169]
Favorites
-----------
Power Neutrino Core
Engine Heavy Ion Engine
Power Core Neutrino Core
Reactor Light Antimatter Reactor
Propulsion Carbon-fiber Leg
Treads Improved Medium Treads
Wheel Wheel
Leg Carbon-fiber Leg
Hover Unit Improved Hover Unit
Flight Unit Xenon Bombardment Thruster
Utility Large Storage Unit
Device Advanced Heat Sink
Storage Large Storage Unit
Processor Advanced Targeting Computer
Hackware Experimental Hacking Suite
Protection Improved Light Armor Plating
Weapon Enhanced Gauss Cannon
Energy Gun Gatling Laser
Energy Cannon Heavy Neutron Cannon
Ballistic Gun Flak Gun
Ballistic Cannon Enhanced Gauss Cannon
Launcher Fusion Bomb Launcher
Special Weapon Advanced Remote Datajack
Slashing Weapon Nanosword
Piercing Weapon Spear
Special Melee Weapon Welding Torch
Stats
-------
Bonus Breakdown 800
Entered Garrisons 200
Met Imprinter 300
Was Imprinted 300
Classes Destroyed 17
Worker 30
Builder 31
Tunneler 5
Hauler 10
Recycler 27
Operator 1
Watcher 8
Swarmer 64
Saboteur 1
Grunt 127
Brawler 5
Duelist 8
Protector 1
Sentry 22
Demolisher 2
Hunter 26
Programmer 33
NPCs Destroyed 0
Best Kill Streak 15
Combat Bots Only 9
Best States 0
Heat Dissipation 144
Coolant Potential 100
Energy Capacity 1190
Matter Capacity 450
Sight Range 24
Robot Scan Range 16
Terrain Scan Density 10
Jamming Range 16
Cloak Strength 2
Overheat Threshold 200
Armor Coverage (%) 31
Resistance: KI 30
Core Shielding 30
Propulsion Shielding 66
Utility Shielding 66
Weapon Shielding 100
Weapon Cycling 20
Melee Speed Boost 20
Phase Shifting 10
Evasion (%) 50
Targeting Accuracy 16
Target Analysis 16
Recoil Reduction 5
Particle Charging 35
Datajack Penetration 80
Offensive Hacking 30
Matter Collected 11684
Salvage Created 17141
Parts Attached 504
Power 45
Propulsion 119
Utility 145
Weapon 195
Parts Lost 227
Power 22
Propulsion 58
Utility 48
Weapon 99
Average Slot Usage (%) 93
Naked Turns 21
Spaces Moved 8926
Fastest Speed (%) 200
Average Speed (%) 69
Slowest Speed (%) 9
Overloaded Moves 0
Propulsion Burnouts 0
Targets Rammed 7
Cave-ins Triggered 2
Heaviest Build 126
Greatest Support 164
Greatest Overweight (x) 23
Average Overweight (x) 0
Largest Inventory 16
Average Capacity 13
Most Carried 16
Average Carried 12
Final Capacity 4
Final Carried 1
Core Damage Taken 3889
Average Core Remaining (%) 64
Depth 11 Exit 100
Depth 10 Exit 38
Depth 9 Exit 57
Depth 8 Exit 74
Depth 7 Exit 50
Depth 6 Exit 76
Depth 5 Exit 82
Depth 4 Exit 68
Depth 3 Exit 31
Volleys Fired 784
Largest 5
Hottest 447
Shots Fired 2421
Gun 1171
Cannon 1169
Launcher 77
Special 4
Kinetic 1243
Thermal 813
Explosive 72
Electromagnetic 260
Phasic 29
Shots Hit Robots 1479
Core Hits 772
Critical Hits 95
Kills 35
Parts Destroyed 54
Overload Shots 3
Energy Bleed 0
Heat Surge 0
Short Circuit 0
Meltdown 0
Melee Attacks 34
Impact 0
Slashing 33
Piercing 1
Damage Inflicted 52867
Projectiles 39535
Explosions 11889
Melee 1411
Ramming 32
Kinetic 18171
Thermal 16620
Explosive 10691
Electromagnetic 5282
Impact 0
Slashing 1386
Piercing 25
Phasic 660
Overflow Damage 177
Projectiles 0
Explosions 100
Melee 77
Self-Inflicted Damage 767
Shots 19
Rammed 7
Highest Temperature 546
Average Temperature 110
Received Heat Transfer 5054
Shutdowns 6
Energy Bleed 4
Interference 15
Matter Decay 3
Short Circuit 0
Damage (minor) 1
Damage (major) 4
Damage (core) 0
Highest Corruption 41
Average Corruption 8
Message Errors 65
Matter Fused 67
Heat Flow Error 31
Energy Discharge 28
Parts Rejected 5
Data loss (map) 0
Data loss (database) 51
Misfires 9
Misdirections 43
Targeting Errors 158
Weapon Failures 33
Depth 10 End 1
Depth 7 End 4
Depth 5 End 5
Depth 4 End 8
Depth 3 End 41
Haulers Intercepted 10
Robots Corrupted 14
Parts Fried 44
Robots Melted 0
Parts Melted 25
Heat Transferred 21667
Parts Sabotaged 0
Parts Stolen 0
Parts Stripped 0
Parts Self-Destructed 19
Prevented 0
Power Chain Reactions 6
Communications Jammed 1225
Times Spotted 476
Peak Tracking Total 10
Tactical Retreats 37
Parts Field Recycled 0
