Cogmind - Alpha 10
Name: Decker
---[ CORE DESTROYED ]---
Performance
-------------
Evolutions (9) 4500
Robots Destroyed (749) 3745
Value Destroyed (32485) 32485
Prototype IDs (58) 1160
Alien Tech Recovered (2) 400
Bonus (8100) 8100
TOTAL SCORE: 50390
Cogmind
---------
Core Integrity 0/1600
Matter 43/300
Energy 30/50
System Corruption 21%
Temperature Cool (0)
Location -1/Access
Parts
-------
Power (2)
(None)
Propulsion (11)
(None)
Utility (
Advanced Visual Processing Unit
Advanced Targeting Computer
Improved Core Shielding
Weapon (4)
(None)
Inventory (4)
Particle Reactor
Medium Storage Unit
Enhanced Quantum Rifle
Peak State
------------
Power
Micro Fission Core
Particle Reactor
Propulsion
High-density Centrium Heavy Treads
Centrium Leg
Anti-Grav Array
Anti-Grav Array
Anti-Grav Array
Anti-Grav Array
Utility
Advanced Heat Sink
Advanced Heat Sink
Medium Storage Unit
Large Storage Unit
Large Storage Unit
Advanced Targeting Computer
Centrium Light Armor Plating
Hacking Suite
Weapon
Nova Cannon
KE Penetrator
KE Penetrator
Compact Tesla Bomb Launcher
Inventory
Light Quantum Reactor
Light Quantum Reactor
Biometal Leg
Centrium Leg
Centrium Leg
Advanced Heat Sink
Medium Storage Unit
Large Storage Unit
Matter Compressor
Advanced Terrain Scan Processor
Variable Charge Gun
Quantum Rifle
Nova Cannon
Long-range Proton Cannon
Heavy Machine Gun
KE Penetrator
Railgun
Compact Tesla Bomb Launcher
Compact Tesla Bomb Launcher
Compact Tesla Bomb Launcher
[Rating: 176]
Favorites
-----------
Power Micro Fission Core
Engine Improved Ion Engine
Power Core Micro Fission Core
Reactor Particle Reactor
Propulsion Light Treads
Treads Light Treads
Wheel Wheel
Leg Myomer Leg
Hover Unit Anti-Grav System
Flight Unit Electron Diverter
Utility Large Storage Unit
Device Advanced Heat Sink
Storage Large Storage Unit
Processor Advanced Targeting Computer
Hackware Advanced Hacking Suite
Protection Light Regenerative Plating
Weapon KE Penetrator
Energy Gun High-powered Shock Rifle
Energy Cannon Light EM Pulse Cannon
Ballistic Gun KE Penetrator
Ballistic Cannon Improved Light Cannon
Launcher Mini Grenade Launcher
Special Weapon Molecular Deconstructor
Special Melee Weapon Dirty Datajack
Stats
-------
Bonus Breakdown 8100
Met Data Miner 300
Met Zhirov 300
Met Warlord at Base 500
Met Warlord at Research 2000
Hacked God Mode 5000
Classes Destroyed 25
Worker 58
Builder 37
Tunneler 5
Hauler 24
Recycler 47
Mechanic 7
Operator 7
Watcher 15
Swarmer 119
Saboteur 7
Grunt 219
Brawler 14
Duelist 22
Protector 4
Sentry 44
Specialist 2
Hunter 57
Programmer 40
Z-Series 1
Behemoth 4
Striker 3
Samaritan 10
Furnace 1
Thief 1
Hero 1
NPCs Destroyed 0
Best Kill Streak 24
Combat Bots Only 20
Matter Collected 19327
Salvage Created 38008
Parts Attached 748
Power 77
Propulsion 200
Utility 162
Weapon 309
Parts Lost 299
Power 31
Propulsion 98
Utility 38
Weapon 132
Average Slot Usage (%) 93
Naked Turns 1
Spaces Moved 11085
Fastest Speed (%) 285
Average Speed (%) 109
Slowest Speed (%) 18
Overloaded Moves 0
Propulsion Burnouts 0
Targets Rammed 5
Cave-ins Triggered 2
Teleports 1
Heaviest Build 119
Greatest Support 176
Greatest Overweight (x) 39
Average Overweight (x) 1
Largest Inventory 22
Average Capacity 20
Most Items Carried 22
Average Items Carried 18
Final Capacity 8
Final Carried 6
Core Damage Taken 4697
Average Core Remaining (%) 57
Depth 11 Exit 100
Depth 10 Exit 44
Depth 9 Exit 44
Depth 8 Exit 33
Depth 7 Exit 37
Depth 6 Exit 84
