Cogmind - Alpha 11
Name: zzxc
---[ CORE DESTROYED ]---
Performance
-------------
Evolutions (9) 4500
Robots Destroyed (533) 2665
Value Destroyed (30108) 30108
Prototype IDs (49) 980
Alien Tech Recovered (12) 2400
Bonus (8500) 8500
TOTAL SCORE: 49153
Cogmind
---------
Core Integrity 0/1600
Matter 300/300
Energy 348/350
System Corruption 20%
Temperature Cool (23)
Location -1/Access
Parts
-------
Power (3)
(None)
Propulsion (6)
(None)
Utility (13)
(None)
Weapon (4)
(None)
Inventory (4)
Matter Drive
Sigix Containment Pod
Peak State
------------
Power
Reinforced Anti-Matter Reactor
Particle Reactor
Improved Quantum Reactor
Propulsion
Myomer Leg
Myomer Leg
Myomer Leg
High-density Centrium Leg
High-density Centrium Leg
High-density Centrium Leg
Utility
Large Storage Unit
Large Storage Unit
Large Storage Unit
Advanced Targeting Computer
Advanced Targeting Computer
Experimental Targeting Computer
Advanced Target Analyzer
Advanced Target Analyzer
Advanced Target Analyzer
Advanced Target Analyzer
Experimental Target Analyzer
Layered Heavy Armor Plating
Weapon
Sigix Quantum Sheargun
KE Penetrator
KE Penetrator
Multirail
Inventory
Particle Reactor
Quantum Reactor
Myomer Leg
Myomer Leg
Myomer Leg
Advanced Target Analyzer
Advanced Target Analyzer
Improved Heavy Armor Plating
Layered Heavy Armor Plating
Advanced Force Field
Matter Drive
KE Penetrator
Railgun
Sigix Containment Pod
[Rating: 189]
Favorites
-----------
Power Light Quantum Reactor
Engine Ion Engine
Power Core Nuclear Core
Reactor Light Quantum Reactor
Propulsion Myomer Leg
Treads Compact Heavy Treads
Wheel Compact Wheel
Leg Myomer Leg
Hover Unit Anti-Grav System
Flight Unit VTOL Module
Utility Advanced Target Analyzer
Device Advanced Sensor Array
Storage Large Storage Unit
Processor Advanced Target Analyzer
Hackware System Shield
Protection Layered Heavy Armor Plating
Artifact Matter Drive
Weapon KE Penetrator
Energy Gun Sigix Quantum Sheargun
Energy Cannon Improved Matter Neutralizer
Ballistic Gun KE Penetrator
Ballistic Cannon Linear Accelerator
Impact Weapon Heavy Hammer
Slashing Weapon Axe
Special Melee Weapon Advanced Datajack
Stats
-------
Bonus Breakdown 8500
Met Warlord at Base 500
Used Core Reset Matrix 3000
Met Sigix 2000
Activated Exoskeleton 3000
Classes Destroyed 21
Worker 29
Builder 24
Tunneler 5
Hauler 13
Recycler 37
Carrier 12
Mechanic 17
Operator 1
Watcher 8
Swarmer 28
Saboteur 15
Grunt 176
Brawler 29
Duelist 34
Protector 23
Sentry 12
Hunter 22
Programmer 43
Behemoth 1
Alpha 7 1
Demented 3
NPCs Destroyed 0
Best Kill Streak 23
Combat Bots Only 17
Matter Collected 13964
Salvage Created 42672
Parts Attached 436
Power 61
Propulsion 118
Utility 183
Weapon 74
Parts Lost 120
Power 20
Propulsion 32
Utility 36
Weapon 32
Average Slot Usage (%) 91
Naked Turns 10
Spaces Moved 12338
Fastest Speed (%) 400
Average Speed (%) 240
Slowest Speed (%) 66
Overloaded Moves 0
Propulsion Burnouts 0
Targets Rammed 0
Cave-ins Triggered 0
Heaviest Build 166
Greatest Support 174
Greatest Overweight (x) 17
Average Overweight (x) 0
Largest Inventory 22
Average Capacity 14
Most Items Carried 22
Average Items Carried 14
Final Capacity 8
Final Carried 4
Core Damage Taken 2361
Average Core Remaining (%) 86
Depth 11 Exit 100
Depth 10 Exit 58
Depth 9 Exit 53
Depth 8 Exit 92
Depth 7 Exit 96
Depth 6 Exit 100
Depth 5 Exit 93
Depth 4 Exit 92
Depth 3 Exit 100
Depth 2 Exit 82
