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Weekly Seed #67 [Alpha 12] [Seed: Terra Incognita]

Started by zxc, December 01, 2016, 06:02:02 AM

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zxc

This week's seed: Terra Incognita

The great unknown awaits...

The Weekly Seed is open to anyone, and we encourage you to share your experiences, stories, and tactics over the course of your run.

The rules are as follows:

  • The Weekly Seed begins from the date this thread is posted and lasts about seven days.
  • Make sure you are running the correct version of Cogmind (see thread subject).
  • Enter the seed and abort your current game to initiate the seed (more details are below).
  • Verify you are not running the tutorial and that the screenshots below match your game.
  • Play through the game once. This is a friendly event and we are all honest people.
  • When finished, post your scoresheet here (it should be the newest file in /scores) and any other screenshots/stories/strategies you wish to share with the community.
  • If you want to share details about the seed or your approach, make sure you use spoiler tags.
  • Due to the spoilerific nature of this thread, be sure to avoid reading details about the seed if you haven't completed your run.

Good luck and have fun!

No screenshots because I have a game in progress already and I don't like messing around with save files. :)

HOW TO ENTER A SEED

Press F1 to go to the MENU, select OPTIONS, select Seed, and enter this week's seed:




Select GAME, select ABORT:




If you have followed the steps [Manual seed applied: Terra Incognita] should display in the log window.

Congratulations on entering the seed, now get in there!

Kyzrati

#1
So, I guess I did exactly the opposite of what the seed is about, given that I took a direct shot straight for the surface (and made it). Was a really fun run, though!

I streamed the whole thing, and saved these videos permanently to Twitch as highlights. You can watch part 1 here, and part 2 here.

I was trying to focus on a thermal combat build for the new heat transfer mechanic, and ended up spending a good chunk of the game doing that and crushing all opposition, even switching to a hover build for the first time after taking out a pair of Demolishers. Still rocking that hover build in -4:
Spoiler
[close]

Then came a fateful corridor in -2/Research where I fought Hunter after Hunter and Programmer after Programmer, surviving the last group by sprinting across a room and grabbing a Force Lance to skewer them all.

As you can see, after rebuilding from all the rubble from that encounter my "combat" build was a little weird, with tons of processors and not much else.(I was also short on storage for a good floor or so.)
Spoiler
[close]
I later carried that trusty lance almost to the surface--too important as backup to let it go :P

I searched all over the place and almost succumbed to attrition--that layout was crazy--but with only 100 core remaining found an exit behind a Sentry.

And that turned out to be the only branch I took the whole run. Found myself in Testing with no core... BUT
branch spoilers

Not far from my entrance, I found an amazing rewirable Demolisher prototype which saw me all the way through to the exit, basically single-handedly annihilating everything we saw with its Ragnarok launcher. With that kind of cover I was able to rebuild:
Spoiler
[close]
. He even made it into Access with me, but then while chasing down a Watcher straying into a Behemoth's sights and got cored :(
[close]

Access was not much trouble (alert overnerfed in Alpha 12...), which is good because my build was pretty crappy by that time:
Spoiler
[close]
(Well, I say crappy, but that was a heck of a lot of targeting--it was actually 5x Adv. at its peak, something I've never done before, all those stacking processors just sort of... happened. I normally wouldn't use more than 2-3, but I admit it was nice to be able to not even care about movement and other factors that affect targetin--everything was just getting hit :P) But seriously, if the alert level weren't so lenient this time I probably wouldn't have survived those issues in -2 :P. According to the stats I only made it to 7% Alert 4 despite all the chaos.

Great run overall!

Score: 30,196 (win)

Cogmind - Alpha 12

Name: Kyzrati

---[ ESCAPED! ]---

Performance
-------------
Evolutions (9)             4500
Robots Destroyed (284)     1420
Value Destroyed (15822)    15822
Prototype IDs (15)         300
Alien Tech Recovered (0)   0
Bonus (8154)               8154
              TOTAL SCORE: 30196

Cogmind
---------
Core Integrity             1088/1600
Matter                     41/300
Energy                     280/280
System Corruption          14%
Temperature                Cool (0)
Location                   Surface

Parts
-------
Power (3)
  Light Quantum Reactor
  Light Quantum Reactor
Propulsion (6)
  Myomer Leg
  Myomer Leg
  Myomer Leg
  Myomer Leg
  Biometal Leg
  Biometal Leg
Utility (12)
  Advanced Heat Sink
  Advanced Heat Sink
  Medium Storage Unit
  Large Storage Unit
  Advanced Target Analyzer
  Advanced Target Analyzer
  Improved Core Shielding
  Advanced Focal Shield
Weapon (4)
  Point Singularity Launcher
Inventory (14)
  Myomer Leg
  Myomer Leg
  Advanced Heat Sink
  Phase Gun
  Smartbomb Launcher
  Force Lance

