Drone Bays are cool. Pretty much everyone likes them for some reason or another--you can use drones as cover, a diversion, for scouting, to find exits, etc. But in their current state, the bays themselves don't feel perfect from a usability point of view. This thread is to collect opinions on that feeling and what, if anything, might be done about it (it's perfectly fine to advocate keeping everything as is
).
Of course the final solution can hinge upon what the goal is in terms of gameplay.
Currently the vast majority of players, myself included, are simply releasing drones immediately on finding a bay and using them up for whatever strategy is convenient at the time. Doing so still requires freeing up one or more slots just for the release, then reattaching whatever parts were detached in the process. It would be nice to retain their usefulness while making them more convenient to use, though some solutions would effectively make the "drone swarm" approach no longer possible.
One suggestion, by zxc, is to turn them into consumables. There are some consumables in Cogmind, but they generally require a slot to activate as well. A feasible alternative, akin to a few instances of non-part items: Drop them on the ground and have them automatically release their drones then disappear. This would mean you could no longer use bays to recall and protect drones, repair them (docking repairs them), and/or store them in inventory for later reuse.
I wonder if the repair feature would come into play if more people had seen/used other types of drones. Most are used the ubiquitous little scouting drones, but you should know that there are some fairly nifty--and deadly--combat-oriented drones that would be really nice to repair. For Alpha 11 I've slightly lowered their rating so they're easier to fabricate if you find their schematics. I haven't heard reports of anyone abusing those yet, anyway.
Also to consider is the possibility that
in the right situation, drone swarms are fairly OP. (Mapping drones in particular were slightly nerfed after that post, though.)
Another suggestion by Amphouse (and my first inclination) was to require that the bay stay attached, and otherwise removing it powers down your drones.
I'm sure there are other possibilities we could consider as well.
What do you think?Ultimately this topic is really looking at the issues of usability and strategy at the same time.