Volleys Fired 836
Largest 4
Hottest 327
Shots Fired 2650
Gun 2362
Cannon 288
Launcher 0
Special 0
Kinetic 2202
Thermal 308
Explosive 0
Electromagnetic 72
Shots Hit Robots 1705
Core Hits 873
Critical Hits 1160
Kills 443
Parts Destroyed 554
Overload Shots 0
Energy Bleed 0
Heat Surge 0
Short Circuit 0
Meltdown 0
Melee Attacks 166
Impact 25
Slashing 209
Piercing 0
Damage Inflicted 56271
Projectiles 54055
Explosions 430
Melee 1786
Ramming 0
Kinetic 43189
Thermal 7807
Explosive 108
Electromagnetic 1386
Impact 349
Slashing 3432
Piercing 0
Self-Inflicted Damage 293
Shots 7
Rammed 0
Highest Temperature 232
Average Temperature 28
Shutdowns 0
Energy Bleed 0
Interference 2
Matter Decay 0
Short Circuit 0
Damage (minor) 0
Damage (major) 0
Damage (core) 0
Highest Corruption 20
Average Corruption 10
Message Errors 67
Parts Rejected 11
Data loss (map) 59
Data loss (database) 35
Misfires 8
Misdirections 27
Targeting Errors 241
Weapon Failures 38
Depth 3 End 5
Depth 2 End 2
Haulers Intercepted 13
Robots Corrupted 0
Robots Melted 0
Power Chain Reactions 2
Tactical Retreats 67
Communications Jammed 764
Parts Field Recycled 0
Retrieved Matter 0
Parts Merge Repaired 0
Drone Launches 0
Drone Recoveries 0
Derelicts Assembled 0
Traps Triggered 44
Indirectly 0
Trap Hack Attempts 0
Triggered 0
Disarmed 0
Reprogrammed 0
Reused 2783
Machines Disabled 67
Data Cores Recovered 0
Used 0
Machines Hacked 69
Terminals 38
Fabricators 2
Repair Stations 1
Recycling Units 3
Scanalyzers 7
Garrison Access 5
Total Hacks 197
Successful 77
Failed 107
Catastrophic 35
Database Lockouts 0
Manual 57
Unauthorized 44
Terminals 96
Fabricators 3
Repair Stations 4
Recycling Units 4
Scanalyzers 32
Garrison Access 9
Terminal Hacks 93
Record 24
Prototype ID Bank 16
Open Door 4
Level Access Points 2
Branch Access Points 1
Machine Index 1
Alert Level 1
Locate Traps 2
Zone Layout 5
Exoskeleton Controls 1
Hacking Detections 47
Full Trace Events 2
Feedback Events 0
Feedback Corruption 0
Feedback Part Disabled 0
Feedback Blocked 0
Trojans Installed 6
Terminals 5
Fabricators 0
Repair Stations 0
Recycling Units 0
Scanalyzers 1
Garrison Access 0
Fabricators Overloaded 0
Garrisons Disabled 10
Garrisons Compromised 0
Fab Network Shutdowns 0
Robot Schematics Acquired 0
Robots Built 4
Total Robot Build Rating 32
Robot Fabrication Matter 384
Robot Fabrication Time 102
Part Schematics Acquired 2
Parts Built 0
Total Part Build Rating 0
Part Fabrication Matter 0
Part Fabrication Time 0
Parts Repaired 0
Part Repair Time 0
Parts Recycled 0
Recycled Matter 0
Retrieved Matter 0
Retrieved Components 2
Parts Scanalyzed 3
Part Schematics Acquired 2
Parts Damaged 0
Robot Analysis Total 0
Robots Rewired 0
Robots Hacked 0
Non-combat 0
Combat 0
Robot Hack Failures 0
Allies Hacked 7
Hacks Repelled 0
Total Allies 5
Largest Group 4
Highest-Rated Group 96
Highest-Rated Ally 24
Total Orders 0
Terraforming Orders 0
Walls Built 0
Walls Tunneled 0
Ally Attacks 24
Total Damage 412
Kills 1
Allies Corrupted 3
Allies Melted 0
Peak Influence 9776
Average Influence 3094
Final Influence 9539
Maximum Alert Level 5
Low Security (%) 30
Level 1 3
Level 2 1
Level 3 0
Level 4 1
Level 5 61
Squads Dispatched 142
Investigation 2
Extermination 21
Reinforcement 15
Assault 98
Garrison 6
Intercept 0
Derelict Logs Recovered 5
Exploration Rate (%) 33
Regions Visited 18
Pre-discovered Areas 3
Garrisons Visited 0