Peak State
------------
Power
  Micro Fission Core
  Light Quantum Reactor
  Light Quantum Reactor
Propulsion
  Myomer Leg
  Myomer Leg
  Myomer Leg
  Biometal Leg
  Biometal Leg
  Biometal Leg
Utility
  Advanced Heat Sink
  Advanced Heat Sink
  Large Storage Unit
  Advanced Targeting Computer
  Advanced Targeting Computer
  Advanced Targeting Computer
  Advanced Targeting Computer
  Improved Target Analyzer
  Advanced Target Analyzer
  Advanced Target Analyzer
  Advanced Cloaking Device
  Improved Core Shielding
Weapon
  Enhanced Quantum Rifle
  Heavy Quantum Rifle
  Railgun
  Heavy Gauss Cannon
Inventory
  Light Quantum Reactor
  Advanced Heat Sink
  Medium Storage Unit
  Improved Hacking Suite
  Heavy Tesla Rifle
  Enhanced Nova Cannon
  Heavy Machine Gun
  KE Penetrator
  Point Singularity Launcher
  Force Lance
[Rating: 167]

Favorites
-----------
Power                      Light Quantum Reactor
  Engine                   Angular Momentum Engine
  Power Core               Micro Nuclear Core
  Reactor                  Light Quantum Reactor
Propulsion                 Myomer Leg
  Treads                   Medium Treads
  Leg                      Myomer Leg
  Hover Unit               Combat Gravmag System
Utility                    Advanced Targeting Computer
  Device                   Advanced Heat Sink
  Storage                  Large Storage Unit
  Processor                Advanced Targeting Computer
  Hackware                 Improved Hacking Suite
  Protection               Improved Core Shielding
Weapon                     KE Penetrator
  Energy Gun               EM Pulse Gun
  Energy Cannon            Neutron Cannon
  Ballistic Gun            KE Penetrator
  Ballistic Cannon         Heavy Gauss Cannon
  Launcher                 Heavy Shock Bomb Launcher
  Piercing Weapon          Force Lance