Depth 5 Exit 17
Depth 4 Exit 54
Depth 3 Exit 82
Depth 2 Exit 80
Volleys Fired 1249
Largest 4
Hottest 351
Shots Fired 3210
Gun 2006
Cannon 678
Launcher 509
Special 17
Kinetic 1479
Thermal 879
Explosive 289
Electromagnetic 546
Entropic 0
Shots Hit Robots 2050
Core Hits 1562
Overload Shots 3
Energy Bleed 0
Heat Surge 0
Short Circuit 0
Meltdown 0
Melee Attacks 2
Impact 0
Slashing 0
Piercing 0
Damage Inflicted 92759
Projectiles 40623
Explosions 52120
Melee 0
Ramming 16
Kinetic 22443
Thermal 15864
Explosive 34014
Electromagnetic 20422
Impact 0
Slashing 0
Piercing 0
Entropic 0
Self-Inflicted Damage 3030
Shots 123
Rammed 5
Highest Temperature 456
Average Temperature 94
Shutdowns 2
Energy Bleed 7
Interference 10
Matter Decay 4
Short Circuit 1
Damage (minor) 0
Damage (major) 3
Damage (core) 0
Highest Corruption 21
Average Corruption 6
Message Errors 85
Parts Rejected 31
Data loss (map) 101
Data loss (database) 55
Misfires 15
Misdirections 44
Targeting Errors 149
Weapon Failures 17
Depth 7 End 4
Depth 6 End 1
Depth 5 End 7
Depth 4 End 7
Depth 3 End 10
Depth 2 End 3
Haulers Intercepted 24
Robots Corrupted 69
Robots Melted 0
Power Chain Reactions 32
Tactical Retreats 54
Communications Jammed 0
Parts Field Recycled 1
Retrieved Matter 45
Parts Merge Repaired 0
Drone Launches 4
Drone Recoveries 0
Derelicts Assembled 0
Traps Triggered 40
Indirectly 1
Trap Hack Attempts 0
Triggered 0
Disarmed 0
Reprogrammed 0
Reused 3682
Machines Disabled 62
Data Cores Recovered 1
Used 0
Machines Hacked 73
Terminals 38
Fabricators 2
Repair Stations 3
Recycling Units 5
Scanalyzers 0
Garrison Access 5
Total Hacks 214
Successful 106
Failed 88
Catastrophic 30
Database Lockouts 0
Manual 41
Unauthorized 0
Terminals 92
Fabricators 6
Repair Stations 7
Recycling Units 7
Scanalyzers 0
Garrison Access 6
Terminal Hacks 174
Record 54
Part Schematic 6
Robot Schematic 3
Robot Analysis 3
Prototype ID Bank 12
Open Door 3
Level Access Points 0
Branch Access Points 3
Emergency Access Points 0
Machine Index 0
Terminal Index 0
Fabricator Index 0
Repair Station Index 0
Recycling Unit Index 0
Scanalyzer Index 0
Garrison Index 0
Alert Level 5
Unreport Threat 7
Locate Traps 0
Disarm Traps 0
Reprogram Traps 0
Dispatch Records 0
Maintenance Status 0
Security Status 0
Surveillance Status 0
Patrol Status 0
Transport Status 0
Investigation Status 0
Extermination Status 0
Reinforcement Status 0
Assault Status 0
Garrison Status 0
Intercept Status 0
Recall Investigation 1
Recall Extermination 0
Recall Reinforcements 0
Recall Assault 0
Hauler Manifests 0
Registered Components 0
Registered Prototypes 0
Zone Layout 1
Sector Layout 0
Machine Controls 0
Hacking Detections 50
Full Trace Events 5
Feedback Events 0
Feedback Corruption 0
Feedback Part Disabled 0
Feedback Blocked 0
Trojans Installed 0
Terminals 0
Fabricators 0
Repair Stations 0
Recycling Units 0
Scanalyzers 0
Garrison Access 0
Fabricators Overloaded 0
Garrisons Disabled 5
Garrisons Compromised 0
Fab Network Shutdowns 1
Robot Schematics Acquired 3
Robots Built 0
Total Robot Build Rating 0
Robot Fabrication Matter 0
Robot Fabrication Time 0
Part Schematics Acquired 6
Parts Built 2
Total Part Build Rating 10
Part Fabrication Matter 380
Part Fabrication Time 190
Parts Repaired 0
Part Repair Time 0
Parts Recycled 0
Recycled Matter 0
Retrieved Matter 0
Retrieved Components 2
Parts Scanalyzed 0
Part Schematics Acquired 0
Parts Damaged 0
Robot Analysis Total 3
Robots Rewired 4