Retrieved Matter 0
Parts Merge Repaired 0
Drone Launches 10
Drone Recoveries 0
Derelicts Assembled 0
Traps Triggered 7
Indirectly 0
Trap Hack Attempts 0
Triggered 0
Disarmed 0
Reprogrammed 0
Reused 0
Traps Extracted 0
Installed 0
Triggered 1
Machines Disabled 65
Data Cores Recovered 0
Used 0
Machines Hacked 18
Terminals 12
Fabricators 2
Repair Stations 0
Recycling Units 2
Scanalyzers 1
Garrison Access 1
Total Hacks 34
Successful 20
Failed 14
Catastrophic 5
Database Lockouts 0
Manual 49
Unauthorized 13
Terminals 25
Fabricators 2
Repair Stations 0
Recycling Units 3
Scanalyzers 3
Garrison Access 1
Terminal Hacks 7
Branch Access Points 1
Alert Level 3
Unreport Threat 1
Locate Traps 2
Hacking Detections 20
Full Trace Events 0
Feedback Events 0
Feedback Corruption 0
Feedback Part Disabled 0
Feedback Blocked 0
Trojans Installed 6
Terminals 6
Fabricators 0
Repair Stations 0
Recycling Units 0
Scanalyzers 0
Garrison Access 0
Fabricators Overloaded 1
Garrisons Disabled 3
Garrisons Compromised 0
Fab Network Shutdowns 0
Robot Schematics Acquired 0
Robots Built 0
Total Robot Build Rating 0
Robot Fabrication Matter 0
Robot Fabrication Time 0
Part Schematics Acquired 1
Parts Built 2
Total Part Build Rating 12
Part Fabrication Matter 212
Part Fabrication Time 106
Parts Repaired 0
Part Repair Time 0
Parts Recycled 0
Recycled Matter 23
Retrieved Matter 0
Retrieved Components 0
Parts Scanalyzed 1
Part Schematics Acquired 1
Parts Damaged 0
Robot Analysis Total 0
Robots Rewired 1
Robots Hacked 4
Non-combat 0
Combat 4
Rebooted 3
Overloaded 1
Robot Hack Failures 0
Allies Hacked 1
Hacks Repelled 0
Zionite Intel Received 3
Unaware Analyses 1
Trap Installations 1
Depthwide Sectors/0 1
Total Allies 11
Largest Group 6
Highest-Rated Group 43
Highest-Rated Ally 43
Total Orders 4
EXPLORE 4
Terraforming Orders 0
Walls Built 0
Walls Tunneled 0
Zionite Dispatches 11
Heavy 3
Light 1
Fire 4
Hacker 3
Ally Attacks 11
Total Damage 384
Kills 3
Allies Corrupted 2
Allies Melted 0
Peak Influence 1244
Average Influence 399
Final Influence 446
Maximum Alert Level 4
Low Security (%) 28
Level 1 27
Level 2 27
Level 3 15
Level 4 0
Level 5 0
Squads Dispatched 68
Investigation 3
Extermination 17
Reinforcement 32
Assault 6
Garrison 10
Intercept 0
Derelict Logs Recovered 8
Scrap Searched 14
Exploration Rate (%) 29
Regions Visited 17
Pre-discovered Areas 13
Garrisons Visited 1
Relays Disabled 1
Generators Disabled 0
Network Hubs Disabled 0
Actions Taken 11423
Turns Passed 17315
Depth 11 95
Depth 10 474
Depth 9 1461
Depth 8 814
Depth 7 2195
Depth 6 3373
Depth 5 2071
Depth 4 2413
Depth 3 3352
Depth 2 1067
Scrapyard 95
Materials 1817
Factory 6397
Research 4419
Mines 932
Garrison 434
Lower Caves 1105
Proximity Caves 798
Zion 1318
Prototype IDs
---------------
Zionite Heavy DM Reactor
Compact Particle Reactor
Zionite Composite Leg II
Cooled Airjet
Experimental Heat Sink
Experimental Cooling System
Improved Energy Well
Zionite Biocell
Experimental Optical Array
Spectral Analyzer
Advanced Particle Charger
Zionite Weapon Casing
Experimental Focal Shield
Experimental Hacking Suite
Improved Spread Laser
Zionite Laser-H
Zionite Phaser-H
Advanced Beam Cannon
Cooled Plasma Cannon
Heavy Proton Cannon
Cooled Proton Cannon
Helical Railgun
Tri-rail Accelerator
Guided Missile Launcher
Precision Grenade Launcher
Rocket Array
Enhanced Gamma Bomb Array
Nanosword
Fabricated
------------
2x Hvy. Phase Cannon (-5/Factory)
Alien Tech Used
-----------------
None
Route
-------
-11/Scrapyard
-10/Materials
-9/Materials
-9/Mines
-8/Materials
-7/Factory
-7/Garrison
-7/Factory
-6/Factory (discovered 3 exits: *Fac / *Low x2)
-6/Lower Caves
-6/Lower Caves
-6/Zion
-5/Proximity Caves
-5/Factory
-4/Factory (discovered 2 exits: *Res / *Upp)
-3/Research
-2/Research
Game
------
Seed: Dangers Deep
^Manual?: 1
Play Time: 235 min
Sessions: 7
Mod: N/A
Game No.: 4
Lore%: 6
Gallery%: 30
ASCII: 1
Keyboard: 1
Movement: Numpad
Fullscreen: 2
Font: 20/SmallcapsGlow
Map View: 66x50
FOV Handling: Fade In