Stats
-------
Bonus Breakdown            8154
  Win                      3000
  Win Speed                5154
Classes Destroyed          20
  Worker                   17
  Builder                  8
  Tunneler                 4
  Hauler                   9
  Recycler                 8
  Mechanic                 2
  Operator                 3
  Watcher                  3
  Swarmer                  35
  Saboteur                 1
  Grunt                    77
  Brawler                  5
  Duelist                  1
  Protector                1
  Sentry                   31
  Demolisher               2
  Hunter                   29
  Programmer               43
  Behemoth                 1
  Assembled                4
NPCs Destroyed             0
Best Kill Streak           17
  Combat Bots Only         9
Matter Collected           9201
  Salvage Created          15301
Parts Attached             434
  Power                    51
  Propulsion               109
  Utility                  111
  Weapon                   163
Parts Lost                 145
  Power                    20
  Propulsion               36
  Utility                  37
  Weapon                   52
Average Slot Usage (%)     95
  Naked Turns              2
Spaces Moved               5469
  Fastest Speed (%)        200
  Average Speed (%)        95
  Slowest Speed (%)        37
  Overloaded Moves         0
  Propulsion Burnouts      0
  Targets Rammed           4
  Cave-ins Triggered       0
Heaviest Build             124
  Greatest Support         162
  Greatest Overweight (x)  14
  Average Overweight (x)   0
Largest Inventory          22
  Average Capacity         11
  Most Carried             16
  Average Carried          10
  Final Capacity           14
  Final Carried            7
Core Damage Taken          2161
Average Core Remaining (%) 84
  Depth 11 Exit            100
  Depth 10 Exit            95
  Depth 9 Exit             96
  Depth 8 Exit             97
  Depth 7 Exit             87
  Depth 6 Exit             100
  Depth 5 Exit             93
  Depth 4 Exit             95
  Depth 3 Exit             96
  Depth 2 Exit             6
  Depth 1 Exit             68
Volleys Fired              576
  Largest                  4
  Hottest                  387
Shots Fired                1841
  Gun                      1221
  Cannon                   577
  Launcher                 43
  Special                  0
  Kinetic                  932
  Thermal                  735
  Explosive                37
  Electromagnetic          137
Shots Hit Robots           1295
  Core Hits                615
Critical Hits              147
  Kills                    52
  Parts Destroyed          68
Overload Shots             1
  Energy Bleed             0
  Heat Surge               0
  Short Circuit            0
  Meltdown                 0
Melee Attacks              53
  Impact                   0
  Slashing                 0
  Piercing                 53
Damage Inflicted           44272
  Projectiles              35073
  Explosions               8059
  Melee                    1091
  Ramming                  49
  Kinetic                  15980
  Thermal                  16875
  Explosive                7656
  Electromagnetic          2621
  Impact                   0
  Slashing                 0
  Piercing                 1091
Overflow Damage            322
  Projectiles              40
  Explosions               163
  Melee                    119
Self-Inflicted Damage      587
  Shots                    11
  Rammed                   4
Highest Temperature        470
  Average Temperature      111
  Received Heat Transfer   2633
  Shutdowns                4
  Energy Bleed             1
  Interference             3
  Matter Decay             2
  Short Circuit            0
  Damage (minor)           0
  Damage (major)           0
  Damage (core)            0
Highest Corruption         39
  Average Corruption       15
  Message Errors           59
  Matter Fused             60
  Heat Flow Error          19
  Energy Discharge         16
  Parts Rejected           21
  Data loss (map)          0
  Data loss (database)     46
  Misfires                 14
  Misdirections            46
  Targeting Errors         196
  Weapon Failures          45
  Depth 10 End             2
  Depth 8 End              2
  Depth 7 End              3
  Depth 5 End              5
  Depth 3 End              10
  Depth 2 End              39
  Depth 1 End              14
Haulers Intercepted        9
Robots Corrupted           5
  Parts Fried              17
Robots Melted              0
  Parts Melted             35
  Heat Transferred         18133
Parts Self-Destructed      0
  Prevented                0
Power Chain Reactions      2
Tactical Retreats          14
Communications Jammed      583
Parts Field Recycled       0
  Retrieved Matter         0
Parts Merge Repaired       0
Drone Launches             8
  Drone Recoveries         0
Derelicts Assembled        0
Traps Triggered            9
  Indirectly               0
Trap Hack Attempts         0
  Triggered                0
  Disarmed                 0
  Reprogrammed             0
  Reused                   2
Traps Extracted            0
  Installed                0
  Triggered                2
Machines Disabled          31
Data Cores Recovered       2
  Used                     1
Machines Hacked            26
  Terminals                23
  Fabricators              0
  Repair Stations          0
  Recycling Units          1
  Scanalyzers              0
  Garrison Access          2
Total Hacks                73
  Successful               31
  Failed                   42
  Catastrophic             13
  Database Lockouts        0
  Manual                   43
  Unauthorized             28
  Terminals                66
  Fabricators              0
  Repair Stations          0
  Recycling Units          2
  Scanalyzers              0
  Garrison Access          5
Terminal Hacks             14
  Prototype ID Bank        1
  Level Access Points      3
  Emergency Access Points  2
  Alert Level              2
  Locate Traps             1
  Registered Prototypes    1
  Zone Layout              4
Hacking Detections         25
  Full Trace Events        3
  Feedback Events          0
  Feedback Corruption      0
  Feedback Part Disabled   0
  Feedback Blocked         0
Trojans Installed          13
  Terminals                13
  Fabricators              0
  Repair Stations          0
  Recycling Units          0
  Scanalyzers              0
  Garrison Access          0
Fabricators Overloaded     0
Garrisons Disabled         4
Garrisons Compromised      0
Fab Network Shutdowns      0
Robot Schematics Acquired  0
  Robots Built             0
  Total Robot Build Rating 0
  Robot Fabrication Matter 0
  Robot Fabrication Time   0
Part Schematics Acquired   0
  Parts Built              0
  Total Part Build Rating  0
  Part Fabrication Matter  0
  Part Fabrication Time    0
Parts Repaired             0
  Part Repair Time         0
Parts Recycled             0
  Recycled Matter          0
  Retrieved Matter         0
  Retrieved Components     0
Parts Scanalyzed           0
  Part Schematics Acquired 0
  Parts Damaged            0
Robot Analysis Total       0
Robots Rewired             1
Robots Hacked              0
  Non-combat               0
  Combat                   0
Robot Hack Failures        0
Allies Hacked              0
Hacks Repelled             0
Total Allies               10
  Largest Group            6
  Highest-Rated Group      228
  Highest-Rated Ally       79
Total Orders               17
  STAY                     3
  GOTO                     8
  FOLLOW                   2
  COLLECT                  4
Terraforming Orders        0
  Walls Built              0
  Walls Tunneled           0
Ally Attacks               17
  Total Damage             3496
  Kills                    16
Allies Corrupted           1
Allies Melted              0
Peak Influence             1443
  Average Influence        423
  Final Influence          1278
Maximum Alert Level        4
  Low Security (%)         36
  Level 1                  14
  Level 2                  31
  Level 3                  9
  Level 4                  7
  Level 5                  0
Squads Dispatched          58
  Investigation            10
  Extermination            13
  Reinforcement            16
  Assault                  11
  Garrison                 8
  Intercept                0
Derelict Logs Recovered    0
Exploration Rate (%)       19
  Regions Visited          12
  Pre-discovered Areas     0
Garrisons Visited          0
  Relays Disabled          0
  Generators Disabled      0
Network Hubs Disabled      0
Actions Taken              7540
Turns Passed               9699
  Depth 11                 56
  Depth 10                 621
  Depth 9                  304
  Depth 8                  292
  Depth 7                  454
  Depth 6                  808
  Depth 5                  933
  Depth 4                  387
  Depth 3                  556
  Depth 2                  2955
  Depth 1                  2333
  Scrapyard                56
  Materials                1217
  Factory                  2582
  Research                 3145
  Access                   2333
  Testing                  366

