The game uses time unit (TU) system for actions such as attaching or swapping parts. For example, it takes 100 TU to attach and 150 TU to swap. This means by the time you finish swapping, one turn has passed, possibly even 2 turns depending on previous action. This is important to remember when you need to start fighting but aren't fully ready with your choice of weapons and utilities stuffed in your inventory. So by the time you swap out a gun for missile (against swarmers) or a valuable sensor for armor, you would be taking a bit too much damage than you would like. Sure, evolving helps a lot to add more slots, but sometimes it doesn't seem enough (or maybe I'm not that efficient).
We've already seen a way to reduce TU for movement (stacking flying propulsion), and eventually we'll have a way to reduce volley time as well (one of the upcoming Cogmind features). So here I'm thinking if there can also be a utility to reduce TU for swapping parts (and possibly attaching, detaching, dropping, and picking up parts as well), maybe cutting the TU by half so a full turn wouldn't have passed before you can start shooting (150 to 75 TU). Would that be too powerful? If so, you can also add extra cost for fast swapping such as more matter, energy, or heat.
I'm not sure how useful this will be for stealth Cogmind, but it seems useful for combat ones. Let me know if this is a good idea, or if skill can easily replace this utility. Thanks!