First, results window is immediately scrolled to the bottom of the list. This causes an apparent pause where nothing happens but I believe game is delaying for animating parts outside viewport. Then the names of parts in visible area get animated. Could we get some progressive scrolling here or at least no delay for text outside view area?
Yeah this is a known issue that's been reported before, and can also happen with other terminal interaction such as hacking Hauler Manifests on floors with tons of packed Haulers. It's theoretically possible to enable that kind of automatic scrolling, but is kind of a big project for something so small (because it would require implementing a whole new system to control it), so I've had it on low priority for a while.
Second, often the initial line is written again but without first character. I got " atter reserves" and " nalyzing inventory". You can find screenshots attached.
This one I haven't seen, though. Guess something about the delay is skipping the animation of the first character by the time the column finishes. I'll look into it when I think of what to do about the scrolling.
There's actually a third little bug in here, too: When it finishes scrolling such a long list it also may not actually stop the text sfx, which continues playing until you close the window, hack something else, or otherwise do something that causes another typing sound... That's another issue I've had on low priority (also disproportionally difficult to solve relevant to the amount of benefit
).
Guess this one will live in the bug reports for a while until I can get to doing something about this (given the architecture it could take at least half a day to completely solve all these, which would be time much better spent on other stuff!).
Thanks for the reference images!