Prototype IDs
---------------
F-cell Engine
Improved Flight Unit
Improved Fusion Compressor
Improved Medium Laser
Heavy Particle Gun
Precision Beam Rifle
Advanced Beam Rifle
Advanced Plasma Rifle
Heavy Quantum Rifle
Heavy Tesla Rifle
Improved Assault Rifle
Precision Assault Rifle
Point Singularity Launcher

Fabricated
------------
Nothing

Alien Tech Recovered
----------------------
None

Route
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / [*Min])
-9/Materials (discovered 2 exits: *Mat / [*Min])
-8/Materials
-7/Factory
-6/Factory
-5/Factory (discovered 5 exits: *Fac x4 / [*Upp])
-4/Factory
-3/Research (discovered 3 exits: *Res x3)
-2/Research
-2/Testing
-1/Access
Surface

Game
------
Seed: Terra Incognita
^Manual?: 1
Play Time: 250 min
Sessions: 3
Mod: N/A
Game No.: 7
Lore%: 7
Gallery%: 30
ASCII: 0
Keyboard: 1
Movement: Numpad
Fullscreen: 2
Font: 20/SmallcapsGlow
Map View: 66x50
FOV Handling: Fade In
[close]
Josh Ge, Developer - Dev Blog | @GridSageGames | Patreon

DDarkray

I know there's already a new seed, but I finished this one a week ago, so I guess I better post this late than never.  ;D

This is actually one of the most fun runs I had! I was able to reach -2 Research level, the highest ascent I've ever climbed so far (mostly because of the alert level nerf), and with a combat build! The best moment I had was when I reached Extension branch, which I guess you could already imagine:

http://imgur.com/a/RHDeE Woah...
http://imgur.com/a/Y9A1Z WOAH...
http://imgur.com/a/DQWbz WOAHHH!!!

And then... CHARRRRRRGE!!!!
http://imgur.com/a/9VQFM
http://imgur.com/a/leLjZ
Boy, that was fun.  :D

But the one lesson I learned is knowing when you should dig excavate or not. It's fun to dig through walls, and this is the proper way to do it:

http://imgur.com/a/ItgSv
With the exit so close by, you should just go for it.

But this is NOT the proper way to do it!

http://imgur.com/a/CNU4K
Here I thought I could just avoid all the troubles in the world by digging...

http://imgur.com/a/9u3jE
Until this happens.  :-[

http://imgur.com/a/1hs7b  :'(

Aaaaaaand I got screwed:
http://imgur.com/a/QSVlv
http://imgur.com/a/VUWGJ
http://imgur.com/a/7KkYq

But good game overall! I think I should just blast everything away. Maybe I could've won like that. :P

zxc

That was a pretty nutters run Dark. Soon as I saw http://imgur.com/a/CNU4K I was shouting NO! It doesn't take many such experiences to turn you right off major digging like that.

Kyzrati

Oh man, nice run. And yes you learned a valuable lesson there! Digging is good, to an extent :)
Josh Ge, Developer - Dev Blog | @GridSageGames | Patreon