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Author Topic: Zion dialogue 32 does not add Scanalyzer hack to knowledge pool  (Read 1003 times)

Widmo

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Zion dialogue 32 does not add Scanalyzer hack to knowledge pool
« on: December 24, 2016, 08:00:19 PM »

Lore entries are supposed to automatically add known new hacks to autocomplete pool at machines. Found that here:
http://www.gridsagegames.com/forums/index.php?topic=614.msg5180#msg5180

Unfortunately the one from Zion dialogue 32 does not, at least for Scanalyzer. Did not check the Fabricator one yet.
Spoiler: precise hack name (click to show/hide)

Low impact because one can look this lore piece up and later type it by hand.
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Kyzrati

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Re: Zion dialogue 32 does not add Scanalyzer hack to knowledge pool
« Reply #1 on: December 25, 2016, 12:57:07 AM »

Sheesh, you found this quick :P. I was wondering if anyone would report it (well, I guess I should expect it eventually...). The reason for this is that a single dialogue currently only supports one automated hacking knowledge, and if you'll notice that same dialogue also gives you
Spoiler (click to show/hide)
... So it requires that you type in the other if and when you want to add it to your systems. However, there is another dialogue in the game where you can get that same hack you're referring to, so it's still possible to have it added automatically without doing anything.

I figured this was a minor issue, not worth adding support for multiple hack knowledge in a single dialogue since it's currently the only occurrence in the whole game. The automated system was mostly a convenience feature, anyway.
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Josh Ge, Developer - Dev Blog | @GridSageGames | Patreon

Widmo

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Re: Zion dialogue 32 does not add Scanalyzer hack to knowledge pool
« Reply #2 on: December 26, 2016, 09:40:28 AM »

Ah, thank you for explanation. I was expecting Cogmind to to use a regular expression or some such to lift hacks directly from text instead of storing straight one to at most one association. Changing this is likely to cost more effort than it is worth, making it natural to classify this as not a bug.
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Kyzrati

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Re: Zion dialogue 32 does not add Scanalyzer hack to knowledge pool
« Reply #3 on: December 26, 2016, 04:41:28 PM »

Yeah I would normally lift it from the text and support any number, but you'll find that a number of the references do not use the normal hacking syntax where they're mentioned! So the best option there was to explicitly designate one to accompany a given dialogue, if applicable.

It's not that hard to add support for a second, just didn't seem worth it at the time :P
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