Robots Hacked 1
Non-combat 0
Combat 0
Parse 0
Link 0
Rebooted 0
Overloaded 0
Assimilated 0
Manual 1
Secondary 0
Robot Hack Failures 0
Allies Hacked 1
Hacks Repelled 0
Total Allies 8
Largest Group 2
Highest-Rated Group 53
Highest-Rated Ally 36
Total Orders 4
STAY 0
GOTO 0
ROAM 0
FOLLOW 0
GUARD 0
AID 0
BUILD 0
TUNNEL 0
DROP 0
PICKUP 0
COLLECT 0
EXPLORE 4
RETURN 0
Terraforming Orders 0
Walls Built 0
Walls Tunneled 0
Ally Attacks 2
Total Damage 64
Kills 0
Allies Corrupted 1
Allies Melted 0
Peak Influence 2778
Average Influence 797
Final Influence 2758
Maximum Alert Level 5
Low Security (%) 19
Level 1 10
Level 2 26
Level 3 21
Level 4 7
Level 5 13
Squads Dispatched 124
Investigation 11
Extermination 13
Reinforcement 44
Assault 34
Garrison 22
Intercept 0
Derelict Logs Recovered 6
Exploration Rate (%) 31
Regions Visited 23
Pre-discovered Areas 4
Garrisons Visited 0
Relays Disabled 0
Generators Disabled 0
Network Hubs Disabled 0
Actions Taken 14517
Turns Passed 18993
Depth 11 75
Depth 10 620
Depth 9 1712
Depth 8 1351
Depth 7 2742
Depth 6 2556
Depth 5 2996
Depth 4 2862
Depth 3 1386
Depth 2 707
Depth 1 1986
Scrapyard 75
Materials 3683
Factory 4919
Research 1793
Access 1986
Lower Caves 1846
Upper Caves 2002
Proximity Caves 1580
Data Miner 171
Zhirov 339
Warlord 599
Prototype IDs
---------------
Heavy Anti-Matter Reactor
Mini Fusion Reactor
Vortex Chain Reactor
High-density Centrium Heavy Treads
Enhanced Flexi-carbon Leg
Enhanced Biometal Leg
Experimental Airjet
Aerolev Unit
Experimental Gravmag System
Electron Diverter
Advanced Power Amplifier
Experimental Heat Sink
Improved Energy Well
Advanced Energy Well
Experimental Energy Well
Improved Matter Compressor
Experimental Optical Array
Spectral Analyzer
Experimental Sensor Array
Experimental Targeting Computer
Precision Energy Filter
Particle Accelerator
Experimental Power Shielding
Centrium Light Armor Plating
Experimental Force Field
Quantum Shroud
Improved Quantum Shroud
Experimental System Shield
Ghost Barrier
Experimental Field Recycling Unit
Combat Drone Bay
Assault Drone Bay
Improved Heavy Laser
Cooled Plasma Rifle
Heavy Gatling Laser
Heavy Wave Gun
Improved EM Shotgun
Precision Shock Rifle
Heavy Tesla Rifle
Cooled Particle Cannon
Heavy Proton Cannon
Precision Assault Rifle
Improved Heavy Machine Gun
Helical Railgun
Light Anti-matter Cannon
Compact Linear Accelerator
Neutron Missile Launcher
Guided EMP Blaster
Compact Tesla Bomb Launcher
Molecular Deconstructor
Fabricated
------------
1x Lgt. Regenerative Plating (-6/Factory)
1x Lgt. Regenerative Plating (-5/Factory)
Alien Tech Recovered
----------------------
Transdimensional Reconstructor
Integrated Reactor
Route
-------
-11/Scrapyard
-10/Materials
-9/Materials (discovered 3 exits: *Mat x3)
-8/Materials
-7/Factory
-7/Lower Caves
-7/Lower Caves (discovered 2 exits: *Fac / *Dat)
-7/Data Miner
-6/Proximity Caves
-6/Factory (discovered 3 exits: *Fac / Low x2)
-5/Factory
-5/Upper Caves
-5/Upper Caves
-5/Warlord
-4/Proximity Caves
-4/Factory (discovered 5 exits: *Res x2 / *Upp x2 / Arm)
-4/Upper Caves
-4/Upper Caves (discovered 2 exits: *Res / *Zhi)
-4/Zhirov
-3/Proximity Caves
-3/Research
-2/Research
-1/Access
Game
------
Seed: Escape Plan
^Manual?: 1
Play Time: 354 min
Sessions: 9
Mod: N/A
Game No.: 70
ASCII: 0
Keyboard: 1
Movement: Numpad
Fullscreen: 1
Font: 18/Terminus
Map View: 66x50
FOV Handling: Instant
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