Relays Disabled 0
Generators Disabled 0
Network Hubs Disabled 0
Actions Taken 16622
Turns Passed 13819
Depth 11 76
Depth 10 834
Depth 9 85
Depth 8 85
Depth 7 353
Depth 6 353
Depth 5 831
Depth 4 303
Depth 3 289
Depth 2 4265
Depth 1 6345
Scrapyard 76
Materials 332
Factory 1057
Research 1049
Access 6345
Mines 672
Upper Caves 245
Proximity Caves 65
Warlord 473
Quarantine 494
Section 7 3011
Prototype IDs
---------------
High-density Centrium Leg
Experimental Target Analyzer
Fabricated
------------
4x S-43 Plague (-3/Research)
Alien Tech Recovered
----------------------
Sigix Broadsword
Stasis Generator
Matter Drive
Core Reset Matrix
Integrated Dissipator
Integrated Singularity Reactor
Core Expander
Subatomic Replicator
LRC Insulator
LRC Energy Well
Integrated Heat Negator
Sigix Quantum Sheargun
Route
-------
-11/Scrapyard
-10/Materials
-10/Mines
-9/Materials
-8/Materials
-7/Factory
-6/Factory
-5/Factory
-5/Upper Caves
-5/Upper Caves (discovered 2 exits: *Fac / *War)
-5/Warlord
-4/Proximity Caves
-4/Factory
-3/Research (discovered 3 exits: *Res x3)
-2/Research (discovered 5 exits: *Acc x3 / *Qua x2)
-2/Quarantine
-2/Section 7
-1/Access
Game
------
Seed: 1476951510
^Manual?: 0
Play Time: 368 min
Sessions: 5
Mod: N/A
Game No.: 223
Lore%: 76
Gallery%: 74
ASCII: 1
Keyboard: 1
Movement: Numpad
Fullscreen: 1
Font: 18/Terminus
Map View: 76x50
FOV Handling: Instant
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I did take two weapon slots, and in hindsight, it was definitely the right choice.
I left it a touch too long before transitioning to flight. It seems there is a strange bug involving groups of grunts/brawlers hopping around corners as fast as swarmers, which contributed to my demise. I still had good items, but I was in a bad location and out of weapons (though weapons were all over the place). My core was also getting low.
I believe I was close to the exit. If I didn't try exploring, I could've farmed more heavily. And if I didn't commit to finding the exit, I would've made some different decisions, resulting in a higher score. The matter drive and sigix were useless in my inventory, taking up 4 slots the entire time.
I was also unable to find Warlord in Research, earlier in the run. Very strange...
I'm disappointed that this was only 50k. I farmed for what felt like an age. My worst enemies were saboteurs from assault squads, which are nearly impossible to hit and blow off all yo items.
Given that Access took
so long, and that I recorded in many chunks, and that the overall run wasn't very impressive in the end, I think I'll skip uploading this.
I found Command though. I would've been able to enter it with a pretty good setup. Maybe I can blame the incomplete state of the game.
Some cool tidbits: 2.5 hours spent in Access, peak influence of 9.7k, 98 assault squads dispatched (I think I defeated all but three), and 61% of the run spent at alert 5.
All my fighting started at -2 and Access. Before then, I had destroyed very few robots because I was a flight build. Given the amount of effort that went into this run, I'm disappointed in how low it scored, and I will definitely switch back to lore runs and speed runs. I'd also like to try a hybrid of some kind, and/or a melee build. But I have doubts as to the viability of each of those compared with pure flight + stealth and pure combat.