Yup, it was the DPI scaling after all, thanks heaps. Great fun so far, deeper than most rogue games too which is nice.
Whew, good to hear. That's new to me, too. Apparently it's possible to have Cogmind.exe turn that off itself, so I'll be adding that in a future version.
And glad you're enjoying it! I hope you guys are entertained enough for a while as I have so many non-gamedev things to do right now... really want to get back to work on the game itself.
One other question while I'm here though, is there any way to get a bigger tileset?
For whatever reason I'm limited in my options to 10 and 12 point at 1280x800 and wouldn't mind larger graphics on the map section, the font's perfectly readable though so I could take it or leave it.
Manually setting the font or the map size in the cfg seems to give me no success either.
The largest font that fits in 800px is size 12, so no bigger fonts (since the UI wouldn't fit in the interface). There will be
other fonts added at all sizes eventually for better readability for some players, though they will in most cases not be stylized and therefore reduce immersion.
For the larger fonts (which go all the way up to size 24 right now, and up to 36 in the next release) you'll need a higher resolution.